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StinkieNinji

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  1. Absolutely loving KingGen and KingSlayerGM's continued amazing work on it however when it comes to the custom zoning I seem to be doing something very wrong and I can't seem to figure out what exactly.... Keep getting the following error whenever I try to use a custom zoning map I made: "TypeError: int() argument must be a string, a bytes-like object or a number, not 'tuple' The above exception was the direct cause of the following exception: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 530, in init_cities File "world.py", line 513, in load_zoning_map ValueError: setting an array element with a sequence." Very likely something completely obvious that I'm not doing but after tinkering with various options in both KingGen and GIMP for the last couple hours as well as ensuring all my prefabs are up to date and my prefab list as well I can't seem to figure out what I'm doing wrong exactly.....
  2. Hello all! I know I had a previous thread last year for one of my old servers however as that one is now archived and I have 3 servers up 24/7 and a discord with maps, screenshots, list of server events etc it was time for a new thread! So for starters the server are: StinkiVerse Phantom's Dark Underworld StinkiNinji The first 2 do require mods that I have links in my discord for both the individual mods and a mod pack I've made for the servers, the 3rd however runs just a handful of serverside XML modlets so nothing is required from clientside. All 3 servers are running custom maps I've hand drawn in GIMP and then generated using KingGen, each server also has a set of daily events for example more frequent supply drops on Friday's or horde and screamer spawns on Saturday's. All the info for the servers can be found on my discord @ https://discord.gg/7K3mUu4tJr Good luck survivors!
  3. Hope everyone is having an epic Sunday, I seem to be doing something very wrong here because I've figured out where to go in GIMP to seperate the R, G, B and alpha to edit but for some reason eveytime I try and save my new splat3 image it creates a blank splat3 with no roads at all.... I know its probably something super simple that I'm overlooking but I've been tinkering with it since yesterday evening and I still can't seem to figure out what I'm doing wrong >_< I've already sketched out about 10 or so different map ideas and I've ran about 4 through GIMP into basic files that could still do with more TLC through touch ups in GIMP and then some POI/ Terrain correction in game but I know that before I really start fine tuning my maps I want to get road placement down so I can not only correct missing roads/ improperly placed roads but also because I want to make a few maps from scratch where I draw out the terrain then place the POIs myself and draw the roads to and from them.
  4. I would like to say the work here is amazing guys, Thank you so much KingSlayerGM creating and continuing to improve on such an awesome and useful tool for 7D2D. I'd also like to say thank you very much to Tallman Brad for his extremely helpful tutorials! Made myself an awesome little 8k map last night thanks to both of y'all and I've been drawing out sketches of new ideas all morning 🤣🤣🤣🤣
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