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A20 Bugs
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Posts posted by sonicdeathmnkey
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My buddy and I want to have a world that's all snow biome, but every time I try to make one with the CPVANILLAKINGGEN13PREFABLIST, it crashes with the below log message:
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1301, in run
File "world.py", line 272, in generate
File "world.py", line 349, in gen_villages
File "world.py", line 393, in gen_villages_forest
File "hub_factory.py", line 79, in gen_hub
File "city.py", line 46, in __init__
File "city.py", line 53, in generate
File "city.py", line 125, in gen_grid
IndexError: too many indices for array: array is 1-dimensional, but 2 were indexed
It works fine using the Vanilla POI list...
Is it trying to insert POIs or hubs tagged for non-snow biomes?
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@KingSlayerGM Can we still use the CPVANILLAKINGGEN12.2PREFABLIST with KG 13 or is there a new file?
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Hey everyone,
I've been renting a server from pingperfect.com. Using the latest KingGen update with the latest prefab list, all the custom POIs are glitching out, either being way up in the sky, or buried underground. This seems to be a server issue. I've tested these worlds locally and don't get the glitches, but once i upload them to my server, @%$# gets @%$#ed up again. Anyone else experience this?
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2 minutes ago, cammel said:
Did you download the updated prefab list for CP47?
I didn't realize there was one. Thank you.0 -
Just downloaded the latest version and I'm getting the following error message:
Traceback (most recent call last):
File "city.py", line 221, in random_poi
File "rrlist.py", line 25, in get_random
IndexError: list index out of rangeDuring handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1258, in run
File "world.py", line 267, in generate
File "world.py", line 534, in init_cities
File "world.py", line 629, in gen_cities
File "hub_factory.py", line 31, in gen_random_city
File "hub_factory.py", line 62, in gen_random_hub
File "city.py", line 46, in __init__
File "city.py", line 61, in generate
File "city.py", line 265, in populate_grid
File "city.py", line 232, in random_poi
Exception: No POIs found for wasteland, city, downtown
I'm using the compopack 47 list, and I've just validated Steam files.0 -
2 hours ago, AtomicUs5000 said:
With the introduction of the newer Radiation Zombie, will the classic radiated zombie versions still be in game for a while? Is it still the plan to eventually replace them with specials?
My take away from the new radiation zombie is that it's a new special zombie type like the screamer or cop. It reminds me of the Suicider zombie from Dead Island:
I'm wondering if the new radiation zombie will have a similar mechanic in that it will explode if shot or get close enough to the player.0
A20 b233 Restore power on house_modern_23
in General Support
Posted
Tier IV restore power quest. Quest marker spawns underground.