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dmustanger

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Everything posted by dmustanger

  1. Server tools version 12.* + is only for a17, v12.* will not work on a16
  2. with the game being windows native we suggest switching over to windows. server tools is only tested and built for windows. you can revert to an older version if you like but when a17 comes out the older versions will no longer work
  3. make sure it has read and execute permissions
  4. can you try replacing the dill in "\7DaysToDieServer_Data\Mono\x86_64" with this one and let me know if it works http://thewickedclowns.net/uploads/SQLite.Interop.zip
  5. I have not gone anywhere. Just have not had time to work on this recently. Once work slows down again I will add more features
  6. that is what i assumed and why I asked for you to post it.
  7. Post a copy of your infoticker xml
  8. no problems on my server with it
  9. gimme does not support zombies atm
  10. updated to v4.1 v4.1 Fixed a NullReferenceException with NewSpawnTele
  11. can you try this one and report back please [ATTACH]22386[/ATTACH] Mods.zip
  12. any errors in your logfile?
  13. because you have been on the server before delete the servertools.bin and try
  14. Not yet but can be doable
  15. with the new player spawn if you enable then go in game and type /setspawn when a new player joins they will auto tele to that point. the new player must be level 1 and have no crafed items and the tele position must not be 0,0,0 i have no problems with the config not auto updating.
  16. Updated to v4.0 Added a jail system Added console command mute (see ConsoleCommandExamples.txt for usage) Added chat command /bloodmoon (only shows how many more days until bloodmoon) can also set it to auto show every x amount of mins with AutoShowBloodmoonDelay to disable set to 0 Added New spawn tele system (possible for new spawns to be auto teled to a point on the map) Added a additional option for a gimme item to show a custom name in the chat (GimmeItems.xml will auto update to the new version when the server is started) Moved mute data to Persistent data Removed PermissionLevelForMute from ServerToolsConfig.xml, will now need to set the permission level in the serveradmin.xml (example: <permission cmd="mute" permission_level="0" />) Fixed an error that would happen if a player removed a clan Motd now displays every time a player spawns not just on join NOTE: you will need to delete servertools.bin or errors will appear in the log
  17. the code for high ping kicker has not been changed in a very long time, as it is working proper. post the ping immunity file you are using along with any errors in the log file
  18. make sure you have his steam id entered correctly
  19. Updated to v3.10 v3.10 Updated gimme to a16.2
  20. would not be possible to spawn animals this way atm autosaveworld only runs the console command saveworld
  21. What type of waypoints
  22. At the moment it onlys gives a clan the ability to talk amongst themselves using /clan message
  23. Post the log file if it still does not work.
  24. use ftp to delete the file if that does not work stop the server then delete the file
  25. delete the ServerToolsPhrases.xml while the server is not running and let the mod remake it - - - Updated - - - delete the file using ftp and see what it regenerates
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