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LiftPizzas

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Everything posted by LiftPizzas

  1. I bought the game in Feb and played a few times until March. I wasn't married to anything. The new mechanism inserted a grind into the game, which is poor design. And sorry if you hate people just because they don't agree with you. Facts matter when they are relevant. What's relevant is that digging for that long is boring. If I want to be bored with a shovel in my hand I'll use a real one in my yard and do something that's actually worth doing.
  2. It didn't feel like an exploit, like I said the vast majority of the effort put into getting it was simply getting there and that was enough effort to justify the rewards. It made sense to me that you could find the marker the way you did, as if there was a little beacon on the supplies box and the compass marker took the place of a little beepy homing device thing to find the closest spot to dig.
  3. Why did you guys go out of your way to ruin the buried supplies quests? They are awful now. That stupid circle makes it take 10 times as long, and it worked fine before if you properly use the marker to find where to dig. It's already enough of a pain (and takes forever) to walk all the way there and back, because let's face it these are only early game quests since the loot is only a few cans of food so you aren't doing these with a vehicle. The requirement to dig for 20 minutes (because you also don't have decent tools yet) is just terrible design. Please at least make it so the marker is at the location of the chest like it used to be, not the location of the yellow circle's center.
  4. It seems like leaving POIs open for exploration would have a lot more replayability. As it is now, going through the same POI a second time is already boring because the path that you are coerced into following is exactly the same every time. Is there some reason why they are built this way, and with the addition of the mentioned "key to unlock end treasure" type of thingy, would it be possible to remove the one true path from existing POIs or at least make both types and have it optional which type spawns?
  5. Thanks this should help! I seem to have the opposite problem: a bunch of us play on the same server and we all want to do a blood moon together like once each weekend, which means if for example only one person is on during weekdays then the clock is running and then when blood moon happens (even if we're all on at that time) there hasn't been enough prep time to make ammo and so on.
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