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Winkiss

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Everything posted by Winkiss

  1. I used HP Bar and lockslotinven Khaine mods. Also without mods. The problem starts with a duplicate trader marker.
  2. Mod Wasteland After two game days, the merchant broke down - it is not possible to interact, neither quests nor inventory. The sound of a merchant spawning and falling from the air is heard. There are no errors in the console, 2023-09-11T02:35:27 173.364 INF Executing command 'weather fogcolor .255 .255 .255' 2023-09-11T02:35:28 173.868 INF Executing command 'weather fogcolor .26 .26 .26' 2023-09-11T02:35:28 174.364 INF Executing command 'weather fogcolor .27 .27 .27' 2023-09-11T02:35:29 174.864 INF Executing command 'weather fogcolor .28 .28 .28' 2023-09-11T02:35:29 175.369 INF Executing command 'weather fogcolor .29 .29 .29' 2023-09-11T02:35:30 175.864 INF Executing command 'weather fogcolor .3 .3 .3' 2023-09-11T02:35:30 176.356 INF Executing command 'weather fogcolor .305 .305 .305' 2023-09-11T02:35:31 176.864 INF Executing command 'weather fogcolor .31 .31 .31' 2023-09-11T02:35:31 177.375 INF Executing command 'weather fogcolor .315 .315 .315' 2023-09-11T02:35:32 177.864 INF Executing command 'weather fogcolor .32 .32 .32' 2023-09-11T02:35:32 178.364 INF Executing command 'weather fogcolor .325 .325 .325' 2023-09-11T02:35:33 178.904 INF Executing command 'weather fogcolor .33 .33 .33' 2023-09-11T02:35:33 179.414 INF Executing command 'weather fogcolor .34 .34 .34' 2023-09-11T02:35:34 179.914 INF Executing command 'weather fogcolor .35 .35 .35' 2023-09-11T02:35:34 180.414 INF Executing command 'weather fogcolor .36 .36 .36' 2023-09-11T02:35:35 180.914 INF Executing command 'weather fogcolor .37 .37 .37' 2023-09-11T02:35:35 181.414 INF Executing command 'weather fogcolor .385 .385 .385' 2023-09-11T02:35:36 181.914 INF Executing command 'weather fogcolor .39 .39 .39' 2023-09-11T02:35:36 182.414 INF Executing command 'weather fogcolor .4 .4 .4' 2023-09-11T02:35:37 182.872 INF BlockSpawnEntity:: Spawn New Trader. 2023-09-11T02:35:53 198.811 INF Time: 1.63m FPS: 57.80 Heap: 1988.6MB Max: 1988.6MB Chunks: 169 CGO: 114 Ply: 1 Zom: 2 Ent: 7 (7) Items: 0 CO: 1 RSS: 7563.6MB 2023-09-11T02:35:53 198.872 INF BlockSpawnEntity:: Spawn New Trader.
  3. Crossbow bolts become huge when hitting certain animals. The kitchen knife cannot be made - the recipe has been learned. Rename the Blademaster perk to Swordmaster - can be mistaken for a knife perk. The To Serve Humans and Rizco Monthly series of books were dropped after drinking the swill of weak memory. I never figured out how to make pipe bombs, grenades (vanilla). Great job. Thank you
  4. You can make coins part of your choice of rewards - either money or an item. If the item is good, you will refuse the coins.
  5. or add a second frame: yellow - warns, red - cancels the quest.
  6. There are no signs that there are raiders / mutants in the location (airdrop smoke, flags, totems) - you approach the house and get shot in the face. Raiders always hit in the head, maximum damage (sucks) - indoors with no chance. Raiders do not have bleeding. In the name of the quests, indicate the name "Clearing the raiders". Setting fire to a building from mines or zombies with a torch - 100% failure of the quest, + lags + screamers + lags. You need an impact wrench to repair a bike - why? When the bike is in the backpack, the character slows down. If intended, display the debuff in the stats.
  7. An attempt to run some global mods failed. Mods that have a unique/changed menu have a conflict. For managing small mods, this is a great tool. It's cool to make changes right from the menu. And for large/global mods, another tool is needed without a GUI or the ability to configure before running 7DTD. Thanks, great job.
  8. This is really cool stuff, thank you. I was able to run Darkfall, no errors, everything is fine. The question arose, is it possible to install several global mods? (I didn't check). 7D2D Modlauncher creates a copy of the game, as a result, the volume of the disk is filled with 3/4 copies.
  9. The bottom line of the inventory goes to the belt with the tools and when throwing out the unnecessary one through D, you can throw out and lose an important tool. Remove the bottom row of inventory and add a vertical row.
  10. Making food is completely meaningless, cooking requires two cans of canned food, and it gives food as one canned food. The cost of steel sleeves is very high, practically one sleeve is equal to one steel ingot. Suggest changing the recipe for steel sleeves, 10-12 iron 5 brass and clay.
  11. https://github.com/bdubyah/Mods---A19 качаешь архив, там уже всё по папкам разложено, извлекаешь необходимый тебе верт (папку).
  12. Hey. It is necessary to further increase the price of master books. Using an awesome sauce, you can bring the price down to 18k coins, while a merchant teaches for 100k, there is a huge difference. It is also worth increasing the time of restoring goods from the merchant. Removing elixirs and sauces from the market is a farmer's privilege. Perk barter is also worth changing, linking it to completed quests. For example: you complete 10 quests and you can open barter 1 + the required lvl.
  13. Hey. Why can't beer quench your thirst? Grandfather's elixir uses more resources for training in an electric stove than in a fire. The Coilgun is an electromagnetic weapon, but why does it have shot noise and barrel fire? You can reduce the flame or add a flame carrier mod. DFalls-Large1 map completely missing demonic portals, 140 days and none. Portals in the laboratory also have problems - they do not spawn demons. Resetting regions can affect portals?
  14. When reading books, DFreloadingWeekly opens 3 out of 4 points. 4 never opens. The Steel Armor recipe opens only 1 point, the other 2 cannot be opened with recipes. The Scavenger class can be given the ability to manufacture coin packs. There are a lot of zombies in the prefabs from the comppack. The quest is average, but I haven't met so many zombies in one room even on tier 5. Is it possible to make a military truck in future updates?
  15. Caitline still has a problem even after several kills. Only resetting regions (MP) helps. In none of the shotguns a spring can be installed, even in an automatic one, there is a very lack of rate of fire. And given the short range of fire and damage, shotguns become irrelevant with a large accumulation of zombies. https://youtu.be/qnrsvUanLfU?t=263
  16. Hey. Not many letters from me: When disassembling Coilslug, you get 3 fractions and 4 batteries (?), 3 bullets and 1 battery are used for making. Breaching coilslug - when parsing, you get gunpowder. Farm plots are not transferred - is this how it should be? Mushrooms and goldenrod can be harvested with E, the seeds are destroyed. The mod rechargeable battery can be installed in coil weapons and return batteries, it's interesting, I didn't pay attention before :). A quality 80 laser rifle has no durability - does not break. The book of an empty class costs very little - 300 coins, if you remember how many books and recipes you need to disassemble. Power armor protects against radiation, it would be logical to use hazmat fiber for manufacturing. Trader caitline has only 300 hp, other traders have 10k hp. a bug in the dialogue with the caitline-breaking character control, possibly appears when the caitline dies. Caitline, the captain of the guard gives quests, but they do not count anywhere. maybe there is an opportunity to make them universal. For example, the captain of the guard can give 5 quests, and each quest belongs to a different faction. When wearing only a part of the hazmat suit, you do not receive damage from radiation, only the "green" effect. Is it possible to make an accumulation of radiation? And when a certain level is reached, wellness will begin to decline, for example -7 / 1h. A master scientist can make pills to remove radiation or a cocktail of many drugs. Should we expect an automatic coilshotgun and an smg-based coil machine? There are now 4 kinds of temperature mods + perk. should we expect extreme temperatures in certain regions? Is this a cave system or a world generation bug? Thank you for your work
  17. Hey. Noticed big mistakes: Porkins-collimator is installed inside the weapon and the laser sight is hanging in the air. Coilsniper - muffler mounted on top of the barrel. When aiming, the hands cover the crosshair (no telescopic sight). Botanist Points - further reduce the crafting time. Bulletproof glass is made instantly in adv. forge. Quality 73 and 71 laser rifles are not combined on the laser workbench. Small bunker, central spawn bag, some zombies appear under the floor. If you find / buy spare parts for a motorcycle or a car, then you can assemble a vehicle on a regular workbench without a mechanic class. In fact, the mechanic class is needed only for crafting mods. Suggestion: remove the ability to craft a car and a motorcycle on a regular workbench. To craft a 4x4 truck, use the v8 engine, which can only be made by a mechanic. The motorcycle also needs a unique engine. Having opened all the classes, some for points, he began to complete the quests of the merchant (Joel). Completed 30+ quests. If the class is open, won't you get the book? Players with lvl 250 have the same GS, aligned to the maximum value. (MP)
  18. The Scavenger class is not balanced, the player receives a bonus to loot, additional rewards from the merchant due to perks. With all this, he also gets a bicycle, this makes it easier to complete quests and, accordingly, get loot, experience, coins. The player will be able to buy his own transport. It is necessary to transfer the bike to the Survivor class. The Survivor class is completely useless at the start. I would like a perk to reduce the poisoning of food, canned food- Delicious rubbish. Jerky open with or instead of a watch (balance of saturation and workmanship will be needed). The late jerky is simply not needed, the farmer makes the best products. With newer mods, the temperature perk is simply not needed. When completing the initial class quests, some of the items in the perks do not open. (usually 3 points of different perks of the selected class open)
  19. Disassembling cars also do not get radiators, I used wrenches, a ratchet for disassembly - there is not a single radiator. Also in houses, heating radiators also do not give brass radiators, only iron. If there is a chance of falling out, then it is very small. I saw that they already wrote about this, this is a problem. I also could not get the headlights, I had to buy).
  20. If you dig up the ground with a hoe, then you use the left mouse button .
  21. Now I’ve watched a Starvation-style stream and that’s cool. The radioactive area is really dangerous, even in a hazmat suit. Being there you mean, that you’ll die anyway, even without zombies. Now, when finding a hazmat suit, the player can live in radiation, not at all afraid of radiation and can not experience all the dangers of the area. Why not turn off the full protection of the hazmat suit, and leave a part (20-30%), pills from radiation will be more in demand. Power armor will also provide protection from radiation of 20-30%, but has the ability to insert lead plates into the armor to protect against radiation. Lead plates can wear out as they are used and put on instead of armor plates. Due to the heavy weight of the lead plates, the character receives a decrease in movement speed. Power armor can not be repaired, only craft or search and join on a laser workbench. Radiation can also impose an elevated temperature. In vanilla, when you beat zombies they speed up. Why is this disabled in DF?
  22. Hey. Almost every new start of the game ends at 50-70 lvl. The reason is there is no binding in lvl or intellect: I found a recipe, resources and you can do an unlimited amount. It takes a few books to craft the recipe - this is cool, but there is no binding to perks - this is bad. For example: I made a recipe for any car and you can already do it without having to spend points on a monkey. Also with motorcycles: I found parts and you can already make a motorcycle, even a recipe is not needed. Ovens, machine tools, stations — all this can be done without spending points — only to find a recipe. This is vanilla mechanics and you need to break it, since it breaks the mod. Yellow notes with a quest give 1 skill point for execution, this also reduces the level of lvl in the game. You changed the speed and control of the transport, ok-balance, but why didn’t you change the number of slots for the vehicle. willy and marauder are cars, but why is there so little space? MRAP why so many slots? More books are needed to make the recipe for the machines - 10, and the number in the stack of books is -5. Shotgun skill rises very quickly compared to other weapons, perhaps the number of shotguns is taken into account instead of one shot. If you do not eat foods in the near future, you simply freeze them to ice. Why is there no freezer in fashion? Frozen food cannot be eaten, it must be thawed in the microwave. When defrosting, some of the value of the product is lost. The freezer has a small volume. Suggestion: 1. Completely remove the finished parts of the vehicle (bicycle, mini, motorcycle, car, copter) and loot, only manufacturing after studying the recipe. 2. When disassembling cars with a crowbar, I get car body parts (roof, doors, hood, seats), these parts cannot be broken and they are usually thrown away. Remove body parts during parsing, only craft on autobench. Engine parts are also taken over by the crowbar.
  23. steel can be made in a big forge and an advanced forge. Parts of the hazmat costume can be found in loot from zombies. maybe this is a mistake, there should be no radiation in the center of the big map.
  24. Helicopter s h i t, I agree. But this is the only thing I can not find in this mod. Why are there no parts for sale? price: 100k, 200k, it doesn’t matter. Again, I repeat, very low prices for rare items, books. A solar panel costs 11k quality 60. In Vanilla, about 45k. The usual mod costs from 2.5k to 4.5k coins, the master book 1.5 + -. Why so few? The book is hard to find, but the master book is like a regular recipe. The Deagle pistol has a low rate of fire, like Magnum + -. After 7 nights there are many bags of loot left, it is not always possible to collect everything, it disappears. Do not increase the time until the bags disappear. Also in the bags I find a lot of military armor, too much, you can do less please. Are you planning to add new zombies? For example: Snukfin's Server Side Z (S) ombies
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