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Everything posted by Snufkin

  1. Those are the icons. This mod is not customizable.
  2. Yep, needs download on the client.
  3. Snufkin's Paintings Additions Adds 20 famous paintings and 20 movie posters to the vanilla paintings. Download: https://github.com/Snufki-n/Snufkin_Modlets_A19/blob/master/Snufkin_Paintings.rar
  4. Yeah, requires download. I tend to specify only when it's a server side mod.
  5. Snufkin's Slot Machine Working slot machine. Uses tokens that are craftable in a "Casino Station". To play on it, hold a token and use Primary Action on the machine. To cash out your earnings punch the Casino Station. Should work online. Winning combinations: 3 BARs = 10x 3 Symbols = 4x 2 BARs = 2x 1 BAR = 1x (break even) Download: https://drive.google.com/file/d/1mty3NG3-krJp2E1mflCQMpXkRP0oiclA/view?usp=sharing
  6. Snufkin

    Snufkin's Jukebox

    Uploaded the new script. Also the output is cleaner
  7. Snufkin

    Snufkin's Jukebox

    I can make it so the script deletes the songs already in the folder before converting the new ones.
  8. Snufkin

    Snufkin's Jukebox

    Snufkin's Jukebox Description. Customizable Jukebox that holds up to 16 songs. While the Jukebox can be crafted, the songs must be obtained. The Jukebox itself can be placed as a vehicle. Upon placing it, it won't have any songs to play. To add songs you must obtain the 16 Jukebox Vinyl. They can be found in loot or bought from the traders. The Vinyl must be placed in the Jukebox's storage, upon which the song will be unlocked. If the Vinyl is removed the song will be locked again. Usage. With an empty hand: Primary
  9. Snufkin's Battle Royale v0.01 Gameplay. The game is a classic Battle Royale (last player alive wins). The match starts at 07:00 with a window until 09:00 for players to join. Players spawn in a random position in the map. They have freedom of movement until 12:00 of the next day, when a supply drop will fall from the sky and the first safe zone will be determined. Safe zone centers are chosen pseudo-randomly. They will not always be inside the previous safe zone radius. Players have until 23:59 to reach the safe zone. Between 00:00 and 11:59 players outs
  10. Thanks, I will give it a try. I remember I could farm a bed for infinite cloth.
  11. Thanks. Other block that happens is the bed frames.
  12. I'm running the base Open Door Syndrome (1 and 2). Some blocks like this one downgrade to themselves instead of being destroyed.
  13. Adds an Scrap Axe, Shovel, Pickaxe and Knife. They are better than Stone and Bone tools but worse than Forged Iron ones. All are made with Scrap Iron as a base material and can be repaired using Duct Tape. Download: https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/Snufki-n/Snufkin_Modlets_A19/tree/master/Snufkin_ScrapTools
  14. I think tagging the archetypes as Zombie instead of Player stops the Profiles to use that archetype, but that can bring other problems (I've been told). I remember on our EAC server choosing one of the zombie archetypes reverted the player to a thin black woman, so it wasn't gamebreaking.
  15. Hi I was out for a couple of days so I missed some stuff. 1) I don't know if the Mischief Maker dev contacted you, but they backtracked because they found complicated to get the approval of more than one people. 2) The gimmick of the Parasite was that she damaged your "MaxHealth". Since that stat is no more, now the enemy doesn't do damage at all.
  16. @arramusThat's really nice of you. I request I will make: since I'm linking a post on the first page of this thread, please post there any updates/new versions that you release. The spiraling to the sky was what sold it to me. It was too funny to fix.
  17. The death animation was a mistake but I ended up liking how it looks. Happens because the rag doll is missing the legs. I'm sure it's fixable by defining the legs as ragdoll only, no collision. ---- @arramus I was contacted by the author of MischiefMaker. They wanted to include this mod on the extension. I told them that, while they had my permission, they needed yours too, as you made the restoration.
  18. As long as you understand the basics of how these vehicles work, you should be able to make them compatible with A19. The real problem is that the base system was flawed: using buffs to deactivate portions of the vehicle didn't work consistently, that's why you got those vehicles that still show the original models. If you can't deactivate the colliders, you will use the old ones and the vehicles probably won't work. That's why I made the rollback, because I found the buff works different if you assign it on the "Buffs" property, you assign it on first spawn OR you make the player give the buf
  19. @RobelotoYou are totally free to use them as you like 😁 -- I haven't checked the code in quite a bit, but the Archon was intended to act as a support zombie in the Bloodmoon (I was inspired in the Archvile from Doom, that besides being able to set you on fire could also revive enemies). I never tried that exhaustively and with the buff shenanigans of the game I wouldn't be surprised it didn't work. I remember if buffed the damage resistance of zombies in a certain radius.
  20. I can't thank you enough for your work, you gave my mod new life. 🤩 Edit: I've stated my reasons for abandoning this mod. The work of everyone involved in the restoration is greatly appreciated. So please, no matter what version you are using, if you need to credit the authors please make sure you also credit whoever ported them (arramus, Slawa, etc). A little caveat. The "Westler" was originally intended as an event Zombie for an spanish server. That's why the buff description is in spanish. I've always considered it too disruptive for normal gameplay, that's the reason I didn't inclu
  21. I am so happy you are doing this. The Archon and the Banshee are standard zombies using overlay swaps, so you won't find an archetipe.
  22. Snufkin

    Riles-HUDPlus Mod

    I love your HUD but I'm not a fan of the data displayed on the bottom right corner. Would you be ok if I revert it to the 1.05 layout?
  23. This mod sure is awesome but I'm having the same issue. Hostile animals are not spawning in a Navezgane game. Sleepers work OK.
  24. I'm testing it now. It seems to do that with the hats, not with the armors. And the mods have a non-zero chance to actually come installed on the hats, that's not the intended behavior. Thanks for reporting. --- Checking again. It seems that triggered effects don't work on the apparels. I'm going to make the hats exclusive for the armors. Also I noticed 2 icons missing.
  25. I tried but I don't think it's possible to link objects to the bones of the model on the fly. With hats it's easier because the objects don't need deformation.
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