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gurutar

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About gurutar

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  1. will that be in the stable release or planned for a future alpha? i'd love to strap a dozen blunderbusses to my belt, craft a stack of med bandages and go plundering places way above my league.
  2. i'd say that would be unwelcome in this kind of game. there's already a few ways to manipulate bartering prices, and if i had to play a minigame every time i bought something, i'd get sick of it fast.
  3. i'd like to see the "primitive age" tweaked to either not last as long or give a wider variety of loot before stable release. i'd prefer it be scrapped altogether but that won't happen. i'm also guessing the linear loot progression is here to stay, so i'd like to see that be more variable before stable too. i'm guessing a large amount of players are going to mod these two things out of their games anyway. as far as bugs, they don't bother me much. if i see them i report them, eventually most will get ironed out. you can't iron out intended gameplay mechanics.
  4. i practically trip over chickens and rabbits constantly. if i'm riding my motorcycle around i'm stopping aallll the time to pop them with a pistol. in this alpha i haven't needed to hunt once, i just see critters darting around all the time. also i always put a point into master chef so i can make bacon and eggs, it makes your meat last a lot longer. grilled meat fills up i think ten food, bacon and eggs fills up 35, and eggs are easier to find than ever.
  5. finding wrenches is easy once you know where to look (sinks) i think the harder part is finding a hammer to make a workbench. it's veerrryy rare that i'll find a workbench that isn't destroyed so i don't even bother looking. but i do have to drop a point into miner69er to get a hammer because only stone axes drop early. then i have to drop two points into advanced engineering in order to get the recipe for a workbench. and i only can get a bike early because i know to do these things, new players won't know. that said, if you're running that far to do quests before you get a vehicle, that's on you. just take close quests or wait til you have a vehicle.
  6. speaking of circular crafting requirements, this thread is going around in circles. OP, there is no catch 22. everyone has explained this several times and you keep bringing it up. play the game the way you want to play it. but no one else has this issue. you made it for yourself. why did you make this thread if you're not going to listen to what people are saying?
  7. in the dev diary, i had an interaction with madmole where i said "there's no reason for me to loot in the early game because i'll just upgrade from a Q1 stone axe to a Q2. it's not fun or rewarding." his response was "sure it is. better is better." i think they found a slap-dash way to extend the game and now they have to defend it. i don't believe even they think it's good or fun.
  8. "I treat you that good, and you don't even f*ckin tip me" is my favorite line
  9. leave my beautiful barbarian axe alone. it might only slay trees but it makes me feel like a big man.
  10. if they went the Diablo 2 approach and added affixes to items, i'd probably cream my jeans. it would make looting soooo much more satisfying. the rush of finding an item with the perfect stats in D2 is pretty unbeatable.
  11. if you want a non-sarcastic answer, these circular requirements aren't an issue because all of the required materials are easily found if you play the game as intended. yes, you need duct tape and pipes to make a forge, and you need a cooking pot to make glue, which requires a forge. or a kitchen to take it from. i just don't see an actual issue to discuss here. more power to you playing how you want to play, but these issues only arise when you play the way you are playing.
  12. agreed, looks authentic, great addition to the game. a lot of the new A19 POIs give me the feeling that i'm really looting a town where people lived, like the town i live in.
  13. hey guys, i modded out all of the cars and garages in my game and now i can't find any engines. sounds like a catch-22 if you ask me, if you remove cars you can't find engines, if you don't mod cars out then you can find engines.
  14. a tip for dealing with tons of early infections: honey has a pretty high chance to drop from tree stumps if you break them. in my most recent game i'm on day 21ish and i have like 20 honey (that rhymes). i haven't had THAT much of a problem with vultures... are you playing in the wasteland? cause i play quite a bit in forests and deserts and i can drive between towns 10 times before i encounter even one wild vulture. never seen them stack on each other and rapid attack. although they can catch up to me on a motorcycle which is annoying.
  15. as others have pointed out, this game is as "hardcore" as you want it to be. you can create as much difficulty as you want. i remember a thread on GameFaqs or something that complained that MGS5 was too easy. but in that game you have all these magic tools to give yourself a tremendous advantage over your enemies. however, you have the option of dropping in to a mission with no buddy, no camo, no weapons, no equipment, no upgraded anything, and try to do a perfect stealth run fast enough to get an S rank. anyone who complains that that is too easy is trying to show off. this game makes it even easier to create a "hardcore" experience by giving you tons of options that affect difficulty. and you can also self-impose all kinds of restrictions. no trader. limit the number of crates and safes you can open. use no light source at night. only use Q1 weapons and tools. the list goes on and on. so no, this game does not need to be more "hardcore", we're folk who sit on a chair or a couch and play video games for entertainment. not actual apocalypse survivors.
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