Jump to content

Slaasher

Members
  • Posts

    106
  • Joined

  • Last visited

Posts posted by Slaasher

  1. On 4/1/2023 at 9:09 AM, OzHawkeye said:

     

    Yes, on my (admittedly short) playthrough of A20, I felt locked into:

     

    1. Get quest from trader.

    2. Loot POI treasure room.

    3. Reset POI via the quest.

    4. Loot POI treasure room again.

    5. Return to trader for reward.

    6. Goto 1.

     

    It just seemed like the fastest way to loot up (and XP too).

    hmmmm. I only felt compelled to do that until I had the bicycle quest complete and THAT gave me the freedom to move further and faster which allowed me to explore more areas/POI's

    It doesn't matter what the devs do people will always find the fastest way to get to the end, without a care in the world for how much content they blew past and never got to see. I don't think that is going to disappear, particularly in younger gamers.

    Over the decades of online gaming I have had many conversations with myself over what drives me and everyone else to get to the end ASAP. Somewhat ironic when we take into account that , in most cases, were the only one on the server (at least in this games case)

    We need to understand that game devs cant POSSIBLY create a game where there is no "most efficient way"

    So, maybe it's on us. 

    You want to get to the endgame ASAP?

    There is a way (or maybe a couple of ways) to do that.

    you want to experience all that you can?

    There is a way (or a couple of ways) to do that.

    Overtime I am more and more of the opinion that it's less on the devs and more on us

    I think we have to realize that "we cant have our cake and eat it to.

    How many games have tried and failed miserably.

    we all have to decide: are we about the destination or the journey.

     

     

  2. I am constantly mystified by comments like the ones from the OP

    Perhaps with the changing of definitions over the past 25 years, a new generation of console gamers who are so used to games that are "DONE" when you buy them off the shelf.. who knows what the reasons are.... but IMO a game like this should never be complete. It should always have expansions, changes to how things are done etc.

    Granted, there seems to be some back-and-forth regarding some of the game's core mechanics which arguably should have been set in stone by now but I really don't see how anyone can call this a skeleton of a game. Hardcore gamers out there have logged thousands of hours over the past 10 years. That doesn't happen with games that only have the bare bones.

    I would be very very happy if they earmarked an upcoming expansion as the completion of the basic game.

    Future expansions will come out at irregular intervals of approximately 12 - 15 months.

    Themes for future expansions may include:

    - addition of mercenaries (make this its own thing - people have waited a long time and at this late stage it deserves to have its own circus built around it.

    - other expansions might include "The fight for New York City", "Alaskan chapter" where the last organized community of people in the western hemisphere defend against the inevitable.....

    whatever the @%$#, right?

    I agree that the core gameplay has maybe gone on a bit too long but come on...... why do we ever use terms like "complete" in modern day survival games, MMO's, etc.

     

    oh yeah, and future expansions will have a cost attached to them. Imagine that?

    A company with a sustainability plan going into the future.

    And before anyone attacks me for suggesting additional; costs for expansions and DLC's, I say this:

    If you can't afford $20 USD every 12 - 15 months for a game expansion that will bring you hundreds or thousands of hours of entertainment then go sell your computer and build a better life for yourself before you come back.

    ....the price of a few chocolate bars and a bottle of coke......

    That last part may sounds mean but it is excellent advice for anyone.

    Something your parents should have taught you before you were 12.

  3. On 3/23/2021 at 12:15 PM, BFT2020 said:

    A better, non toxic response would just be to say that you don't like it and then move on.

     

    But hey, if you can do better, nobody is stopping you from starting up your own PC gaming software company, developing and putting out an unique game, and then creating merchandise for that game.

     

    He was clearly looking for a pile of people to validate his opinion.

    Bitter and hateful is usually the reflex reaction when that doesn't happen

    Oh damn. I guess my old man pain killers are too good. I didn't notice the dates on this thread.

    Thoroughly entertaining read though

  4. So I have played this game for years and never had a problem with this. I completed 6 tier 1 quests , got my bicycle as a reward then chose the quest to expand my network. When i went to the next trader i completed the quest however i am still only getting tier 1 quests at all of my traders. My quest log shows that I have completed the advancement quest.

    Shouldnt i now be doing tier 2 quests? I DID go to the correct trader for my quest. My Q log shows that I have done it.

    Is this a known issue?

     

  5. On 2/1/2022 at 11:19 AM, seagas said:

    I did it once, learned my lesson and moved on. I also back-up my game saves everyday. Now, if I could only stop scraping thing I didn't want too, some lessons are just too hard for this old guy to learn I guess. 😂

     

    This is why I rebound my scrap key from 's' to 'p'.

    Solved the problem nicely.

    The 'use' and 'scrap' keys being so close together were my problem i found.

  6. Meh. Not sure what metric you're using but I doubt that most people hate the change. 

    Just the people you see complaining about it on these forums.

    The way it was before the mechanic was so easy that there wasn't even much point in having hunger and thirst in the game at all. Food was too easy after day 10.

    I would say that most people are happier with this change than the way it was

    Glad you found a mod to change it back for you though

  7. I LOOOVE that it is more difficult. 

    I have a real dog problem in all the games that I have started, wolves, dire wolves, packs of coyotes. It's been a real stress. 

    My head is on a swivel constantly now. I do not give dogs a chance to attack me unless I have something between us like a hatch or some such and even then I have it reinforced. Otherwise I just avoid.

    If there is one in a house I just move to a different house until i am better able to handle it.

    My first 2 nights i just hunker down and turn all the lights off. Nothing bothers me in crouch mode then.

    I have also found when I am exploring poi's in early game that I have to go a lot slower and check corners. I used to just barge around them and not worry what was there but Z's hit a lot harder now and caution is the new word of the day. Especially in the first 10 days or so.

    Don't rage, just survive. 

    There are ways to do it. Just not the way we used to.

  8. 20 minutes ago, unholyjoe said:


    ***************************************
    please people when coming across these issues with the missing rally markers.. stand where the marker should be and hit the F11 button to take a DBA pic and post it here and please make sure its a legible pic where we can see the writing in the dialogue box. i need to see if all of these disappearing rallys are tied to a specific tile or not.

    if the dbs shows just the poi, then move a bit closer to the street to get a tile name.

    Thanks  :)
    QA Tester-unholyjoe
    ***************************************

     

    This kind of interaction impresses me. It always amazes me when game devs never appear on their forums to chime in with suggestions or instructions on what to do with a real problem,

  9. SO my friend just got the opportunity to purchase an augur in the first week of play from a trader. 

    The cost was only around 8.5K dukes so of course he sold everything and got it 

    Why is this late game item even for sale that early and why is it so cheap?

    In comparison, a mining helmet T3 is $8.5K as well.

    This an oversight?

  10. On 12/14/2021 at 8:28 AM, Viktoriusiii said:

    It is the only thing that can reliably kill dogs early.
    So yeah it is.
    A smaller magazine coupled with a lower rate of fire (~1/2) should make it feel more like a pipe weapon.

     

    I agree with this. Magazine size lowered to 10 - 12 maybe?

    There ARE a lot more dogs starting on day 2 for me. I have started 6 games and this has been the case in all of them.

    Twice i had a bear attacking my base on night 2. 

    SO I think the pipe machine gun is necessary but needs a bit of a nerf

     

     

  11. Sloped roof pieces.

    There are a couple but they are strange to put together and they definitely don't go with any of the sloped roof pieces that are already part of most poi's.

     

    AM I missing something? Was this an oversight?

    Roofing is a big part of building.

  12. Can we put a timer on how long animals camp your corpse?

    I have waited in excess of 10 minutes with no luck on multiple occasions.

    I love a tough game but at some point this gets ridiculous, especially in the early game when you don't have back up weapons to put on.

  13. On 12/10/2021 at 11:54 AM, BFT2020 said:

    Your right, that is not normal.😆

     

    What game are you playing, because we must be playing different games.  I am currently waiting on Day 6 to start (I stopped playing night of Day 5) and the best tools I found so far are Q1 iron tools (and 5days in at 1 hour days is 5 hours of game time).

     

    He is playing the same game I am. I have real pistols by day 10, iron tools, lots of stuff that we werent supposed to have in A20 at the start.

    But we do. In spades

     

  14. 12 hours ago, Scyris said:

    Topic, I can't even half loot a t1 poi due to just how much stuff there is. we seriously need to get a bigger inventory, or a ton of clutter needs to be removed from the game. yes I am aware I can mod it, but I am trying to play vanilla for a bit. So far i've pretty much hated vanilla mostly due to the poor skill system and the extremly small inventory. I carry 1 thing fo food 1 thing of water, a bit of ammo, and 2-3 other items, and I literally have no space for loot after 2 minutes in a t1 small poi. Its very frustrating to say the least, and really turning me away from the game. I am trying to stay vanilla but its getting harder and harder too with the rampant inventory issues and such. I feel the inventory should be at least 60 spaces in size minimum, this would be enough space to carry essentals and also a decent amount of space to hold loot. I don't know about you but going in and out of a poi 4 times for a t1-2 poi is kinda silly to box the loot outside of it. I dobut it'll get looked at in a20.x but maybe for a21, especially as the gear system is being dumbed down and gutted for what sounds to me like just more inventory bloat and junk you need to carry around.

     

    IMO when your spending more time managing inventory than it takes to clear the poi there is an issue with inventory size, this is also btw with me throwing away A TON of stuff because I just lack the room for it.

     

    Well, you can see that many people disagree with you while some agree with you.

     

    I think someone above answered your concern perfectly.

    You want more inventory then mod it in. 

    Everyone is happy

  15. For me, they need to put a cap on the ram used when you set up a random world. At 32 gb, the game uses all of it. Cant imagine trying to set up a game with only 8 or 12 GB

     

    Also, I seem to be getting a ton of higher level stuff that I thought I wouldnt see now that they have integrated the pipe weapons. 

    Both as drops and at the vendors. On day 6 I was able to purchase a T4 hunting rifle from the vendor. Cost a lot but it was there.......

    Will there be more loot balancing?

  16. 10 hours ago, Beelzybub said:

    Look at your spawnpoints.ini file in the generated world folder.

    Ok thanks for that advice. I looked and one of my maps that I created only had 2 spawn points but the last map that I created had 11.

    WHich poses another bunch of questions but I will leave it at that. 

    I did start 2 more games on the one that had 11 spawn points.

    The first one spawned me very close to the first point but not the exact same spot and the second one spawned me somewhere completely different. 

    I dont know what changed. All I did was go into the file you suggested and take a look and that seemed to fix my issue (?)

    Anywho, i hope that others with this issue find this post

×
×
  • Create New...