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sonicdeathmnkey

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Posts posted by sonicdeathmnkey

  1. My buddy and I want to have a world that's all snow biome, but every time I try to make one with the CPVANILLAKINGGEN13PREFABLIST, it crashes with the below log message:

    Traceback (most recent call last):
      File "crash_log.py", line 19, in handle_crash_log
      File "gui_generation.py", line 27, in generate
      File "ntime.py", line 11, in ntime
      File "world.py", line 1301, in run
      File "world.py", line 272, in generate
      File "world.py", line 349, in gen_villages
      File "world.py", line 393, in gen_villages_forest
      File "hub_factory.py", line 79, in gen_hub
      File "city.py", line 46, in __init__
      File "city.py", line 53, in generate
      File "city.py", line 125, in gen_grid
    IndexError: too many indices for array: array is 1-dimensional, but 2 were indexed
     

    It works fine using the Vanilla POI list...

    Is it trying to insert POIs or hubs tagged for non-snow biomes?  

  2. Hey everyone, 

     

    I've been renting a server from pingperfect.com.  Using the latest KingGen update with the latest prefab list, all the custom POIs are glitching out, either being way up in the sky, or buried underground.  This seems to be a server issue.  I've tested these worlds locally and don't get the glitches, but once i upload them to my server, @%$# gets @%$#ed up again.  Anyone else experience this?

  3. Just downloaded the latest version and I'm getting the following error message:

     

    Traceback (most recent call last):
      File "city.py", line 221, in random_poi
      File "rrlist.py", line 25, in get_random
    IndexError: list index out of range

    During handling of the above exception, another exception occurred:

    Traceback (most recent call last):
      File "crash_log.py", line 19, in handle_crash_log
      File "gui_generation.py", line 27, in generate
      File "ntime.py", line 11, in ntime
      File "world.py", line 1258, in run
      File "world.py", line 267, in generate
      File "world.py", line 534, in init_cities
      File "world.py", line 629, in gen_cities
      File "hub_factory.py", line 31, in gen_random_city
      File "hub_factory.py", line 62, in gen_random_hub
      File "city.py", line 46, in __init__
      File "city.py", line 61, in generate
      File "city.py", line 265, in populate_grid
      File "city.py", line 232, in random_poi
    Exception: No POIs found for wasteland, city, downtown


    I'm using the compopack 47 list, and I've just validated Steam files.

  4. 2 hours ago, AtomicUs5000 said:

    With the introduction of the newer Radiation Zombie, will the classic radiated zombie versions still be in game for a while? Is it still the plan to eventually replace them with specials?

    My take away from the new radiation zombie is that it's a new special zombie type like the screamer or cop.  It reminds me of the Suicider zombie from Dead Island:

    image.png.a0442098aa685736535acfd8e11dedd7.png
    I'm wondering if the new radiation zombie will have a similar mechanic in that it will explode if shot or get close enough to the player.

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