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Theodryck

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About Theodryck

  • Rank
    Survivor
  • Birthday 04/01/1971

Personal Information

  • Biography
    I was born on the day of my birth, which was convenient, otherwise people would be giving me stuff on the wrong day.. After many years, I grew up to become what I had always wanted to be as a child...an adult. And yes, it was better than I imagined; cookies before dinner, no bedtime, watching scary movies, you name it.

    Now I'm old with grown kids of my own. I don't really feel old, but my kids tell me I am, so I must be. I guess they're counting on me to slow down so I won't waste their inheritance. Little do they know they'll each be getting notifications for large sums of money. Problem is, it'll all be bills. Joke's on them.
  • Location
    South of Heaven
  • Interests
    Playing guitar, coding, looking at boobs, drinking beer, eating good food, looking at boobs.

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  1. I'm going to have to look into that. Thanks for the tip!
  2. Thanks! I tried to give it a little style. Now I just have to update it so it'll work with Alpha 19.
  3. The hordes just keep getting more and more crazy! I think they're evolving!
  4. So I had to bright idea of bumping up the difficulty and maxing out the zombies for hordes and damn near got my @%$*#! handed to me on night 56. So I re-tooled my base design and built a murder box onto one of the sides in the hopes of funneling the horde in the direction. This is my first real attempt at such a design, so I have no clue how well it will work. Of course you know they probably won't cooperate, but we'll see how it works out. Just like the night 56 horde, I'm going to record and post it. Wish me luck. Here's what my base looks like as of now: The murder box is on the left. The Western side of the base. This is my view from the kill zone. Two auto shotgun turrets stand at the ready by the entrance ramp. I'll have two junk turrets on either side of me. This is the view inside the murder box. 3 blade traps and upgraded to steel. Also there is a line of electric fence wiring. The 'before' picture =). In just a while I imagine things will looks quite a bit different.
  5. I just finished making my first custom prefab called Bill's. It's a standard-ish POI that was meant to teach me how to create them. I think it turned out pretty nice, however. If you want to try it out, you can find it listed on Nexus mods here: https://www.nexusmods.com/7daystodie/mods/860 Here's a pic of it -
  6. Demolishers start showing up early and make a real mess of things. Surviving the night is gonna be a helluva lot more challenging this time around.
  7. I'm going to do a series of Horde Nights that get progressively harder and more insane. This is the first one:
  8. And now for something completely different: Testing then Exploding a Custom POI
  9. That video did the trick! It wasn't a layer of air but the stability. I had to recalculate the stability. Apparently when it loaded in, it was made out of wet noodles. Anyway, it fixed my problem. I'm wondering if this is something I'll have to do when loading any prefab into an existing map.
  10. Thanks for the tip. I'll check it out and see if that's the case.
  11. I play tested it in the editor and it worked fine; purple box full of goodies, trader, the whole deal. I've even done things to try to break it the way it does when I load it into a "real" map. Everything worked pretty much as it was supposed to. Have you heard of anyone else having this problem before? I was going to post it on Nexus, but since all it does is fall to pieces, there's not much sense in that right now. But I'm sure I can post a link somewhere, if you have any suggestions. Here's all the files associated with the custom prefab. Bills.rar
  12. I admire the tenacity, but personally I think I'd rather stab myself in the balls than play an all wasteland map. I hate going into that biome for any reason and if I don't have to, I just avoid it. I just find the entire area to be...annoying. But some people like that sort of thing. There's certainly nothing wrong with that. But I think the closest I would ever do might be an all desert or all frozen biome challenge. Also, there's no oil shale in the wasteland. But I guess that's okay since walking is probably the best way to get around there.
  13. The title pretty much says it all. I created a custom POI using the in-game editor and everything looked good. I was even able to play test it without any problems. But every time I tried to load it into a map, the building just collapses. I've tried making sure the area was big enough to place the poi, clearing and leveling the area ( it's all above ground ), loading the poi and then clearing it and loading it in again. Nothing seems to work. The damn thing just collapses into a pile of junk a debris. I know I must be doing something wrong, but I can't figure out what that might be. Any help would be appreciated. Steps I use to load custom POI into the world: Enable debug menu press Z to mark southwest corner of POI press K and load custom POI into prefab Confirm position (B_B or whatever it's called) Save prefab position Not long after the poi is loaded, within less than a minute, the entire thing crumbles to the ground. Perhaps there is a forum thread somewhere that I am unable to find? Any assistance at all would be great.
  14. It's our first horde night! Will my risky base design pay off, or will it be a miserable failure. [video=youtube_share;Jp9vug5FGfg]
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