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kageOP

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  1. Having some issue with my dedi that I'm convinced has something to do with my host manipulating the files without my knowledge, and I'm pretty sure they attempted to update me to a20. I'm currently repairing the files and am assuming the buildid.txt file is important. Does anyone know the buildid of the latest a19.6? I really wanted to finish up my darkness falls a19 journey and put our bases to the test Dx
  2. Does that mean it's in the unity3d files and not something I could get lucky with stumbling through enough of the xmls?
  3. Thanks for that tip, works perfectly fine. Yea, seem to not want to stack on each other. They have structural support for other blocks, but it's like trying to make two magnets stick the wrong way.
  4. anyone have a good place to start, if I wanted to make a feeble attempt at getting the elevators and cctv cams to work properly?
  5. There was no 7d2d/steam update in the last day or so that would prevent running DF was there? I'm assuming not, as there's nothing posted about it here. I'm not a complete novice when it comes to installing mods, and feel confident that DF was installed correctly as I've had the server up and running over a week issue free. I've now been unable to access the server for over 24 hours because it shows as running, but does not show in the server list, and is in an endless initialization loop if I try to direct connect. All the fixes Nitrado has come up with so far (most of which I had already done while troubleshooting) failed to work. I just now attempted to start a new game save after altering the config xml, and low and behold it populates the server list. However it's just stuck on receiving and loading configs. All Googled results pointed toward the server provider having a different/outdated version of either the mod or game. That really doesn't sound like the issue here being that I was playing problem free on Wednesday (yesterday), restarted the server before leaving the house around 4pm EST and came back to it infinitely initializing. Now, here's the caveat and reason why I emphasized on 'complete novice', because I am still very much within the novice spectrum. I was testing a few modlets to see if they would work with DF out of the box/without the need for customization; everything went just fine per usual. The last modlet I added also worked without any hiccups but because this one required client side install, I removed it in full from the Mods folder and restarted (final restart before issue and last known stable state of the server). When I got home I was informed the server couldn't be found in the list, and have been dealing with the above ever since. My question: although no overwrite files were required for this modlet (dropped everything in Mods and then removed in full), could it have overwritten something in the save files somewhere? With that underlaying thought, I opted to restore the server to the last known stable restore point (created yesterday afternoon while I was on the server) prior to adding the modlet; that did nothing. *The modlet in question is a video player/billboard addition from Xyth* My last-ditch idea is to reinstall the modlet on both sides and see if the server will at the very least appear in the server list. I don't know why that would work but I feel like I've tried everything else and it does seem like it happened immediately following the restart after removing the modlet. I understand the issue likely does not reside with the DF overhaul, but I thought it couldn't hurt to share my struggle with minds that far exceed my own in hopes someone might have some insight or direction to provide. Thanks so much in advance for anyone who even attempts to assist a very defeated me.
  6. oh oh I see. Well it does seem to work perfectly fine for anyone looking to just have a way to admin reset someone instead of removing their profile and having them join as a newbie.
  7. oh ok, so simply uncommenting the buff in 1-DarknessFallsConfig > Config > buffs.xml will just make it available in the buffs list but not triggered by any event outside of an admin manually applying it to someone unless I also uncomment the block above, or is that an updated version you currently use? incase I explained it ass backward like I sometimes do; I enabled the buff and can manually set the buff to a player in game, but don't know how or when it may automatically activate and wipe a player.
  8. I apologize if it's been discussed but.. I'm very interested in the buff buffResetPlayerOnRespawn However I'm confused as to what the trigger for this actually is. I think this could be a really interesting option to torment my friends with but I tried killing myself and also relogging to trigger the buff, to no avail. I am fairly sure the line <requirement name="NotHasBuff" buff="buffNewbieCoat"/> is where I want to start investigating, but figured I would try my luck here before getting in over my head. I do have neardeathtrauma disabled and am wondering if there's supposed to be a trigger on death, that might be the issue? It did come in really useful for resolving an issue we had with someone going from 16 to max level instantly (as a result of my own @%$# up), but that involved me enabling the buff within the xml, restarting the server, applying the buff to player, disabling buff, restarting server once again. Really appreciate any insight @KhaineGB!
  9. have you checked your file path-ing? My first guess would be that you may have a redundant parent folder; Farm Life > Farm Life > sub folders Should just be Farm Life > sub folders
  10. I am wondering if there's something I'm missing while testing this. I did receive the quest to start farming via the craftable. I had to obtain the corn seed, plant it, break the seed box, but there is nothing else that is snowballing from there. Reviewing the files, there are tons of recipes and features to this mod, are you to just stumble upon them at random after that, or should there be a continuation of the quest to further introduce you to this farming mod and everything else included?
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