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Kyonshi

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Everything posted by Kyonshi

  1. Nitpicky? Ok 😆 Nah but pal, you said that armor sets are "magical" items that are out of place, but you don't mention those two pairs of glasses, which also give "unreal" bonuses, because no one gets smarter and crafts faster putting on some glasses. Doesn't matter if the bonus value is way lesser than the sets, that's not my point. Just like a Bandolier doesn't make you reload faster in any way. Should we remove all "fantasy" items then, if we follow your rationale? Because they don't make sense in a survival game like this? The armor sets are still an idea on paper and not even implemented yet. We don't even know if the general gameplay design will be tweaked to offer much more challenge overall. The armor sets could very well ease the experience with either some pieces or complete assortment, so consequently the Pimps will have to crank up the difficulty of the game. To say that they should not go along with the sets concept is way too premature and purely speculative. We need way much more data on how they will design the suits versus the impact they will have over the whole progression and how the game world will make them viable, or not, in the form that we're being showed. Sure you can give you 2 cents on this, but like BFT2020 said, any decisive point of view on that is inconsequential for now. I don't believe you 😉 I suspect that you didnt have any issue with this and when you saw where I wanted to go with my comment, you reconsidered to not appear contradictory (I don't mean no offense, Im just showing some horns to tease you 😈😄)
  2. @Shockwave1 So, do you have any problem with the Nerdy Glasses and the Lucky Googles then?
  3. Well, feelings are a subjective interpretation of something, therefore it isn't a factual reference. The importance that feelings should gain regarding concepts that require factual and technical data to be fixed, if there's a need to, is largely debatable. Case in point, I'm an avid stealth player. I actually have a hard time playing otherwise, my immersive process demands to play stealthy like 95% of the time. I have a solid certitude that no, not all rooms are auto-wake up. This is a laughable exaggeration. If things would have been like you described them, I would have never bothered putting points in that skill. I do come across rooms that are an inevitable trigger for Zs, but for a vast amount of time I spend playing, I can handle most of my possible stealth kills with success, with proper and careful precautions. This has been debated during A19 and I think it was Roland that once said that this isn't a pure stealth game and players should consider that you can't breeze your way with 100% stealth kills because that's something the designers don't wanna see. But they're also determined to make a stealth approach totally enjoyable for those who choose this path. Now, of course this feature isn't perfect and I think that the part of the community that judges too hard should check their own perceptions before stating there's something wrong with the stealth mechanics like it's a fact. This isn't Splinter Cell, Tenchu or Thief and with the millions of possible interactions and conflicts the technical design of 7DTD generates, it's a colossal task to set up a feature that's stable enough for the eventual finished gold game.
  4. And turning up the brightness way up to be able to see during night, when you're not supposed to see @%$# (unless there's a full moon) isnt immersion breaking at all, noooo xD Nobody crafts 15 torches and carry them around... dunno where you get this. Maybe 2-3, but you're just exaggerating with 15 and this doesnt push your point into any kind of sense. Alright go ahead and put another thumbs down now lol.
  5. I like the Feral Sense feature but im wondering if there's an in-between and if its achievable by modifying some values in its xml settings. Like i turned it on in one of my game at early stage and it was kinda overwhelming. I had a hard time progressing in the map. Now i know its supposed to make the game harder, but like now it felt way too much. So i turned it off just to see the difference and then it felt like the whole town was empty... And im playing with the Dangerous Cities modlet, which increase the count and spawn rate of zombies in towns and cities! So my question is where in the xml files are the Feral Sense coding lines and what values should i modify to find a setting that's just right for my taste?
  6. Of course i know this damn well... I was asking him. Dual wield isnt gonna happen anyways, the Pimps said it once during a stream. There's already an independent light source and in the meantime if you dont have it, you either deal with it, bring up creative mode to give yourself the light or mod the game yourself to provide another alternative.
  7. But then what do you do if you wanna use the Sledgehammer? Use a Brawling build? Can anyone use the Auger with one hand while holding a torch, beside Arnie in his prime? tHuMbS dOwN
  8. I choose to play a survival game but I don't wanna deal with the survival aspect. I wish the Pimps would give me stuff so I don't have to survive so hard in a survival game. Like I find it so excruciating to have to hunt for food or even easier, loot around. We should start with a full catering service waiting for us beside where we wake up when we start the game. Oh and speaking of which, why are we full nood?? Is it asking too much to have at least walk-in with appropriate clothing before I start eating my breakfast? And exploring... Omfg, this is the worst. I gotta WALK. Pimps, why the hell can't we have a pick-up service from the traders, to drive us around? Like Uber, but call it Trader instead. LeT mE pLaY tHe WaY i WaNt. I don't see why I should be forced to survive in a post-nuclear-pandemic apocalypse, with no remaining and functioning structures and systems, if I don't want to. Please fix the game according to my most remote desires. 🙏
  9. Thank you for the nerf, Pimps! I love the ammo rebalance because even if play at 100% Loot, I'm not swimming in ammo like in previous alphas. I don't know how the hell people play to be submerged in bullets, but there's something they don't tell us, it just doesn't make sense. The ammo nerf for quest rewards was the first step and I'm glad I don't find 75 of them every time I turn around the corner.
  10. Some people can't stand having their criticism of this game factually corrected by people who inform themselves properly. It's very strange. It's just the most normal thing to do to...just read. It's even easier when you're the official discussion board of the very developers of the game. But I observe that anything longer than the Twitter format of 140 characters is way too much for some people. I'm pretty active on the 7DTD PC group and I'm being called a "fanboy" more times that I can count, just because I adjust the inaccuracies that some morons spout about the game and the devs. It became a hobby to counter trolls with documented info and watch them lose their @%$# afterward 😄
  11. Dont consider your point of view on the game as being a factual reference. Where you observe a ''problem'' isnt an issue for someone else. Its absolutely inaccurate to say crafting is useless because of the potential loot you get in that biome, as far as im concerned. Its not because it gives the highest loot bonus that everything level 6 falls in your hands from the heavens... You just play on Insane difficulty as i do to realize quite fast that 1) you definitely can't tackle on the Wasteland early on, and this is without feral sense being active, and 2) you realize that since you can't handle the hell that is this biome, you'll have to craft stuff by gathering resources and leveling up your skills in another biome in order to be ready for it.
  12. I don't get you pal. You complain about a feature that does exactly what it's supposed to do. I dunno, it's like you expose yourself to rain and then complain you're wet and soaked. 🤷 Cities, whatever the biome, always have a higher spawn rate and count of zombies. The Wasteland has the highest of those, of all biomes. This was requested, actually. And then you have Feral Sense on. What were you actually expecting? It's simply the toughest biome. I guess your just bored being in end-game. I do loot runs in the Wasteland at Day 12 right now. I don't have Feral Sense on, but I play on Insane and I self-imposed a challenge of not using any melee weapons whatsoever. Im glad I didn't turn Feral on cuz it's pure @%$#ing hell. But I'm having a lot of fun! So I guess your situation is just peculiar. Maybe it's time to start another game with other settings and restrictions you put on yourself?
  13. Bobby Kotick is for the moment staying in the seat, but I bet that's only for the transaction process. Once all the paperwork is done, I'm pretty convinced he'll get booted. Microsoft won't tolerate a lying scumbag like this in that top-end position.
  14. The guy thinks he knows how to handle a game, that is not is own creation, better than the developers themselves... because he has lots of hours of play on it. 😆 I stopped reading when he said something about no real content was added, and that includes "slight changes" to POIs. Ok so he means that +140 new POIs, and more being added and worked on, isn't substantial content? Wow. Mind blowing. He just confirmed he doesn't know what he's talking about. At all. People sometimes complain that developers don't listen to their communities of players enough. There's legitimate reasons why and this guy is one of them. Fun Pimps, don't listen to those clueless people who take their opinions for facts and intent to dictate and lecture you about your creative and production process. I would dare advance that the vast majority of players understand that this game is still in developement and that content isn't yet fully integrated, as well as technical adjustments and improvements. Thank you for your hard work.
  15. @Naz There could be a way to circumvent the long runway issue. You build the main airport facilities (assuming we're still talking about a local, single-runway airport and not international-type) on the largest tile available (or maybe a compound of tiles). Control tower, a terminal, a hangar. But you don't put the runway on the tiles. Instead, you program the RWG process to include the airport tiles by the side of a normal portion of road, that would actually imitate the runway. But that's just technically speaking. As I think about it, a small local airport would just be another commercial/industrial POI but with planes. I'd still be interested, but if we'd ever have an airport in the game, the only kind that would really be appealing and bound to make a difference would be an international size one. Maybe not like JFK, Hartfields-Jackson or O'Hare, but maybe LaGuardia? But anyways, it goes back to what we were saying that it would be to big and waste of space. Btw, your POIs are @%$#ing phenomenal! Kudos to you sir 👍
  16. Adding to the technical issues this could bring, MadMole got a point, even if I'd love to have an airport added myself. But an international-type of airport would indeed be a huge waste of space because there would be nothing on the runways. Yeah of course you could add a crashed airplane (with probably nothing to loot anyways since it would be completely destroyed), but we would still be facing performance issues for the return we would get. A local airport though, that could be nice, pretty much like what already exists in the CompoPack.
  17. Girls with big jugs have the right to be represented as much as any other size. The name's The Fun Pimps and one of their trademarks is the sexual innuendo all over Navezgane. Many of the shops names are very suggestive (Carpets Munchez, Dicks) and there's now a second stripclub, after we saw the Boobie Trap. Jen is also a model of inclusivity since she'll flirt with you whatever is the sex of your character. So she's at least bi. Rekt's probably a closet ace since its absolutely impossible to not wanna bang anyone in the apocalypse, at all. He just hates everyone, so he probably doesn't even feel the need to get some. There ya go. 7DTD has nothing offensive at all.
  18. I hope the Pimps never listen to such annoying YouTubers like this [YouTuber] and push the game design further to pump up the challenge. The Pimps are not worse than any other developer and they don't think cheesing their game is the way to go. That's perfectly legitimate, id do the same. If they don't like what they're seeing, they will change things because if their game and they'll tailor it the way they want it. TC displays the most obvious and blatant example of monumental entitlement ever. The game isn't made for your pretty eyes only. If you're unhappy with the design the Pimps conduct, go play something else. It's like you're telling someone how to drive their car the way [you] want it while you're the passenger and not making the payments on it. Stfu, seriously. Hiding from the horde underground is the dumbest thing ever. If someone don't wanna deal with the hordes... just turn them off. And I stopped watching the video when he went "this game's in developement since 753 years...". This moronic argument is so old, it's deader than a dead horse. The better the mechanics of zombies are developed to get to us, the happier I will be. Keep up the good work Pimps.
  19. Dude, stfu and leave. You drop in and whine that the A20 is awful and that the devs should do a "good" thing and revert to an inferior Alpha, after busting their asses during a year to actually put out an Alpha that factually made things better. All of this without actual arguments whatsoever. Are you right in the head? They reached a record peak of active players for this Alpha. Wow, that's surely because the game is bad. You have absolutely no solid idea of what you're talking about, period.
  20. Pal, do a good thing and leave this discussion board. You're awful at trolling.
  21. I usually change the number of zombies alive on the biomes and their respawn rate for days and nights, to have more. I also raise the amount of them in wandering hordes.
  22. I'd expect someone with 1500+ hours on the game would know how to play it well. You just suck at planning and approching threats, this isnt the game's nor the Pimps fault. That's all. And going to a lesser A16 wont change the fact that you suck at it.
  23. Its not because i mentioned "suspension of disbelief" that this is the excuse to put any @%$#ed concepts in the game... 🙄 Do you even understand what that means? The game is set in a specific frame : you evolve in a dystopian, post-apocalyptic world, where both a nuclear war and viral cataclysm occured. This resulted in the main threat you're facing, zombies, which are, at the best of our knowledge, reanimated corpses that underwent the process from either the viral outbreak, lab experiments or a combination of both. If you raid the Higashi Pharmaceutical POI, you'll know what im talking about. So, no, this isnt the Carebears and there wont be unicorns... Again, your point of view is interpretative and far from confirming anything wrong with the narrative thread of the game setting and story.
  24. Well, that's just your opinion. The Pimps build a world that they wanted to see and into which some elements are interpreted the way they see fit. Also, suspension of disbelief doesnt hurt, it serves both game design and story setting. There's nothing to fix here. This is artistic design and this is at the discretion of the creators. Anything you listed in your post remains speculative. Nobody except Rick and Joel know what really happened to the world of 7DTD, Navezgane and the zombies that populate the area.
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