? like i said. i use your mod (NPC pack Humans)with its three dependencies that automatically download when you download yours. the dependencies listed in the picture i posted seem to correspond with the ones you listed in the first post of this forum. Jugging from my experience i does seem to be missing a dependency like at least the dialog modlet but as you can clearly see in the picture i have it installed. i thought maybe the order was the issue as im new to the mod launcher and don't see a way to move mod order around. i added numbers to the mod folders to get them in a better order but that just made them disappear in the launcher so i redownloaded them.
I also doubt your going to be able to recreate the issues because you have all the original dependencies and sources. even if something points in the wrong direction from a previous version you would still have the assets.
I don't know of any vanilla ranged characters in the game other then the zombie cop. the characters Im talking about it the "human guppysolders type one-whatever" from your mod. the others like "vault security with gun" will run aim then shoot (small ball projectile) a few times before they run at a zombie and start attacking with melee. the ones that cant aim are the solders that dump 30 rounds of tracer in half a second (line projectile).
im spitballing here bit if i remember correctly the solders in darkness falls had a line in the entity classes that was basically like
'''<Property Name= "AItask1" Value= "Look"/>
<Property Name= "AItask2" Value= "Attack"/>'''
look was basically aim then they would shoot. they where also more like static turrets then actual moving peeps tho. think maybe something got lost in the conversion?
output_logREDACTED1.txt