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geengaween

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Everything posted by geengaween

  1. Are the Guppy's Zombies added to entity groups or do we still have to do that manually? If so can anyone direct me to a good tutorial of how to do that?
  2. Something like this would be ideal, no intrusive animal or bird sounds, just an unsettling ambience
  3. There already is a volume slider for ambient sounds. Unfortunately it affects ALL ambient sounds at the same time including weather. At the end of the day, having a looping sound of a bunch of generic birds singing happily in what is supposed to be a scary apocalyptic wasteland is kind of inappropriate and should probably be replaced with something more tonally consistent, like the occasional sounds of carrion scavengers or something. It's awful, it sounds like a placeholder. No serious AAA game would have such a generic nonsensical track that just loops forever like that. So far I've seen a lot of people saying it doesn't bother them but nobody saying that they actually like it and they think it should be kept. Everyone's so used to it that they don't realize how abysmal it is. Just because it's something you've gotten used to after 4000 hours of play doesn't mean you need to defend its continued inclusion in the game.
  4. Some people have different brains that notice things you do not Besides, "just try not to notice them" isn't really a great argument to keep something that nobody really likes in the game
  5. I agree, I don't use the dynamic music because of those drums. You can actually replace the dynamic music files a lot easier than the ambient sound files, the path is Steam\steamapps\common\7 Days To Die\Data\Music Just find the .wav files that you don't like and replace them with .wav files of the same length with more appropriate music and it should work. I'm not sure if you could turn that into a modlet that sits in /mods but as far as I can see it's fairly easy just to straight up replace the files
  6. The same 6 second loop of generic birds going CHEEP CHEEP CHEEP CHEEPCHEEPCHEEPCHEEPCHEEP plays non-stop, no matter what, even when the weather is dark and stormy. It's like a drill boring into my skull. And there's no option to turn it off without turning EVERYTHING off including all the wind and rain sounds. I've even tried to mod it out myself but those sound files are packed so tight that replacing them with something less annoying is far beyond my abilities. Where are they? Nobody's ever seen these birds that are everywhere and nowhere at the same time. Maybe they are really huge speakers disguised as trees designed to drive survivors crazy. I can't spend any more time in the forest biome because I might stab out my own eardrums. Please Pimps. You're cool guys. Be reasonable. It's been like 10 years. Please. I'm begging you. Mute the fake birds with something more appropriate to a post-apocalyptic hellscape. Or make the ambient sound files easier to mod.
  7. I want to make a mod to replace the godawful birdsong ambient track for the forest biome but there's no sound folder, only a music folder with the chopped up bits of tracks for the dynamic music. Does anyone know anything about how sound and music is handled in this game?
  8. Problem with this is that it goes against the current design doctrine of making every PoI a linear dungeon. This would mean that they'd have to change the design so that there was no longer a start or end point. TBH I don't think nerd poling is a real issue, the game isn't designed to be competitive, it's a co-op dungeon looter. If people want to cheese the game and play it wrong, they'll figure out a way. But they're only hurting themselves because without the atmosphere of the PoI's what's the point of playing the game? To stockpile a million units of iron? Why bother? Hopefully by release there will be a user-friendly PoI maker so the community can create hundreds of them and place them on the steam workshop. Ideally every map should only have one poi of each type to keep things fresh and interesting.
  9. I want to add some of the NPCmod creature packs to War of the Walkers, do you know which XML files I'd have to edit? I'm assuming the entitygroups.xml and entityclasses.xml from Z-WotW-Master/config, are there any others I'm missing? I'm a moron and I don't know much about XML
  10. Since your first game is based almost entirely around procedural generation and you've put a ton of work into tech that convincingly generates towns and cities: Are you interested in the tech/is it on your radar as a possible tool for game development? If yes, are you hoping to possibly implement this new AI tech into your game engines to do some of the heavy lifting? If yes, will there possibly be a Fun Pimps game in the future that uses AI generated NPC models, 3d assets, dialogue, animations, environments, or all of these?
  11. Thanks for the recs bros, another question: If you add the NPCmod addon creature packs, do you also have to edit the XML files in the overhaul mod to make them spawn? Or is simply dropping them into the Mods folder enough?
  12. Has anyone tried adding weapons modlets to Darkness Falls, like the .30-06 weapons, melee weapons mod, or the Vanilla Weapons Expanded mod? Do you need to change anything or would they be good to go just dropped into the mods folder?
  13. Please for the love of god remove the constant birdsong loop from the forest biome and replace it with something more subtle and less intrusive. If anyone knows which specific sound file this is so I can remove it myself, or how to mod it out, please let me know. It is so incredibly annoying and I'm surprised nobody else mentions it
  14. I have 16gb RAM so I increased to min 2930 and max 45000, This seemed to work nicely to reduce the long load times I was experiencing, thanks for that I experimented with Guppy's Mod and ENZombies + EN's patch for Guppy's Mod, and it all seems to co-exist fine with Undead Legacy on both a new game and an existing save. For anyone here from google, drop Guppy's Zombies mod, ENZombies Mod, and the ENZombies Guppy's mod patch into your mod folder where all the Undead Legacy mod folders are also found. I'll update this post if I run into issues but so far no problems --edit-- great mod by the way man, it really fixes the progression and makes the game fun again, love all the different items and work benches. Very nice work
  15. Are there any progression overhaul mods that are compatible with NPCmod? Something similar to Undead Legacy? I want the best of both worlds, (extra enemies + extra items/weapons + better progression) but all these mods seem to be incompatible with each other
  16. I'd really like to be able to mod in more enemy types but still use this overhaul mod as I love the extra items and progression, but the vanilla zombies don't provide much of a combat challenge even with the population numbers cranked up. Does anyone know if any of the zombie mods are compatible with Undead Legacy or if there are any patches available for compatibility? NPCMod unfortunately doesn't seem to be compatible, I found a statement by the mod author saying it's not compatible with Darkness Falls or Undead Legacy. I like the look of Guppy's A20 Zombies and ENZombies but since I'm a moron I have no idea how to make the mods work with each other and Google isn't helping. ErrorNull, the author of ENZombies, seems to have said once that he wanted to make his mod compatible with Undead Legacy? But I haven't found anything on whether he actually achieved that, and there are no patches to be found. Undead Legacy is finicky enough already and crashes occasionally even without me experimenting with combining it with other mods. Any smart guys able to drop some info on me here or point me to any tutorials on how to manually add extra zombies to Undead Legacy's entity groups?
  17. I've dug through this topic and the github page and used CTRL+F a lot but I can't find a definitive answer whether this is compatible with Undead Legacy, does anyone know if it is? And if so, do we just drop it into the mods folder as normal alongside the UD files and let er rip? --edit-- I experimented with Guppy's Mod and ENZombies + EN's patch for Guppy's Mod, and it all seems to co-exist fine with Undead Legacy on both a new game and an existing save. For anyone here from google, drop Guppy's Zombies mod, ENZombies Mod, and the ENZombies Guppy's mod patch into your mod folder where all the Undead Legacy mod folders are also found. I'll update this post if I run into issues but so far no problems
  18. Already tried Snufkin's zombie mod and it wasn't to my liking, too many wacky variants like the shark. Anyone know any other zombie mods that just add more variety and difficulty? Or how easy would it be to buy some assets from the unity store and put them into the game myself?
  19. I gotchu bro, just download this modlet and put it into the mods folder in your game directory. https://www.nexusmods.com/7daystodie/mods/1340?tab=files&file_id=8339
  20. It is so incredibly loud, annoying and intrusive, and really unrealistic. In order to disable it we have to disable all other ambient sounds as well.
  21. How high were you on a scale of 1=10 when you made this topic
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