Jump to content

geengaween

Members
  • Posts

    120
  • Joined

  • Last visited

Posts posted by geengaween

  1. I wish games would stop using wolves and bears as trash mobs. It's such a generic lazy uncreative enemy. The way they behave in most games is so completely unlike how they behave IRL. Sure, let the player hunt them if the mechanics demand it but at least make them semi-realistic by making them elusive and hard to find. In the majority of games they're just zombies that mindlessly attack on sight with no self-preservation.

  2. I want a sci-fi total conversion so the world and buildings have a grungy futuristic 90's aesthetic like Screamers or Escape from LA. Lots of green screen CRT monitors everywhere and stuff like that. Make the zombies more nondescript so you can't recognize them individually, make them look like the Borg, and make their eyes glow blue. Add sci-fi weapons and vehicles. That would be awesome

  3. 3 hours ago, Kattla said:

     

    I call it burned out. When every tiny little flaw seems like a terrible error with the game. Best cure, if there is a cure, is to play something else.

    Games are entertainment, and if they are not entertaining, no need to play it. I wouldn't watch a bad TV show (unless married) or eat food i don't like.

     

    That's just it, I haven't really played it for years now. Every update in the last 3 years I've eagerly come back to it only to find it's still not very fun. Maybe when bandits get added it will give the game the kick up the arse it needs

  4. Yeah I guess it's all those things, it's repetitive and has a lack of purpose. There's really no endgame and no real threat besides the same 12 zombies over and over. And unlike zomboid 7DTD isn't designed around multiple playthroughs with permadeath so it's a LOT slower to get started - in zomboid most people don't get to see "endgame" because they die within an in-game month.

     

    The crafting is also very different in zomboid, you can't craft tools, so it's much more focused on scavenging what you need in the corresponding buildings and districts, which forces you to move around more and take more risks. There are a ton more types of weapons and it seems to be a lot more accommodating towards different styles of play. Rather than 7DTD's gameplay loop of a linear progression from bad equipment to good equipment - most of the stuff in Zomboid has its advantages and drawbacks and you won't find 2 players with the same style or loadout.

     

    If I wasn't a total moron with no computer skills I'd design a permadeath mod that heavily restricts crafting and makes the individual zombies more nondescript and harder to recognize as individuals.

  5. I used to love this game but some time around A18 it lost its magic and I haven't been able to properly play it since. But I don't really know why I don't like it any more, all the ingredients I love are there - proc gen worlds, scavenging, exploring derelict buildings, thirst/hunger, zombies. I've always liked Zomboid and I've played both games for years, I've got like 300 hours clocked in both of them.

     

    But I can't figure out what it is about Zomboid I like, and what it is about 7DTD I don't like. Anyone feel the same way, or have any insights?

  6. I listen to Dark Ambient playlists on Youtube and Spotify, I don't remember most of the artists but one of them is Atrium Carceri I think. They're generally like 15 minute long tracks of quiet ambient horror music, it really enhances the atmosphere of dread and isolation when you're picking through the ruins of a town or city. Make sure to turn the volume to about 1/3, they are not meant to be played at full volume, just as background noise

     

     

  7. 1 hour ago, Tristam said:

    You can loot them just fine.  The odds of finding them are lower than normal weapons.  Your best bet is to try secret stashes in traders.

    Fun fact: I didn't change their loot odds but the Fun Pimps overhauled the vanilla odds, so the vanilla guns are easier to find now than before and it's drowning out the TA guns.  You can thank Pipe Weapons for that.  Get past the early game and your luck will go up significantly.

     

    Awesome thanks for the answer, that's perfect. It's better if the odds of finding them are lower, you wouldn't want to be finding a ton of military grade tactical weapons everywhere

  8. 7 hours ago, doughphunghus said:

    Since IP is weird, and sounds can come from "anywhere" not sure how to handle if someone sneaks in something that shouldn't be added as its hard even to manually screen sounds to know if they are originals or just copied from somewhere.

     

    It's perfectly fine and legal to use copyrighted sounds for a game mod which you'll never make money from. You're not affiliated with TFP in any way and they won't be officially using or promoting your mod. There's plenty of mods for other games that use copyrighted material, and I think Steam is even allowed to host them on its Workshop as long as it isn't making any money from it. If you're at all unsure, just credit the source for every sound file you use and the absolute worst you'll get is a cease and desist letter, which in itself is so unlikely it's not even worth worrying about.

     

    Corporate lawyers don't care if some mod for an obscure game is using sound files from another game. They only care if you are profiting from it.

  9. I think power attacks should be mapped to a different button seperate to "alt-fire" so you can also do power attacks with stone axes and claw hammers. With normal melee weapons alt-fire could just be the same as a power attack.

     

    I just really wish the claw hammer was a viable melee weapon, everything about it is good against zombies.

  10. I wish that finding food was more challenging and more of a focal point of the game. In every post apocalyptic movie like Mad Max or The Road, scavenging is mostly about finding food or fuel, not about amassing huge piles of junk. I don't like the way you start stockpiling food relatively early and after an hour of play "food" is an annoying maintenance mechanic instead of something you really have to think about and plan around.

     

    Instead of just "hunger" I'd like the hunger bar to represent your intake of calories for the day. Hunger would deplete slower, starvation would take days to kill you, but food would be MUCH harder to find. So a small can of tuna or peas will keep you alive, dog/cat food is OK in an emergency, but an MRE or a can of beef is the most precious and valuable thing in the entire world. Farming would be extremely slow, very specialized, prone to failure, and require a lot of resources. This would force the player to actually scavenge and properly plan their movement in the world to prioritize food, and scavenge further sooner.


    A mod for this would be great if anyone knows one.

  11. I strongly believe 7DTD could be a 1000% better experience if the sounds were overhauled. It could be more exciting, more creepy, more immersive, and a lot more fun if they got rid of all the stock sounds and replaced them with better ones. It's really the icing on the cake that will turn this game into AAA quality. It makes such a massive difference.

     

    Are there any plans for this? If not, TFP should think about hiring a dedicated sound guy with experience in horror games. Hire a couple of male and female heavy metal vocalists from local bands for the zombie voices too. Any heavy metal vocalist would be able to do great zombie voices and put their own unique spin on it.

  12. On 12/1/2021 at 4:21 AM, Colin248 said:

    So! i took a peek at the upcoming new alpha that was streamed the other day. managed to catch the host useing the pump action. thought the new model looked cool, a decent upgrade to the unity asset or what ever was before it. 

     

    ....and then he reloaded 2 shells to have 8 in the chamber. im sorry but how many alphas we gone through now? i know this is petty and small considering the grand scale of things that are coming but are you seriously telling me its impossible to reload shell by shell due to development time? or some other Excuse that will be thrown my way to defend this lack of polish to the game for a single weapon? 

     

    again, this is a tiny gripe, realy not anything big in the grand scheme. but hoooo boy does it grind my gears. XD 

     

    I remember seeing them talk about this years ago, for a video for like A15. Apparently it would require them to rework the entire weapons system in order to reload shotguns shell by shell instead of just have a single reload animation like all the other guns. I think I remember them saying they won't change it because the outcome of a realistic shotgun reload animation wouldn't justify the amount of time and effort they'd have to spend on it.

×
×
  • Create New...