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rosedragon

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Posts posted by rosedragon

  1. 6 minutes ago, WhiteLion said:

    Thanx ... I found the one with tents in the wasteland and had a hard time to get into it. I just wish there was a better balancing there..... I nerver cheat but it was impossible to play because of the spawing of endless hords on surface.... they where killing the FPS. I had to use "killall" a view times. in avarage very 10 seconds 8 - 12 DF zeds where spawned. I was alone and level 105. I think this is not fun or not hard its simply unbalanced.

    I never got that but I mainly use coil handgun with silencer and I make sure to close the bunker door and another door after getting in. Kinda upset that laser pistol can't use silencer. 

  2. On 11/13/2020 at 4:37 AM, Survinator said:

    Hello! Where is that library?

    I am playing medium 1 and it was on little path from one of caitlin trader. It looks conspicuous but well the books ❤️ ... 

    On 11/13/2020 at 6:47 PM, WhiteLion said:

    I try to get the lasser stuff and therefor I need the fusion forge and laser workbench.
    I think I need initial 10 energy cells to build them but could not find any. Someone told me they are in the wasteland in some kind of military bunker.
    I searched the wasteland and could not find a single millitary poi. So i searched the configs and found entries in the loot.xml lableed  "Scifi Locker", "Scifi Crate" and "Sci-fi Portal". The portal is the red big one. - I am not sure if I can loot there (massive spawn point on my map). Any hint where the scifi locker and / or locker crate are ?
    Is my research right ?

    There are two kinds of 'bunker' in DF. One is shaped like a square well in the burnt biome and another is in one of the tent of a POI with five tents. All the DF specific poi are named DFalls something something. The well one is a lot easier than the tents one, but they do not have fusion forge or laser workbench. The well is good place to get hazmat suit pieces, keycards, and energy cells.

  3. 35 minutes ago, KhaineGB said:

    2) You can get a bowl of murky water the same way as you get a bottle of murky water, and then cook it the same way, so I don't understand the complaint here.

    You can have 125 bottle jars and turn them into 125 murky. VS clay bowl fit only 15 bowls to use single water to turn to 15. xD Well I guess it is not a big deal, I live in desert with no water around so my water source is the rain catcher and a single one only provide for 1-2 scoops.

     

    35 minutes ago, KhaineGB said:

    3) Welcome to 7DTD RWG. I'm likely going to be re-doing all the maps soon though.

    Cool! I love your works with the semi-circular biome! And that semi-secret library in a very dangerous place, makes me so happy with how much skill books I made!

     

    Oh, I see why I felt there wasn't enough POI for the quests. I think even some the vanilla ones like dishong tower is not in the default maps. Any reason for that? I am considering that maybe I can edit the rwgmixer.xml and add some more POIs? 

     

    Thanks for the quick and friendly responses! ❤️ I think I will go restart a map with bloodmoon and die 1000 times. I hope you don't feel it is all complainings, I love 99% of what the mod gives ❤️ . 

  4. Hi,

     

    I have clocked over 120 hours on the mod and reached level 105. Played on default difficulty default settings except I turn off blood moon since I didn't enjoyed that somehow. Did the bunker and science lab (died several times of couse), beat the science lab without laser weapons by locking the incubus behind a large door hehe... but found out I don't bring mats to make the laser workbench, duh. Going back there the second time with laser pistol I scavenged and kill two incubus and get the demonic essence. After going back with laser workbench and all, my life feels empty. I got master mechanic, security, and scavenging. Mechanic I bought with skill points, security and scavenging the books from trader gal. Finished 45 quests for one of the trader at last but he gave security and scavenging :( . I feel I also won't use the laser pistol, because I can't put silencer on it. Gun blazing POIs is just asking for constant screamer trying to invite me to a party. I should visit the other traders and do their quests but I only see apartment and factory on list of tier 5 quests and it get boring after the tenth times. 

     

    I enjoyed the slower progression of this mod and how it make things being useful. Like food and better quality food for wellness and so that include farming, scraps become so important (electronic scraps for end game bullets), and more reasons to explore. I felt after reaching lvl 100, all the remaining progression feel slow and pointless, and I lost interest. 

     

    Some feedbacks:

    1. the pagoda is listed as tier 4 quest, the same with the shamway factory. While pagoda is very small like tier 1 or 2 poi.
    2. The working wall oven cornbread recipe requires clay bowl water, while the campfire one require boiling. I like boiling more since getting the murky water is a lot faster.

    3. On df medium map, I only got factory, pagoda, and variety store for tier 4 quests, while factory and 6 stories apartment as tier 5 quests, it is... disappointing.

     

    Some questions:

    1. Are the mastery books the trader gave fixed on the mod?

    2. I am playing on medium, will bigger DF default maps perhaps have more tier 4-5 POI choices?

    3. Did I screw up my own progression by disabling blood moon horde?

    4. How can I reduce the exp from mining? 

    5. Is it possible to make trader show more tier 1 and 2 quests even at the end. Its more of I am bored with the current tier 4 and 5 quests.

    Screenshot_2.jpg

  5. 40 minutes ago, InvIzIbleWQW said:

    Can't gather "bowl of sap" from any tree, using clay bowl. It is now gathering in some another way? Or a bug, caused by game or/and mod update to a19(x) version?

    I am in a19.2 and I can gather it. Have you tried both left and right click with empty clay bowl? I think it is left but I can be wrong.

  6. 44 minutes ago, Solomon said:

    Is there any way to install this while keeping the original files in the same folder?

     

    I would prefer to keep the original game to play with my brother and this version to play solo without having to double install.

    what I did is I make a copy of 7days game folder and then put the mod files there (overwrite), then make a shortcut to 7d launcher. Technically it is not double instal, just copy paste. Then whenever I want to run the game, I run steam, then I run the shortcut.

    • Like 1
  7. Hi, so I figure out the coop and snare. The coop can be placed anywhere outside, but the snare can be put on topsoil. The sand topsoil just works but putting it on road or the gravel bordering the road will cause them to disappear.

     

    Also I found out if you take the perk for advanced forge, then get laborer class, you can no longer make advanced forge until you raises two point on laborer class. I think that sucks.

    2 hours ago, Laserhead said:

    I've found that some of the Skill books/recipes don't work when I use them. The most recent one was the Hunting Rifle Recipe. I learned it from within my inventory and hitting read since it didnt say anything about needing to be used from the hotbar. I have used some before that did work from inventory. Is it just a better idea to always just learn books and recipes from the hotbar instead of the inventory?

    I think it doesn't work because you also need specific gun crafting skill to be able to use it. If you go to hunting rifle crafting on perks, it says you need gun crafting 1. Hope this help!

    • Like 1
  8. 1 hour ago, KhaineGB said:

    Did you have them outside on grass? Because they have to be or that will happen. I use the "plant" code to make them grow. If they're not in dirt, the game gets rid of them.

    EDIT: I actually added this earlier to localization so it'll pop up as a journal entry when you make one.

    "Animal coops and snares must be placed outside and on grass. They will not work indoors or on player crafted blocks. You just have to wait for them to trigger and loot the contents.

     

    Once they have been looted, both coops and snares need to be baited with more animal feed in order for them to trigger again."

    Hi! I am on the desert biome and have tried on either natural sand ground or sand ground after flattened with wooden frame. When you say grass, the grass patch that gives plant fiber when hit or do I have to move to forest biome? xD 

  9. 24 minutes ago, KhaineGB said:

    You have to "upgrade" them again with animal feed after they've been triggered and looted.

    here is the thing, the ones that disappear, never trigger or loot. I left them several times, when I am back they are gone. Even there is some occasion that they just gone after I place them, they gone right in front of my eyes. ;/ I watched an old video that says dont make farm too big or things gone missing, but I dont have big farm and other things are fine. I only place 10 of these snares and my crop farm is around 20 blocks away and only have 20 crops on them.

  10. Thanks for the reply, Khaine! That is a lot of questions you answered! :D

     

    Anyone have any idea how snare / chicken coop works? My coops work once, then nothing. As for the snares, most of them are just disappearing without even a single harvest. I was able to have one or two trigger inside enclosed area (still count as outdoor) then nothing. It is frustrating

  11. So an update of my build, I reset a little and now come with this:

    Perception 7
    - Lucky Looter 5
    - Lockpicking 1
    Strength 2
    - Sexual tyranosaurus 2
    - Motherlode 2
    Fortitude 1
    - Living on the Land 1
    Agility 7
    - Archery 4
    - Light Armor 4
    - Hidden Strike 1
    - From the Shadows 4
     

    I just can't unlove lucky looter since I'm mostly looting anyway. Still don't get crucible but I am able to craft lvl 5 military armor now, how fun. Still liking the running shoes more than armored shoe so I can run around. I got a bicycle.

    I tested pistol, smg, and revolver on other world with debug to see how is agi 10 and run and gun 5 works. I use firepower mainly just as panic button if I am overwhelmed and pistol + revolver don't have enough bullets for that. So I think I will go with SMG. The run and gun is so amazing that I think I will take that before increasing the pistol/smg skill. Still loving spear as melee cause the reach and how I can save arrows by throwing them at sleepers. 

    Ideally, I goes up to agi 10. Scarily, that is 8 points just for the main tree. Here is the end game idea:
    Perception 7
    - Javelin 4
    - Lockpicking 1
    - Lucky Looter 5
    Strength 5
    - Sexual tyranosaurus 4
    - Motherlode 4
    Fortitude 5
    - Living on the Land 1
    - Pain tolerance 3
    - Healing factor 3
    - Cardio 3
    Agility 10
    - Archery 5
    - Gunslinger 5
    - Run and Gun 5
    - Light Armor 5
    - Hidden Strike 1 (Will up this when I dont one hit kill stealth-headshot)
    - From the Shadows 5

     

    Image of my char with the eq: https://prnt.sc/slglxe

     

    Maybe gonna turn on horde so I have zombies to waste bullets on. I just don't like the idea of having to go home from faraway looting cause horde night coming and focus on building a base instead roaming around. xD 

  12. 12 hours ago, pApA^LeGBa said:

    That´s not what i mean. I talk about having from the shadows on level 5 plus the book that let´s you sneak over thrash with no sound and yet everyone wakes up once you cross a certain point. It´s a known issue in some POI´s.

     

    @ElCabong Wouldn´t recommend no melee at all. First to save ammo. I only use guns when cornered or there is a big group of Z´s in a too small room and for fast animals. Also having way to much fun with my hunting knife. It´s fun when they suddenly die due to bleeding in the middle of swinging at you.

    Ohhh. I encountered that POI kind of, twice. The church which have a decent catacomb below. Zombies are hiding behind 'curtains' and I can shot arrows on curtains and kill them silently on first big room, but the smaller rooms.. either if I go in or my arrow go in, the zom zom wakes up.

  13. Just a feedback... Uhm, some of these prefabs are... how do I say it, not adhere the spirit of the game? The strobing light POI make my head hurts (I don't even have epilepsy), some POIs just require bashing metal doors instead finding clever way in, and some have too many sealed loot boxes (variety shop is one I think of but there also mundane houses with not much zombies that have tons of loots). I have removed them from RWGMixer but it kind of too late for my save file now. 

     

    Oh, I love the abandoned trader prefab, I almost trapped there! Very eerie.  

  14. 1 minute ago, theFlu said:

    It should generally be 10% with light armor. The football helmet is an odd piece, not belonging to the actual sets, so it could be either really.

     

    The mufflers, I'm not even sure if they do anything, but if you can fit them in, shouldn't be harmful either. For me they're the lowest priority mod in any case, usually they won't fit in. (Mostly I go with the order: Slot specific mods(light/bandolier) > pockets > mobility > armor > temperature control > anything else )

    The leather armor I crafted also shows noise increase 0 on the left side xD ... however say... I instal mobility mod, it is accurately shows improvement.

  15. I am at day 39, lvl 37, agi 7 with archery, light armor, and from the shadows 4 now and having fun of sneaking around. I hasn't met the 'whole POI waking up' but I did wake up 1-2 zombies because I do not realizes they are nearby when I hit the other ones. What impede me right now is regardless that I clear out so many lucrative POIs and get 5-6 items.. I hasn't get recipe / item for crucible or compound bow. So I have to buy steel from traders to make mods.

     

    On that case, I feel I am wasting these steel on making mufflers cause I check all my new light armor and the left side says noise increase 0??? which one is the right one, noise 10 or noise 0?

    Edit: I try to remove the mods, and from 24 max visibility change on walking, to 30 max visibility when not using mods. Not realllllly sure how big the difference is.


    Screenshot_795.thumb.jpg.6c5e023657ff1c5e24fce3453897e064.jpg

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