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Everything posted by Kyonshi

  1. Definitely. Might i add that i dont have Traders, no loot respawn and Delete All my stuff on death, which already happened once (i had back up stuff but still, it was a hard hit to take) I went into a store, at street-level, during a night loot run, to shut off some Zs and i kid out not, the brief ruckus brought me 2 fat Hawaiians (the new skin is dis-gus-ting, its glorious), a Biker, Lois and a Spider Z, who cornered me so quickly, i literaly screamed and jumped on my chair, out of stupefaction. I paused the game to assess the situation 😂 I never saw this coming and i repeat, im not that high in gamestage (i was at 40ish?). I freaked out. I unpaused the game and tried to quick-react with my level 1 Pistol and Double-Barrel lol. I managed to kill the Biker as i took refuge in a 2-block wide closet haha! I slammed the door as i thought i was safe to reload and use bandages. But then i was hit on the legs : the damn Spider Z managed to sneak in to deliver the killing blow. God i got @%$#ed so bad. Surely the best game i had so far. 👌
  2. Well. Turns out im playing in a map i generated... and i made it to be the Wasteland all over. What a brilliant idea i just had 😆 Then I can confirm as well that it doesnt hold back on you: i literaly had wandering Cops before the first Blood Moon (7th day). I was like, hmm, that's odd, my gamestage is really not that high to have Cops so early... 🤔 Now i know why. That's not mentioning the higher occurence of bears, dogs and ferals Zs. And feral Wights. And i just passed my 2nd Blood Moon, my gamestage is barely 50. 😳
  3. It's pretty repetitive in close sequences. I get that its supposed to be a desolate place but damn, its way too loud. Is there anything in the settings or XML files that i can adjust or will i have to solve this with mods? Thanks.
  4. Anybody also got this? The POIs are half-way below street level in a hole, with no logical and regular access from the streets, other than jumping all the way down and nerd-pole your ass up if you wanna get leave the ''sunken'' area. This isnt the only one in the image linked, i got several of them scattered around, but on the other hand a lot of others appear to be correctly positioned.
  5. Oh, maybe some people did have issues with it, sure. But this particular feature was added during Alpha 17 and after almost 2000 hours on the game, i can say that i never had problems with the LCB. Never ever had sleepers back once i place it.
  6. LCB does prevent respawns of SLEEPERS that are within the LCB zone of effect. That's a fact. It doesnt prevent biome spawns.
  7. Its so entertaining when someone @%$#es about the game while they dont know what they're talking about, or actually playing it properly, and then get totally dismantled by those who actually know about it.
  8. Im sorry to ask because i assume its been asked, i just dont know: where's the National Guard? I get that Texas is huge and that it has a lot of residents, but i didnt heard the Guard being deployed to at least provide food, water, anything? I take they can operate pretty much in the hardest situations. Im just wondering what is the situation regarding them right now.
  9. I downloaded the Compo to use with NitroGen, made a map and hopped into it. But, although i salute the creativity of those who contributed to it (the plane crash site is so cool!), there's a lot of buildings and POIs that are way too odd and out of place to keep my immersion thirst satisfied. It doesnt make sense to me to have, for instance, a weird theme park with two giant Minions from Despicable Me in front, with a parking lot of 200 car wrecks copy-pasted in every spot available. Ok, its quite a feat to have built all of this, but im just like wtf is that? So i guess i would be searching for another "compopack" which is more down to earth and that keeps in line with the context and setting of 7DtD. Dunno if im explaining myself correctly on this but anyways. If you have suggestions right off the bat, please let me know. Thanks!
  10. Accurate. According to Max Brooks book The Zombie Survival Guide, cities are the worst area to be in as a zombie apocalypse is occuring. The high population density makes it for a proportional zombified people density and it may be extremely difficult to navigate into this raging chaos with the intention of getting out of there. Streets will be filled and clogged with corpses, people in panic, damaged vehicles with many being on fire and obviously with lots of zombies. Best examples of this is any time the protagonists have something to do in Atlanta, in The Walking Dead and the opening sequence in Philadelphia, in World War Z. The first thing to do would be to leave the city ASAP, if its remotely possible. Idealy, one shouldnt even be in a city in the first place and refrain from going back in it. The out-country still remains the best place to be, as close as possible to Earth's north and south poles (like protagonists do in 28 Days Later, in the last stretch of the movie).
  11. Yes absolutely. But real life doesnt have that feature 😉 I wouldnt have much trouble with a zombie poodle but a zombie doberman? Yikes lol!
  12. I dont think any of us would survive the first day. All there's needed is to run across one zombie dog and you're @%$#ed. Plain and simple. Before you get mauled to death, you'll surely freak out and run like hell, grabbing the attention of surrounding zombies and they'll just come after you. If any of them are Feral, the countdown to death will tick even faster. Game over! 😆
  13. I want dogs with bees in their mouth and when they bark, they shoot bees at you.
  14. Is this achievable without mods, via the xml files? I would like to raise the occurence of overcast, rain and thunder. Im also wondering if there's any way to have fog and toggle its intensity. I remembered that JaWoodle has a series with thick fog over the map, but didnt check in detail if it was a mod (i suspect it is though).
  15. I almost called troll topic. But anyways. The game hasnt been "killed" on any way. If anything, they extended its life span by rising the challenge to build better bases. Its also a survival game and usually, most game of the genre have infinite progression until you get killed. You're not supposed to "win". You only borrow time. And lastly, one of the core concept of 7DtD is that after 7 days, zombies get ultra-sentient and mystically become aware of your presence no matter what you do, like sharks smelling you bleeding through huge lengths in water. Is it that blood-tinted moon? Who knows. Its the apocalypse and no one can answer this. You just have to fight. Facing the fatality of the situation is what makes this game thrilling and one of the main reason why its still getting enormous success. I personally wish to have a setting that generate completely random Blood Moons, that can happen anytime, on day one or 63, without warning. But you would like to have it easy and "win"?. You think that you can have the perfect base and chill in it while the horde exhausts itself banging on the walls? Not gonna happen! Or you'll just make it longer until they reach you. Or you run out of resources. Whatever. Maybe when they add a proper story mode, you'll have a finite goal. Until then, you better put the game down and play something else if you're so pissed that the game follows exactly the design upon which it was made : you cant run eternally and you will eventually die 😄
  16. Forged Iron, Oil, Polymere, Acid and Coal. Dont remember all the quantities, but the hardest component to get is Acid, 1 for each wheel and you can either get some searching sinks. Sometimes, Traders can sell them. I dunno why you complain about this, its not even locked behind a lootable recipe or a perk. Being very lucky, you can even find Wheels in gas stations, garages, car dealers and i believe its even in the loot table of zombie loot bags.
  17. This. And there's even a military compound with two ICBM silos and one's empty. Also, when you generate a map in NitroGen and visualize the preview, circular impact craters are generated in the Wasteland zones (if you add them). The base game itself has radiated zones bordering the map. All of this can support the idea of a full-fledged nuclear conflict and the aftermath that followed.
  18. Just read the replies of the thread? Plenty of people gave advices. I did. Put some points in The Huntsman, Animal Tracker and Master Chef for basic recipes. You'll have skills to spot animals, harvest extra meat from them. Cook some of it. Harvest Chrysanthemum and water, make Red Tea to slow Food drain from your character. Loot everything to find foot. Put some points in Lucky Looter to help you. Never eat single, basic ingredients like Mushrooms or even Cornmeal. They have ridiculous fullness points, consider them wasted if you eat them. They are ingredients for better recipes if you find or unlock some of them.
  19. Sorry but i dont get why you think Golden Rod Tea has an effect on fullness drain. The discussion revolves around the issue of food cooking/looting, exhaustion, fullness/satiety. Golden Rod Tea has no effect of fullness/food drain. Beside providing hydration and stamina regeneration (Water +24/Stamina +15%), just like most beverages, its sole medicinal purpose is to cure Dysentery. Red Tea also provides the same buffs for Water intake and stamina regen but also decreases food drain with the +15% Efficient Digestion buff. So, its obvious that Red Tea is the beverage to use for that matter, beside Pure Mineral Water, like i said earlier, but this drink is not that easily and rapidly available as Red Tea during early gamestages, most of the time. Grilled Meat is less beneficial than Boiled Meat since the later also gives Water intake. The only advantage Grilled Meat has over is that it only requires one ingredient. Lastly, sure, Bacon & Eggs provide more Fullness and HP than Boiled Meat, its undeniable. But i mention that Boiled Meat is the best shot someone can get, in my opinion, in the context of early game, since the ingredients are easier to find and quantities are not affected by Loot %, like eggs are, and also because Boiled Meat gives back HP. Later on, i sure use Bacon & Eggs more than often in the eventuality i find lots of eggs.
  20. You're right about a game with regular settings. But if like me, you reduce the % of loot, eggs become very rare. Like now, im currently playing at 67% and i can tell you that i dont have much hope in finding a decent amount of eggs. But meat is always available in the same quatities when you hunt animals. Glass Jars also dont seem to be affected that much by low % loot and even at 50%, you still find a truckload of them. So all in all, Boiled Meat is still winning in my opinion. Even in the amount of ingredients needed (5 meat pieces + 1 Water vs. 5 meat pieces + 2 Eggs). Im also wondering why you mention teas at plural, for prolongating Fullness? Because its only the Red one who does this effect. Goldenrod Tea is to cure dysentery. Pure Mineral Water also prolongs Fullness further than Red Tea.
  21. -The best, early food you can get is Boiled Meat. Bottled Water, either Murky or Boiled, is so easy to find and Meat is easier to find than eggs and available in larger quantities. You're gonna tell me that Bacon & Eggs is better, which is true in terms of Fullness recovery. But imho, Boiled Meat is better overall, not only because of the abundance of ingredients but also because it gives Water and HP points along the way. - A great way to keep your Fullness high as long as possible is to drink Red Tea. Again, this is a real joke to make. Harvest Chrysanthemum and boil or find Water. Glass Jars are all over the map like the plague, you can get so many, you'll dream about them all night long. Better yet, put a single point in Living of the Land and double the amount of plants to have a long-lasting supply of Red Tea until you go nuts. I always do this during my early stages and i dont bother about Fullness ever.
  22. This really deepens the immersion process for me. The game gets way more spookier and sinister with those random sounds and im glad to notice that inside buildings, a sound bank is generated in accordance to what you can here in a real situation. You hear cracks, indistinct chatter and whispering, the structure of the floor squeeks, you hear knocking and thumping that literaly make you look around because it really feels there's someone lurking! Outside you sometimes hear a gutural, zombie moan in the distance and it gives the chills on a moonless night lol. Its mostly always the same FX though, and various others should be added to prevent redundance and loss of immersion. But overall, the new random noises are very efficient. Oh and the new Spider Zombie screeching, very reminiscent of the Clickers in The Last of Us, is so @%$#ing cool. Instant pants-crapping 😆
  23. Even though console versions of the game run on an outdated alpha, does the LCB prevent sleeper zombies respawning in POIs marked by the block, like it does on PC? Some people are arguing with me that their LCB doesnt do this on console. There's even someone who told me sleepers are on PC only, claim that i strongly dont believe, but that's another story lol. Thanks.
  24. I dont see why its an issue? Most parts and components needed to build the vehicles are incredibly easy to find and salvage. Springs, Pipes, Leather, Duct Tape are widely available, not only in car wrecks themselves but also in furniture and trash. As for specific parts directly related to motor vehicles, such as Engines, Batteries, Headlights, you directly get them from wrecks and yes, even in garages. In the largest Pass N Gas POI, you have at least 4 cars, one car engine inside the dual door garage that gives an Engine 100% of the time. What exactly is the problem here?
  25. Those arent classes. Its attributes with skills and perks associated with them. What you identify as an inherent flawed/unbalanced issue is something that personally interferes with your view of the game and its progression system, its not a fundamental problem that affects all players. It all depends on your point of view. The usage of certain weapons is generally associated with an attribute that is mostly sollicitated for said weapons. Strength is logically associated with Clubs Sledgehammers. Agility is for Handguns, Knives and Archery. Stun Batons and Turrets are affected by Intelligence since, i guess, this device is way more complex to conceive than a simple blunt weapon. To me, it mostly makes sense. Sure, Archery could rather be in Perception and Spears in Agility. Why are Machine Guns in Fortitude? Maybe because the constant shaking of such firearms require firm stamina over time? We can all discuss elements present in the game and where they should stand instead, but the Pimps had to cut and settle things at some point. This is the system they opted for, for now. Spears/Snipers require less points than Spears/Machine Guns? Ok. Why is it a problem or something badly balanced? Maybe there's more points for Machine Guns because this is a weapon that ends up being intensively used during Blood Moons. Its also the type of firearm that's among the most efficients. Nobody uses Sniper guns and Spears during the most intense Blood Moons. All in all, i dont see that the system in place restricts people from using whatever they want. The attributes/skills system suggests that we have to make choices and that's a fundamental element of design in all RPGs, which 7 Days To Die stands in.
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