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About Z06Frank

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  1. Z06Frank

    Arsenal Mod

    Here's a little weapon mod I have been working on. it adds the Barrett M82, called the anti material rifle in game and the .50BMG round. Also featured is the Pancor Jackhammer, called the Jackhammer in game. both guns and ammo can be found in loot or at vendors in late game stage. Please post feedback I am new at modding 7 days. The guns don't have animations (bolts don't move, mag wont move either) if someone can help with this it would be greatly appreciated. Enjoy ! Arsenal Mod
  2. Thanks, I have the model in game, the animation works but the mag does not release from the gun that's what I am trying to get to work. Attached a screen of unity showing my naming I have the mag named ClipMesh and followed the same naming convention as the AK.
  3. Brought a few new weapon models into the game, I would like to know how do I apply the base game animations for example of the AK47 to a new model ? Any help would be appreciated thanks !
  4. New to 7d2d modding, I am trying to figure out how to have the scope overlay activate without a scope mod. I added a new gun model that i want to have a scope attached by default. here's a preview of what I am working on. Thanks !
  5. Never mind my previous post got it working as a modlet.
  6. As suggested i'm using unity 2019.1.14, but I am getting the following error (Null Reference Exception: Object reference not set to an instance of an object) when loading up. Here's my hierarchy in Unity, followed the same pattern as the 7d2d A18 pistol And the XML file, used pistol as a base Help would be appreciated. Thanks !
  7. First of all great video, I have a few questions I am modding A18 does the version of unity I use matter ? I currently have 2019.2.10f1, also does the A17 export script work for A18 ? Thanks !
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