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smokingpaper

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Everything posted by smokingpaper

  1. A "Few" ideas. Comes up with a complete list. lol - Create friendship level with seller, like stade 1 they give u better mission, last stade, they accept u in the night in the base (but dont sell stuff) - Create a new attribute (charisma), and put this "friend ship level" and put all influence adventage inside. add in the Charisma attribute, more perk for multiplayer (ffa) or stuff like this)* We basically have a similar system already implemented. When you do enough tier I quests the trader will be happy and give you a special mission, allowing you to do Tier II quests...and so on. Also, we got a perk called "The Daring adventurer" Which will give you better rewards. As to vehicle speed there are several modlets out there, I created one myself which i uploaded in this post attachment. How to use this? Make sure you got a folder in side the 7d2d folder. If you don't, create one. Then make sure the Vehicle Improvements Folder is inside the mods folder. Should eventually look similar to this. C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Notti's Vehicle Improvements THis should do for now, they will add those mods you mentioned for the vehicle in the future, the mod slots are already there, now just have to wait for the mods. EDIT: Use this modlet on your own risk. It might have performance impact depending on what kind of machine your playing on. Couldnt be arsed to read the rest of your ideas, sorry. You really should start reading some posts here and there so you know what is going on and don't waste other peoples time reading stuff that is basically already implemented or is already planned to be implemented. Notti's Vehicle Improvements.rar
  2. Yea those gaps can be quite annoying and are quite stupid to be honest. You can build all the stuff you want with all these different kinds of blocks but you can't fill that gap properly. I sometimes use plates to cover those gaps, which also don't really look nice but at least its better than the gap, specially when you want to drive your truck into your garage.
  3. Yea the idea is just that you can extra tank so you can have that generator running for longer. Maybe no fuel effeciency then, just the extra capacity.
  4. At least you got friends. Im half dead, i dont have friends. but hey, One drives , the other navigates the map and tells you where to go? We do need an auto run function though. A "Toggle to run" like the "Toggle to crouch" function. I think pool tables won't be there for a while since A19 just came out, but it might be added as a recipe/modlet. I am a noob modder, maybe i can make a modlet with this option to create a pool table. Decorative items should be widely available either through trader or building items. I see blocks in the "wild/pois" and think, ahh a shame i cant craft such things.
  5. I miss the days where you had a Hoe in 7 days to die.
  6. This would require a modification of the game. It could mean either true modders can make this happen OR, the developers spend some time in it when the main game is finished. Which mean the fun pimps would bring out a "medieval" version DLC. Which i would say "take my money!" However I think TFP prioirties lies on finishing the PC version first and then focus on the console version. And then maybe a "Medieval DLC" would be cool.
  7. Its not about making stuff easier, its about being able to have steel bars. Besides, that reference to the walking dead is invalid. There aren't zombies in the Walking Dead, that can eat through reinforced concrete either. But in 7d2d they can.
  8. This, I spend points in other skills first, dont spend any point in any weapon skill actually. unless i really need a certain weapon to do more damage. but if you play it right you get guns on the first few days so that will save spending some points on certain weapon skills. Quests. Do the quests. The rewards are pretty rewarding in the beginning, you get bullets etc etc. also spending some points in the bartering and the daring adventurer might not be too bad.
  9. Just do quests. Earn a some coin, sell the stuff you find what u dont need, buy an AK47. I mean, at day 2 i bought an AK47 with Q3. Before buying it i even got 7.62mm as rewards. Quests beats anything in the beginning of the game. It is really rewarding if you do it right.
  10. I'm not an expert modder but I just thought to share something to what I can do. The spawning.xml I made was when I already had loads of weapons and stuff. ow with a new fresh map it was quite hard to do anything with all those zombies. I tuned them down a bit but there is a bit more finetuning to be done. In that spawning.xml there are groups of zombies that spawn at daytime and nighttime. ow i just am trying to find the perfect balance. There will alwas be more zombies during the nighttime than during the daytime in any biome. decreased the spawning in the green zone. However, certain zones are more dangerous and dangerous, like snow and wasteland are one the more dangerous ones. I was also thinking to have the desert actually be a bit less populated with zombies compared to the other biomes and try to make people spawn there for the first time insteawd of the green forest biome. After all, there is this Duke that leaves you naked somewhere to teach you some kind of lesson, so why not in the desert? My idea is to have the player spawn not too far from green biome, These are some of my ideas and things but you know, thats so great about this game, im not expert modder and i managed to make this game more interesting for me and a few friends changing some settings in the XML files.
  11. Bears definitely need some more work. I got the problems with the clipping through walls and stuff too. Also, when chopping them up for flesh & bones they sometimes fly around like a bouncing ball.
  12. What I find a bit funny is lockpicking some of the traders their gun safes and then sell the loot back to them. Anyway, if TFP find out there is too much of something they will probably tone it down / finetune it.
  13. I edited my spawning.xml to mess around a bit and now i got zombies everywhere! I uploaded it if you want to give it a try. It's not a modlet so Youll have to replace the code in your spawning.xml in the config folder of 7d2d with the code from here https://pastebin.com/qYzLeDz7 Performance wise i didn't notice much difference however, use it at your own risk! Also, with these settings changed, you really should clear out the areas before moving into a house or building. Because if you don't and you make too much noise, youll get a lot of zombies incoming from the outside, so youll be dealing with both the zombies from the POI itself and the zombies from outside. Very fun when clearing out one of the factories though. INSANELY FUN. Bring all the ammo you got , kinda fun hehehe. EDIT: When an update comes out it might update the spawning.xml to its original. I might make a proper modlet for this some day so this won't happen.
  14. I've seen a lot of people asking about this and to be honest I also think they should add steel bars.
  15. "Full console ports cost into the millions of dollars, not to mention the restrictions the platform holders have on not breaking saved games which would be inevitable given our current framework and the technical challenges associated with porting a resource intensive game like 7 Days to consoles. With Sony and Microsoft, no matter how small, any update has to go through a rigorous testing/submission process. As you can see, this is not an easy problem to solve. We are exploring all options that would eventually deliver a new version of 7 Days to consoles but this would likely happen after the PC version has gone gold and could end up being an entirely new product or on the next console." - R Huenink
  16. Not sure what your exactly on about but the fog could be improved i guess. Make it more spooky.
  17. The only thing that truly needs to change in RWG is a bit more smoother roads. Yes, its apocalyptic world and there is erosion and bla bla bla what not but some roads look a bit too weird imo.
  18. The vultures can use a bit of improvement but to me they are alright. While gathering feathers and what not on the first day I also chop up tree stumps, gives a few honey for infections. If you are a new player you should just play it on standard setting anyway, then it shouldn't be too hard to kill them with a wooden club. Shouldn't also be too hard to find a blunderbuss or some other starter weapon that is better than a wooden club. Also, in my personal experience, after every update and every new map, I started in a forest biome everytime. So if you spawned in the desert you must have been unlucky or must have been some bug. Talking about bugs, i do miss the oldskool hornets.
  19. Steel bars would have been nice indeed. I use a combination of iron bars and (when eventually upgraded) Steel poles and/or steel centered poles. Upgraded from concrete. I will upload a picture later if i don't forget about it.
  20. Voted no. If your playing single player it kinda could be implemented,I guess, using up food, water, time, etc. But then there also should be added other stuff like a chance that your "suddenly" infected because on your way to the trader you came accross zombies. Fast Travel should become risky just like you would travel normally or even more risky than normal. This all would be too much work for something that wouldn't work in multiplayer anyway. Right now people just gotta do with the vehicles and stuff, which are all good enough in my opinion, love making the zombies flying with those rides hehe. But in multiplayer, if people are too lazy to get to a trader maybe they can ask for a ride from someone with a 4x4 in exhange for some coin or something.
  21. Check cars,sinks, those lab equipment things and also janitor carts. I found quite a lot in those carts. They also might be found in those garage boxes. So one of your best chances is to get acid is to find a hospital or a poi with a lot of lab things. Or check out garages with multiple cars and garage boxes. Amigone funeral also has a couple of those lab equipment thingies and probably a lot of more poi's. GL with your trip on acid.
  22. Are you a bee keeper? Give me more of your expertise knowledge please. This guy is rescuing bees which you dont see at alll the in game tree stumps or whatever etc. But it isn't ridiculous. You can see the the honey stored in their honeycombs. It helps to do a bit of research before you start blabbering about subjects you dont know much about.
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