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Beydog

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  1. Amazing mod Sykriss! A few small bugs that I just stumbled upon tonight, but think I've worked most of them out now. Keep up the great work dude! -Localization for the SCAR-L schematic is set to say PP-19 Schematic. -.45 revolver isn't in the recipes.xml. I think you had two 9mm revolver recipes in there by accident. -Noticed that most weapons could be unlocked by a perk (gunslinger, machinegunner, etc...) but when unlocking those perks I still couldn't craft that weapon. So after messing with the code for awhile tonight I found the issue in the progression.xml in the 7D2D Config folder. So the original code was this <effect_group> <passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkMachineGunner"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunAK47"/> </effect_group> <effect_group> <requirement name="ItemHasTags" tags="perkMachineGunner"/> But when I added the g36c to it then I could craft the g36c in the game once unlocking said perk. <effect_group> <passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkMachineGunner"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunAK47"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="gung36c"/> </effect_group> <effect_group> <requirement name="ItemHasTags" tags="perkMachineGunner"/> No complaints here though, loved the mod! Plus it gave me something to practice coding on. PP19 schematic is working for me, but the UMP45 is not. Been going through the code for hours now trying to figure it out but nothing yet. As far as the .45 revolver I think when Sykriss was coding the recipes he entered two 9mm revolver recipes instead of the .45 revolver. If you open up the recipes.xml and find those two 9mm ones change one of them from <recipe name="gun9mmrevolver" count="1" craft_area="workbench" tags="learnable,perkGunslinger"> to this - <recipe name="gun45revolver" count="1" craft_area="workbench" tags="learnable,perkGunslinger"> I'm new to coding so this was a big breakthrough for me tonight lol, but hopefully this all makes sense. I'll let you know if I figure anything out with the UMP45 schematic.
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