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Souhank

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Everything posted by Souhank

  1. Hello Xyth an mates of the forums was thinking, did you remove the wandering horde bandits?.. Was that the function of the gamestage XML? i have old vercion of humans pack. any comand cosole for test wandering horde bandits?
  2. Souhank

    DMT Modding Tool

    Sorry about my comment i found the solution.
  3. Hi everyone, I don't know if I should ask here but I also asked the creator of the wesland mod too, when I use both modles of the wesland and creature pack humans, all entities that use ak47 stop firing, only ak47, but the wesland bandits work well with the ak47 could someone tell me why this happens is there any way to fix it?
  4. I found a strange bug the creature pack humans ak47 humans dont shot whe i install your mod, any ideas why?
  5. I see thank you so much
  6. 1Any chance to remove Transmogrifier and One Block Crouch or xml config option? 2I don't have footsteps sounds in custom zombies like creature pack, is it normal?
  7. Thanks for fixing the swarms. I have a question. Do you plan to apply the wandering orde bandits to the mod? be scavenging or loot a building and spawn according to game estage, it would be great! I also have another question the behemoth appear the hordes of day 7?
  8. i have a problem whit the animalBloodFlySwarm X when try to attack me, the game have red fatal errors
  9. Hello to all I want to congratulate you for doing such a good job, I also want to ask why the Robeloto zombies shoot vomit perfectly, but not the human pack. Is something missing in the code? Is there something i can edit myself in my config folder? I know it has nothing to do with the Robeloto mod, but I found it curious.
  10. Thank you very much for all the work and effort you are doing. I have a question, is there a way to make bandits with more accuracy aiming? it would be great it would feel more realistic.
  11. i tested the mod and works really fine but hk 416 needs more recoil , scar h need reload sounds, It also provides the mod with the PIP patch and works correctly even the loot seems moderate, excellent mod
  12. OMG sorry Guppy Cur just re-downloaded the Creature Pack Zombies, and the file size is more ... It's my internet connection's fault, now the pack works and I can see the military zombies. the strange thing is that the winrar didn't tell me that the file was damaged. wtf!
  13. ok, but don't find guppyZombieSoldiers.unity3d file, in this link: https://gitlab.com/guppycur/guppymods Can you pass me the direct link to try?
  14. in short, the photo error says that you can't load the new soldier zombies, none of them
  15. 1-i hit dm f6 and the rest of the zombies of the mod if they appear, when I try to respawn a soldier zombie the error occurs again infinitely without stopping 2-references in entitygroups? I have no idea how programing 3-i only have that mod installed and give me this error sorry for my 0% english
  16. I have this error constantly and I can neither move nor open the menu, I am only using CreaturePackZombies with the new soldier zombies. alpha 18.3(4) no EAC
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