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Kyonshi

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Everything posted by Kyonshi

  1. TALK TO YOURSELVES IN THE VOICE CHAT, TELL EACH OTHER WHO IS SHARING THE QUEST AND TRY REALLY REALLY HARD TO REMEMBER WHO SHARED SAID QUEST CAPS LOCK.
  2. First World problems... 😆 Skills and Perks all have a description. Just... read. But then you complain there's too much words. 🤷🏻‍♂️ Sorting our loot is part of the game. Given the situation you're in a survival mode, you'd have to gather all sorts of items and resources and you'd have to sort it all. They already added a button to send to chest all similar items that are already in them. So it actually pretty much does what you want. Wanna have all 9mm and Pipe Bombs together? Put just one of each in the storage and next time you bring some more, just click that magic button and it'll send it all and stack stuff for you. You have a tooltip that appears when you go over the icon with your mouse. But yeah, its too much words again i guess. If the simplistic 7DTD skill tree bothers you that much, dont ever play Cyberpunk 2077. You'll probably get nosebleed-inducing seizures 🤣
  3. Being passionate about the game isnt a problem. The problem is accusing the devs of something they didnt do and blaming them for something they have no control anymore. The problem is criticizing their work and creative process without knowing jack@%$# about how its conducted. The problem is ignorance and failure to acknowledge that, being stubborn and persisting into pushing your wrongful claims, even after being shown plain and clear evidence that you dont know what you're talking about. The gesture is pointless and will not change anything about the situation.
  4. ***DISCLAIMER : we're discussing things that are referred to real-life situations here. For those who lose their @%$# everytime something like this is mentioned, just keep moving and pretend you didnt see this thread. And yes, we know zombies dont exist. Thanks.*** I did thought about this once. Personally, the only vehicle we should be able to pick is the Bicycle, because that can be done in a realistic way, just like in real life. Without a proper game design adjustment, we could just self-impose the challenge of never pick up any motorized vehicle. But im wondering here : you argue that picking up the 4x4 and putting it in your pocket doesnt make sense but setting up a station where it would be automatically refueled and repaired kinda contradict your idea, no? Such station is a cool idea in itself but i think those tasks should still be done manually by the survivor.
  5. I understand what you're saying, but that's not my point. My point is, as naive as it can sound, is that the Pimps achieved something that few big major developers could ever do, with far more means and tools than the Pimps have. The 7DTD community still plays a game that's 8 years old and after every Alpha, the community grows and the game get much more appeal. The game isnt even finished yet and its considered a cornerstone in the genre. Im saying that its a shame that the Pimps are being given that much @%$# by people, because those haters can't see the achievement i mentioned above, or they do see but choose to be dicks, when they should be humble and stop being dicks. They should stop giving that much @%$#. The video game industry is brutal, the competition is unforgiving. Studios shut down the following day without notice. CD Projekt Red got it in the nuts really hard btw. Great game concepts are developed over months and get canned for X reasons and the staff is laid off like they're leftovers. And gamers hate that when this happen. We get attached to some games and franchises and devs, and get @%$#ed off when it just vanishes, like we are given the finger. Yet, the Pimps are still rolling well and sound, with, again, much less power than bigger players in the business and to see that they're given so much crap is a shame and quite frustrating. People should just stop that imbecile attitude. I admire smaller, underdogs who are still going strong in such barbaric business. Sure, there will always people complaining and @%$#ing, i realize that im too idealistic. Yet, this is still the truth. I've been playing video games since about 35 years now, this always have been my main hobby and i did see the evolution of it all, particularly watching capitalism running it like we see today. And i cant accept that devs like the Pimps, or any other indie developers for that matter, get to suffer from such insane criticism. Its ok, it doesnt keep me from sleeping at night and neither does it keep the Pimps from living their dream as well, hahaha! But the reality is that too many people are ignorant and entitled, its affecting the business negatively and this has to cool the @%$# off a bit. Im rambling way too much now lol. But im saying, if we wanna keep our hobby healthy enough, we have to stick our heads off our asses and come to sense that some people, read artists, just wanna make our lives nicer. The hate is currently going way overboard right now. I guess its the aspect of interactivity that video games bring that give the hater the impression that they have a legitimate right to give @%$#, that something is due to them?
  6. You know what, i changed my mind. Moderators, dont lock or delete this topic. Its way too satisfying to see the OP being demolished and dismantled like this. Pure joy. Thank you guys 👌 I think im going to print this and get it @%$#ing laminated for posterity.
  7. I dont mind this. A topic like that is a complex one and sooner or later, there can be people who drift a bit from the main thread, since there's so many points discussed and involved. My intention was to survey what do people think about the issue i mentioned, more on a moral standpoint than the legal side of it, although i do appreciate the input of some people about that legal aspect. I enjoy reading the replies and i believe everyone's take about the subject is important. Even the one from those who are going the other way from the majority, like Viktoriusiii, who's demonstrating the kind of mentality i think is fundamentaly flawed and that i was talking about initially. He/She delivers his/her point way less aggressively and with more respect than what i observe on Facebook though. Its important to know that there's people who think this way because its a golden opportunity to rectify that mentality, which is rooted in ignorance for the most part, with verifiable and documented data, facts and info. Just like you did Roland, with your replies on Saturday during the night. This embodies everything that there's to know about the creative and PR approach of the Pimps. It couldnt be clearer and is the most constructive answer to my initial question so far and beyond. As an overview of the whole thing, i think its a shame that indie developers have to deal with this bull@%$# when they bust their asses with far more limited resources than major studios. We see the laters launch AAA titles that are plagued with bugs, for 90$, and some of those flaws are easily a result of an amateur, rushed and careless job (hello Bethesda, Ubisoft and CD Projekt Red). People today are used to have lots of games being released in rapid sequence, on multi-platform. Seeing an indie dev like TFP, who takes its time to build a good game, over years, raise suspicion because it creates a loud contrast with many big titles that come out every 2 years, with sequels. This, i guess, gives the impression, mostly for the haters, that TFP are taking their sweet time, do the minimum required to give the impression they're "working" on something and call it a day, racking up the money. Which of course is monumentaly far from what those haters imagine. And when the Pimps dare to talk about that damn Twitch integration, then the entitled folks burst with anger and stupidity. For them, its a confirmation that the devs dont work on important stuff... Its not because you can directly talk to a lead designer, through social medias, that they have to submit to your input or worse, to your entitlement and insults. Video games are an art. Like any other of the seven previous forms of art. You dont ask a singer or a film maker to do like you want, you dont lecture them about their craft when you dont know the reality of it. So its the same for video games.
  8. you're all outnumbered by satisfied players who are still enjoying the game. "Time for answers"? I just told you you have all the answers here, Einstein. @Roland, @meganoth, any other moderators, can you lock this polluting topic up? Thank you very much 🙏
  9. You're on the official discussion board of the game where ALL the info about what happened to the console version because of Telltale, why it happened and what the Pimps want to do for console version once the PC version is done is available. And yet, you come up here to insult the devs and think you'll get away with it? Real genius move. Im so happy to tell you that this will never work in your favor, you can solidly count on it. Go away, never come back.
  10. A common fallacy from a lot of entitled people is that they believe they own a game because they paid for it and therefore, the devs of such game become the mere servants of those who "own" it and must abide to each of their ordres. From what i know, you dont own a game, nor the intellectual property, when you give money for it. You pay for a right to play that game, if i can put it roughly. Correct me if im wrong. The @%$# storm that happened these last weeks, and also today, when the 7DTD Facebook page posts about the Twitch integration, and the upcoming livestream about it, tends to unleash a horde (lol) of ignorant and entitled people who give an awful amount of crap to the Pimps. Its pathetic to a level that science didnt discovered yet. I know im not the only one to see this. Its either that or the damn console/Telltale debacle that i think i wont see the end of it while im alive. "The Pimps only work on this @%$#ing Twitch thing and they should focus their resources on REAL content" "They didnt deliver anything promised. Case in point, the game is still in Alpha and we'll never see a full release" "The Pimps screwed us all on console and let us down. Its their fault, they shouldnt have cut a deal with Telltale blah blah blah" The minute i reply to one of them (yes, i know, i shouldnt waste my stamina with this) that the Pimps dont owe anything to anyone, i get served the same insanities, ranging from they dont know how to work and of course, as mentioned, "they owe us a complete game!". I know i'll be told that the devs indeed dont owe @%$# to anyone and i do know that. Still, im curious to know what's your opinion about the responsibilities a game developer has toward the community, good or bad, that support their titles and what's the extent of such responsibilities, where are the limits, where does it stop.
  11. Got an issue trying to generate a map with CP POIs. Here's a screenshot.
  12. Btw, the 4x4 is slightly faster than the Motorcycle. Capp made a video where he tested them on the same distance. Its faster but not by a landslide. You could almost say its the same top speed for both but at least with the 4x4, you got massive storage capacity. Of course, it uses more fuel.
  13. As far as i know, no biome spawn occurs during a Blood Moon, except of course Blood Moon zombies. You can soak off an entire horde and once you're done, if it isnt 4am yet, you have a biome free of any regular zombies. And since biome spawning is off, id assume Screamers are also off.
  14. I played Apex Legends and this isnt a comparison to be made with 7DTD in all fairness. Remember, this is a game in developement and character movement is made for a tower defense, survival game. Not instant battle royale action where you have to be in constant movement 99% of the time. Those two games are literaly not the same, in execution, design and purpose. The movement was way clunkier in long past Alphas and they improved it over time to a decent state. But this isnt the main focus, most resources are steered toward level design, animation, Unity programming, random world generation and general content. The movement is fine for now, for the type of game it is.
  15. I also got the same exact glitch in a custom map i made in KingGen. First time i ever saw this. Funny thing is, it appeared in a game i started in the Sorcery mod. I thought Oh cool, the creator made an evil wizard hideout or magic tower! I thought it was part of a story mission for the mod but nope, its just a lame terrain bug lol.
  16. Stamina going down holding a firearm in aim-mode actually makes sense rather than not. Try holding one with your arms, for an extended time, as opposed to the hip. You'll get fatigue even with a Beretta (after which the in-game Pistol is modelled). Even a M60 being held at hip should consume Stamina, but for game design and enjoyment purposes we can consider holding at hip, or off aim-mode, is a "relaxed" position. Well that's how i interpret the decision of the Pimps on this. Now, what should be adjusted is stamina consumption based on the weapon you're holding in aim-mode. Different rates for the Pistol, the Desert Vulture, the SMG, the bolt-action Rifle, the Rocket Launcher, etc.
  17. Thanks a lot @Jugginator! Greatly appreciated! I will be able to sleep fine tonite 😉
  18. After reflection, my guess is that AP ammo by itself doesnt go through a target but negates the Armor rating and deals straight flat damage. So no, a single AP bullet wont go through the back of a Demo to trigger the charge on the chest. But then if you have Penetrator... 🤔 For the case of Penetrator perk and multiple lined up targets, that remains to be seen. I wish i was home and could test this out, this is intensily bugging my mind now 😆
  19. - Can you trigger the charge of a Demo by shooting him in the back with AP ammo? - Sub-question : with Penetrator level 2 and beyond, your bullets can go through multiple targets lined up. So does that mean that if im lucky enough to have 4 Demos lined up, i can trigger them all at the same time by shooting them on the charge?
  20. I just explained that to TC 🤷🏻‍♂️
  21. Well, i said your gamestage decreases when you die, but not dramatically. To really go backwards, you have to die like a lot. Dying once or twice during a whole week can give the impression you're stalemate. To raise your gamestage, and the whole group's by the same way, you can perform tasks that doesnt put you in danger, like construction. Upgrading wood blocks to cobblestone gives a lot of XP and some more with concrete and reinforced concrete. Do this for a single day or two and you can get substantial amount of levels.
  22. Gamestage is calculated like this: (Player's Level + Days Survived ) X Difficulty Bonus = Current gamestage. Let's say you're level 20. You survived for 10 days (this is reset once you get killed). The difficulty bonus is set to 1.2 by default, if im correct. This bonus is in the gamestage.xml file, it can be changed. So you get 20 + 10 = 30. 30 X 1.2 = 36 for your gamestage. When you die, there's a value that affects your gamestage and it goes a bit back, until you gain more levels and your days alive goes up. You then eventually catch up once again the gamestage you were at before you got killed. The calculation for multiplayer coop is a bit more complex for me to explain it by myself, and i almost never play multiplayer. But for single player, you now know. All i can do is copy the explanations from the xml file itself. This is how the gamestage of a PARTY is calculated: The gamestage of all (up to) 6 players is calculated. The players are sorted by gamestage. The highest GS number is multiplied by "startingWeight". This then loops down the list and "startingWeight" is multiplied by "diminishingReturns" every time. Example: Players with GS 120, 30, 60, 91, 5, 80. startingWeight= 1.7, diminishingReturns=0.5 So we get 120 * 1.70 = 204 91 * .85 = 77 80 * .42 = 34 60 * .21 = 13 30 * .82 = 24 5 * .11 = 1 ... or a total party GS of 353
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