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hiemfire

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Everything posted by hiemfire

  1. Don't collect the water generated by the collectors. It only ticks the heat map while the collector is generating the water.
  2. To the point of the OP, from the b323 EXP notes under added: Link to full notes incase someone isn't sure of where they're posted at:
  3. Dig a shallow wide hole (needs to be deep enough that tarp above it won't touch the container placed in it), place a pan (other containers also work, just make sure you did the hole deep enough that the tarp won't touch the container) roughly centered in the bottom of it, take a section of tarp (plastic, cloth, heck a large mylar sheet works even better) and lay it across the hole weighing/staking down the corners, place a small rock just heavy enough to cause the tarp to bow a bit in the middle of the tarp above the pan. Water will collect as the dew evaporates from the soil over night hitting the tarp and following gravity to the lowest point above the pan dripping. No plants needed, though it does work best in areas of the desert where there is some plant growth and you really need to make sure that there are no crawlies or snakes under the tarp when you go to collect. They like water too and the tarp makes for decent shade for them during the day.
  4. Why is something that trees, shrubs and grass do suddenly worthy of an "activity" penalty when the player does it?
  5. An Infested quest at tier 5 POI in the desert would be tier 7. Tier 9 in the wasteland if I'm remembering the skull values correctly.
  6. "The city's land area is estimated to be 321 square miles (830 km2).[2] However, a more recent estimate calculates a total land area of 304.8 square miles (789.4 square kilometres)"
  7. Due to the screamer reference I suspect they aren't using a pickax but an auger instead. Removal of the 20% chance to break on one hit would mean more spikes to the heat map from impact with metal ores resulting in more screamers compared to swinging a pick of the appropriate type and tier for your estimations.
  8. I remember getting swallowed by the cave walls in the old Dump-N-Lung mine among other places in A18. Iirc they re-implemented the auto unstick for A19, though I also remember getting sucked out of a cramped mine shaft in A19 and deposited on the surface too.
  9. So HE rockets and to Hell with the quests.
  10. Just quoted to underline what I'm laughing at. The "sandbox" is getting narrower and turning into predefined rows of concrete tubes more and more with every alpha.
  11. @Laz Man So the designed solution is not only to go loud but to also destroy a resource that has been made allot more scarce which will spike the heat map from the impacts of the shots and the weapon firing, causing it to detonate which will also spike the heat map and destroy any containers + the loot they contain around it, compromise the SI of portions of the POI which will also spike the heat map as those portions of it collapse, very likely resulting in a screamer chain. There is a question on the tip of my tongue that out of politeness I will not ask.
  12. We were talking about parallel but related issues with me assuming that your position was just more dismissiveness and down playing of mine. Honestly I'm not getting a good feeling about how bandits are going to pan out initially unless the POI designers heavily back off of, preferably completely stop putting in, the ambush spawning for the bandit POIs. Especially the triggered spawn ins with pincering or fully surrounding of the player out of nowhere. Leaving a cleared room or entering an empty one only to have one or more spawn in and pump a shot, dump a mag, or introduce the head of a melee weapon into your back, sneaking or not, is going to be a whole other level of hell no.
  13. Okay, setting aside my issue with how the triggers and ambush volumes are set up, I can agree with you that there is definitely an issue with stealth. They should not be remaining oblivious to the player while colliding with them and, even with the silencer, those shots you took inside that close of proximity, aimed off so as not to hit, should have gotten you hit, killed in the case of the horde that the trigger summoned.
  14. Yep, there is something really wonky with how sneaking "works" in general, and completely separate from how it interacts with their poi design philosophy, that probably needs a look at by them. Then the former (underlined in following for ease) and not the latter. The game sure as hell has. Any "shame" is self inflicted, all I'm doing is calling out what I see as bull@%$#.
  15. Then why is it in the game? Like Str running shotguns, just with much lower damage and more bouncing off of the ceilings due to parkour being full power at all times? They are. More like learn by dying or meta-knowledge of how the game works thanks to being on the dev team.
  16. Not in vanilla. Paint you can, which dyes break down into, but not the dyes themselves.
  17. Isn't there an on and off again @%$# fest over "nerd poling"? Watch it gain stronger dev backing to eliminate it when they see people blocking spawn points with frames...
  18. If they did it would spike the heat map by 50-60 points per use and guarantee a scout spawn when it causes the heat map to break 100. They'd also be steel tier and cost more than a frag rocket each to prevent screamer horde farming.
  19. At this point, with how many pois are in game and how long it'd take to fix and triple check that they wouldn't @%$# over any single perk line, it'd probably be better if TFP just went "Hell with it." and yoinked the sneaking dependent perks, including the bonuses bows and knives get from sneaking (though they might as well just set the prime bow to gray quality like nailgun with the damage being the same as the tier 2, strip out the other bows/crossbows and the arrows and bolts that aren't stone arrows specifically), leaving baseline sneaking for hiding at night and the base 2x damage bonus only for the occasional "Yay!" moments. TFP doesn't design, and honestly really never has in the alphas I've played so far, with stealth in mind at all and is about as flexible as a 100 year old oak trunk when it comes to us pointing out what their desire for an exactingly tailored experience in each and every poi is doing to stealth.
  20. I takes a hell of allot more lead, much less lead and iron for the ap ammo, to clear a building using the Junk turrets and, iirc, junk turret ammo doesn't spawn in loot unlike the rest of the ammo. Back when it just required iron you could recoup the ammo used mid clear from stuff you scrapped in poi. Not any more.
  21. Do dyes still show up in laundry baskets and dressers?
  22. Even with mods and perks taken into account, leather and military armor still penalize mobility, noise generation and stamina use. Any value above 0 is more than what padded armor causes.
  23. & @Ralathar44 It is the "best" for a couple of specific play styles, one of which I admittedly prefer to play in any game, for the simple factors of no mobility reduction (being able to cover distances faster when not in a vehicle and being able to actually get out of a bad situation to open up the needed space to deal with threats), no stamina penalties at all from the armor (move faster and farther for longer) and no additional "noise" generation (until about player lvl 50ish when for some reason most of the zombies can't even tell if an unperked sneaker in steel is within 5 blocks, this keeps a sneaking player from getting attacked at the cost of taking allot longer to move through POIs) while still giving the player access to the mods allowed for armor and adding a slight mit of crit mitigation. Those of us who use it do so knowing that when we get hit it will hurt allot more than what others consider the "best", but weigh that against the stark increase negative effects even leather (Mil, Scrap, Iron, and Steel armors are worse much than leather on this) has on any of those things I mentioned. Not going to go into the argument over stealth/mobility playstyles vs TFP POI design philosophy that renders those playstyles more and more the purveyance of hardline masochists here. Honestly, in my opinion, any discussion about the current armors ingame outside of supposition around what TFP is planning to replace them with when/after bandits and the new player creation system hit public is completely moot.
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