Heya fellas,
First of all I'd like to say from what i've seen, i'm really impressed and like to thank you for the work you've put into the mods.
However I do have a little problem I can't seem to fix on my own and would love to get some help with it.
I'm not new to modding 7 Days To Die but after adding a few of the creature packs I keep getting the infernal: "Null reference exception object reference not set to an instance of an object".
And it has me stuck.
I've been able to reproduce the specific error in a world that was generated by NitroGen (along with the ComboPack addition).
And it only seems to happen with the Zombie Creature Pack. I've tested the other packs seperate and it only seems to happen with this specific pack.
The specific error that I keep geting is listed below:
--------------------------------------------------------------------------------------------------
(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Chunk.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] _list) [0x0009e] in <3ca2702590144b2c95bd610195728952>:0
at World.GetEntitiesInBounds (System.Type _class, UnityEngine.Bounds _bb, System.Collections.Generic.List`1[T] list) [0x00097] in <3ca2702590144b2c95bd610195728952>:0
at EAISetNearestEntityAsTarget.FindTarget () [0x001f4] in <3ca2702590144b2c95bd610195728952>:0
at EAISetNearestEntityAsTarget.Continue () [0x00081] in <3ca2702590144b2c95bd610195728952>:0
at EAITaskList.OnUpdateTasks () [0x00030] in <3ca2702590144b2c95bd610195728952>:0
at EAIManager.Update () [0x0001b] in <3ca2702590144b2c95bd610195728952>:0
at EntityAlive.updateTasks () [0x00063] in <3ca2702590144b2c95bd610195728952>:0
at EntityAlive.OnUpdateLive () [0x00154] in <3ca2702590144b2c95bd610195728952>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
at EntityZombie.OnUpdateLive () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
--------------------------------------------------------------------------------------------------
I appreciate any help you guys can give so I can enjoy the new playthroughs of the game we all love (and hate sometimes lol).
I will be heading off to bed, any responses might take a little bit :).
Thanks guys.