I disagree entirely with the way allot of people are choosing to frame the discussion. First, why does this even have to be a binary case? Second, just because the most easily recognizable cases of lock picking games have been drab and repetitive affairs in the most touted examples in fallout and elder scrolls =/= therefore ANY conception of how lockpicking minigame could be implemented and work for an active real time survival game such as this shouldn't even be considered.
In bioshock, for instance, you had a really awesome nuanced kinda hacking/unlock mechanic where you had to align the pipes before the liquid ran through to the end of the maze in time. For this game, I can imagine you could instead of having a typical bobby pin and screw turning game you could have perhaps ONLY for big gun safes and more secure storage disarm game for when its rigged such as at high security facilities and military bases. Meanwhile, all the low end desk safes and the like can just keep the dice roll system. Seems like a pretty effective solution, or at the very least; worked in as a temporary kind of fix