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Dirst

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  1. Really cool modlet, it's amazing what you can do with just XML stuff. I'm having some problems though. The custom zombies work fine most of the time, but I get errors in console during Blood Moons (null reference exception). I tried using debug mode to spawn each one to find which was causing problems, and they all work alright when there's only a few. However if I spawn in lots of them, then the Undertaker, Parasite and Geist seem to cause problems. Not sure what it is about them that causes the error though, the console isn't exactly specific and I don't know where else to look. Maybe other zombies cause the issue too, but they didn't seem to do so while I was testing. Also I could spawn hundreds of vanilla zombies so it must be a problem specific to the mod, not just "lots of zombies = problem". Also the Banshee scream is kind of annoying. I wanted to give it a cooldown so it's not always being applied (especially when there are 2 or more Banshees chaining them), but I don't know how to do that. For now I've reduced the duration and strength but I'd like to figure out the cooldown thing if possible. Any ideas for either of those? Also not a problem, but if I make a copy of the Juggernaut quest in quests.xml with "zombieJuggernaut" changed to, say, zombieUndertaker, would that new quest work and drop correctly? Or does more work need to be done to make custom quests? Thanks
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