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Shiana

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Everything posted by Shiana

  1. Yes, that was actually the solution. Please, modders, provide the players with self-zipped downloads, and don't rely on githubs auto-zipping feature. I re-downloaded the npccore mod from the same link 5 Times, and 2 times it was missing one folder (Config) without any kind of error/warning message because the github on-the-fly zipping did something strange. (filesize was almost the same. (77.8 vs 78 MB).
  2. Well, the log is quite nondescript - no more container failures in the script after loading the save, but the containers are still unlootable. But still many red lines. Mono path[0] = 'C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/Managed' Mono config path = 'C:/7D2D/Custom/Wasteland_self_installed/MonoBleedingEdge/etc' Loading player data from C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704) Vendor: NVIDIA VRAM: 16064 MB Driver: 31.0.15.3713 Begin MonoManager ReloadAssembly - Completed reload, in 0.157 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.608500 ms 2023-12-26T20:57:20 0.013 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2023-12-26T20:57:20 0.014 INF System information: 2023-12-26T20:57:20 0.014 INF OS: Windows 11 (10.0.22631) 64bit 2023-12-26T20:57:20 0.014 INF CPU: AMD Ryzen 9 7950X3D 16-Core Processor (cores: 32) 2023-12-26T20:57:20 0.015 INF RAM: 64660 MB 2023-12-26T20:57:20 0.015 INF GPU: NVIDIA GeForce RTX 4080 (16064 MB) 2023-12-26T20:57:20 0.017 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2023-12-26T20:57:20 0.032 INF Last played version: Alpha 21.2 2023-12-26T20:57:20 0.033 INF Local UTC offset: 1 hours 2023-12-26T20:57:20 0.043 INF Command line arguments: C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie.exe -logfile C:\7D2D\Custom\Wasteland_self_installed\7DaysToDie_Data\output_log.txt -userdatafolder=C:\7D2D\Custom\Wasteland_self_installed -savegamefolder=C:\7D2D\Saves\Custom\Wasteland self installed -noeac 2023-12-26T20:57:20 0.049 INF [Platform] Init 2023-12-26T20:57:20 0.079 INF [Platform] Using native platform: Steam 2023-12-26T20:57:20 0.080 INF [Platform] Using cross platform: EOS 2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: Steam 2023-12-26T20:57:20 0.080 INF [Platform] Using server platform: XBL 2023-12-26T20:57:20 0.084 INF Starting PlayerInputManager... 2023-12-26T20:57:20 0.166 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-12-26T20:57:20 0.173 INF [Platform] Initializing Steam 2023-12-26T20:57:20 0.301 INF [Steamworks.NET] SteamAPI_Init() ok 2023-12-26T20:57:20 0.302 INF [Steamworks.NET] Registering auth callbacks 2023-12-26T20:57:20 0.303 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-12-26T20:57:20 0.303 INF [Platform] Initializing EOS 2023-12-26T20:57:20 0.319 INF [EOS] Initialize: Success 2023-12-26T20:57:20 0.339 INF [EOS-ACC] Not started with EAC, anticheat disabled 2023-12-26T20:57:20 0.340 INF [Platform] Initializing XBL 2023-12-26T20:57:20 0.454 INF Localization language from prefs: english 2023-12-26T20:57:20 0.455 INF Texture quality is set to 0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.230500 ms Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7E9E8B5E0.dll 2023-12-26T20:57:23 3.832 INF Awake IsFocused: True 2023-12-26T20:57:23 3.832 INF Awake 2023-12-26T20:57:23 3.955 INF Occlusion: Awake 2023-12-26T20:57:23 3.958 WRN Device name for flag StandaloneWindows is unknown 2023-12-26T20:57:23 3.959 INF ApplyAllOptions streaming budget 14457.6 MB 2023-12-26T20:57:23 3.960 INF ApplyAllOptions current screen 3440 x 1440, 50hz, window 3440 x 1440, mode FullScreenWindow 2023-12-26T20:57:23 3.960 INF Texture quality is set to 0 2023-12-26T20:57:23 3.960 INF ApplyTextureFilter 2, AF Enable 2023-12-26T20:57:23 3.961 INF ApplyTerrainOptions 3 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581. Total: 6.919300 ms (FindLiveObjects: 0.242800 ms CreateObjectMapping: 0.135800 ms MarkObjects: 6.523800 ms DeleteObjects: 0.016600 ms) 2023-12-26T20:57:24 4.357 INF [MODS] Start loading from: 'C:\7D2D\Custom\Wasteland_self_installed/Mods' 2023-12-26T20:57:24 4.365 INF [MODS] Trying to load from folder: '0-SCore' 2023-12-26T20:57:24 4.380 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.2.31.1132) 2023-12-26T20:57:24 4.380 INF [MODS] Trying to load from folder: '0-XNPCCore' 2023-12-26T20:57:24 4.380 INF [MODS] Loaded Mod: 0-XNPCCore (21.1.0.17) 2023-12-26T20:57:24 4.380 INF [MODS] Trying to load from folder: 'Fullauto Launcher' 2023-12-26T20:57:24 4.382 INF [MODS] Loaded Mod: FullautoLauncher (1.2.2) 2023-12-26T20:57:24 4.382 INF [MODS] Trying to load from folder: 'Random Mainmenu Background' 2023-12-26T20:57:24 4.384 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.1) 2023-12-26T20:57:24 4.384 INF [MODS] Trying to load from folder: 'The Wasteland' 2023-12-26T20:57:24 4.386 INF [MODS] Loaded Mod: The_Wasteland (21.2.2.3) 2023-12-26T20:57:24 4.386 INF [MODS] Initializing mod code 2023-12-26T20:57:24 4.386 INF [MODS] Initializing mod 0-SCore_sphereii 2023-12-26T20:57:24 4.388 INF [MODS] Found ModAPI in SCore.dll, creating instance 2023-12-26T20:57:24 4.389 INF Loading Patch: Harmony.SphereIICoreInit Fallback handler could not load library C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/MonoBleedingEdge/data-000002A7EA9165D0.dll 2023-12-26T20:57:25 5.013 INF SCore:: Checking Installed Modlets... 2023-12-26T20:57:25 5.013 INF Loaded Mods From C:\7D2D\Custom\Wasteland_self_installed/Mods 2023-12-26T20:57:25 5.013 INF Loaded Mods From C:/7D2D/Custom/Wasteland_self_installed/7DaysToDie_Data/../Mods 2023-12-26T20:57:25 5.013 INF WARNING: Loaded Mods From two Folders! 2023-12-26T20:57:25 5.013 INF Modlet List Hash: -1712750945 2023-12-26T20:57:25 5.013 INF SCore:: Done Checking Installed Modlets 2023-12-26T20:57:25 5.014 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll' 2023-12-26T20:57:25 5.014 INF [MODS] Initializing mod FullautoLauncher 2023-12-26T20:57:25 5.014 INF [MODS] Found ModAPI in FullautoLauncher.dll, creating instance 2023-12-26T20:57:25 5.014 INF Loading Patch: FullautoLauncherInit 2023-12-26T20:57:25 5.058 INF [MODS] Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll' 2023-12-26T20:57:25 5.058 INF [MODS] Initializing mod RandomMainmenuBackground 2023-12-26T20:57:25 5.058 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance 2023-12-26T20:57:25 5.058 INF Loading Patch: RandomMainmenuBackgroundInit 2023-12-26T20:57:25 5.075 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll' 2023-12-26T20:57:25 5.075 INF [MODS] Initializing mod The_Wasteland 2023-12-26T20:57:25 5.075 INF [MODS] Found ModAPI in Wasteland.dll, creating instance Loading Asset for Menu Music... Loaded Game Menu music. 2023-12-26T20:57:25 5.569 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll' 2023-12-26T20:57:25 5.569 INF [MODS] Found ModAPI in Wasteland.dll, creating instance 2023-12-26T20:57:25 5.569 INF Loading Patch: Harmony.Wasteland 2023-12-26T20:57:25 5.590 INF [MODS] Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll' 2023-12-26T20:57:25 5.590 INF [MODS] Loading done 2023-12-26T20:57:25 5.596 INF Pack 1933 us 2023-12-26T20:57:25 5.615 INF Pack 9681 us 2023-12-26T20:57:25 5.619 INF Pack 1760 us 2023-12-26T20:57:25 5.706 INF Pack 43573 us 2023-12-26T20:57:26 6.616 INF Pack 347318 us 2023-12-26T20:57:26 6.659 INF Pack 15151 us 2023-12-26T20:57:26 6.660 INF [MODS] Loading localization from mod: 0-SCore_sphereii 2023-12-26T20:57:26 6.661 INF [MODS] Loading localization from mod: The_Wasteland 2023-12-26T20:57:26 6.681 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml' 2023-12-26T20:57:26 6.692 INF Loading permissions file done. 2023-12-26T20:57:26 6.733 INF GameSense server not found (no props file), disabling 2023-12-26T20:57:26 6.734 INF [PartyQuests] Initialized 2023-12-26T20:57:26 6.734 INF Awake done in 2902 ms 2023-12-26T20:57:26 6.798 INF [XUi] Instantiating XUi from default prefab. 2023-12-26T20:57:26 6.801 INF [XUi] XUi instantiation completed in 2 ms 2023-12-26T20:57:26 6.857 INF [XUi] Loading XUi asynchronously 2023-12-26T20:57:26 6.866 INF Updated culture for display texts 2023-12-26T20:57:26 6.961 INF background name : 2023-12-26T20:57:26 6.962 INF logo name: 2023-12-26T20:57:27 7.182 INF background name :20220331193939_1 2023-12-26T20:57:27 7.191 INF background name :20220331194049_1 2023-12-26T20:57:27 7.191 INF background name :20220331194141_1 2023-12-26T20:57:27 7.191 INF background name :20220331194333_1 2023-12-26T20:57:27 7.191 INF background name :20220331194537_1 2023-12-26T20:57:27 7.191 INF background name :20220331194619_1 2023-12-26T20:57:27 7.192 INF [XUi] Parsing all window groups completed in 308 ms total. 2023-12-26T20:57:27 7.432 INF Reloading serveradmin.xml 2023-12-26T20:57:27 7.432 INF Loading permissions file at 'C:\7D2D\Saves\Custom\Wasteland self installed/serveradmin.xml' 2023-12-26T20:57:27 7.433 INF Permissions file unchanged, skipping reloading Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2023-12-26T20:57:27 7.874 INF [XUi] Initialized all window groups completed in 317 ms total. 2023-12-26T20:57:28 8.366 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2023-12-26T20:57:31 11.684 INF LoadTextureArraysForQuality took 3.317 2023-12-26T20:57:31 11.724 INF Loaded (local): rwgmixer in 0.04 2023-12-26T20:57:31 11.769 INF Loaded (local): archetypes in 0.04 2023-12-26T20:57:31 11.804 INF Loaded (local): loadingscreen in 0.03 2023-12-26T20:57:31 11.805 INF WorldStaticData.Init() needed 4.000s 2023-12-26T20:57:31 11.826 INF [Steamworks.NET] Login ok. 2023-12-26T20:57:31 11.826 INF [EOS] Login 2023-12-26T20:57:32 12.145 INF AchievementManager: Received stats and achievements from Steam 2023-12-26T20:57:33 13.446 INF [EOS] Login succeeded, PUID: 0002659ba6204a16b88c4706720defc3 2023-12-26T20:57:33 13.446 INF [EOS] Getting native user for 0002659ba6204a16b88c4706720defc3 2023-12-26T20:57:33 13.447 INF [EOS] CopyIdToken result: Success 2023-12-26T20:57:34 14.170 INF Loading background: menuBackground20220331194333_1 2023-12-26T20:57:34 14.170 INF Loading logo: mainMenuLogo Clearing SphereCache... 2023-12-26T20:57:41 21.402 INF NET: Starting server protocols 2023-12-26T20:57:41 21.431 INF NET: LiteNetLib server started 2023-12-26T20:57:41 21.432 INF [Steamworks.NET] NET: Server started 2023-12-26T20:57:41 21.432 INF Started thread SteamNetworkingServer 2023-12-26T20:57:41 21.432 INF [EOS-P2PS] Server started 2023-12-26T20:57:41 21.433 INF StartGame 2023-12-26T20:57:41 21.433 INF NetPackageManager Init 2023-12-26T20:57:41 21.507 INF [XUi] Instantiating XUi from default prefab. 2023-12-26T20:57:41 21.515 INF [XUi] XUi instantiation completed in 7 ms 2023-12-26T20:57:41 21.533 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 25 GamePref.BlockDamageAIBM = 25 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 0 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 1 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = 2 GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = Wasteland10K_2 GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 3 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = English GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 28 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = -1 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 1 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 4 GamePref.OptionsGfxReflectQuality = 3 GamePref.OptionsGfxReflectShadows = True GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 20 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 3 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 2 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 1 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0 GamePref.OptionsOverallAudioVolumeLevel = 0.6 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = True GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {8db48dcc-fa97-4547-8dce-55dfcb04799e} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{d6ff48bd-29f7-4996-b99e-00a5535432dd} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Shiana GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = Europe GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\7D2D\Saves\Custom\Wasteland self installed GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\7D2D\Custom\Wasteland_self_installed GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2023-12-26T20:57:41 21.568 INF StartAsServer 2023-12-26T20:57:41 21.909 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2023-12-26T20:57:41 21.909 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2023-12-26T20:57:41 21.909 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2023-12-26T20:57:41 21.946 INF Loaded (local): materials in 0.35 2023-12-26T20:57:42 22.006 INF Loaded (local): physicsbodies in 0.06 2023-12-26T20:57:42 22.067 INF Loaded (local): painting in 0.06 2023-12-26T20:57:42 22.166 INF Loaded (local): shapes in 0.10 Unloading 3 Unused Serialized files (Serialized files now loaded: 29) 2023-12-26T20:58:04 44.175 INF Block IDs with mapping 2023-12-26T20:58:04 44.183 INF Block IDs total 23226, terr 30, last 23447 2023-12-26T20:58:04 44.199 INF Loaded (local): blocks in 22.03 Unloading 74707 unused Assets to reduce memory usage. Loaded Objects now: 153692. Total: 337.889500 ms (FindLiveObjects: 9.895400 ms CreateObjectMapping: 11.202100 ms MarkObjects: 296.166800 ms DeleteObjects: 20.624800 ms) 2023-12-26T20:58:04 44.695 INF Loaded (local): progression in 0.50 2023-12-26T20:58:04 44.763 WRN XML patch for "buffs.xml" from mod "The_Wasteland" did not apply: <append xpath="/buffs/buff[@name='buffNPCStatusCheck']" (line 33 at pos 4) 2023-12-26T20:58:05 45.982 INF Loaded (local): buffs in 1.29 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2023-12-26T20:58:06 46.033 INF Loaded (local): misc in 0.05 2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 48 at pos 3) 2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='gunHandgunT3SMG5']" (line 49 at pos 3) 2023-12-26T20:58:06 46.153 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSMG5']/effect_group[@name='WeaponType']" (line 83 at pos 3) 2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeShotgun']/effect_group[@name='gunShotgunT0PipeShotgun']/passive_effect[@name='RoundRayCount']/@value" (line 93 at pos 3) 2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPipeMG']/effect_group[@name='WeaponType']" (line 94 at pos 3) 2023-12-26T20:58:06 46.154 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 104 at pos 3) 2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='gunMGT3M60']" (line 105 at pos 3) 2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCM60']/effect_group[@name='WeaponType']" (line 140 at pos 3) 2023-12-26T20:58:06 46.155 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 150 at pos 3) 2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPistol']/effect_group[@name='WeaponType']" (line 151 at pos 3) 2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 161 at pos 3) 2023-12-26T20:58:06 46.156 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCDPistol']/effect_group[@name='WeaponType']" (line 162 at pos 3) 2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 172 at pos 3) 2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAk47']/effect_group[@name='WeaponType']" (line 173 at pos 3) 2023-12-26T20:58:06 46.157 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 183 at pos 3) 2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCTRifle']/effect_group[@name='WeaponType']" (line 184 at pos 3) 2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCSRifle']/effect_group[@name='WeaponType']" (line 194 at pos 3) 2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='gunShotgunT2PumpShotgun']/passive_effect[@name='RoundRayCount']/@value" (line 204 at pos 3) 2023-12-26T20:58:06 46.158 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCPShotgun']/effect_group[@name='WeaponType']" (line 205 at pos 3) 2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='gunShotgunT3AutoShotgun']/passive_effect[@name='RoundRayCount']/@value" (line 215 at pos 3) 2023-12-26T20:58:06 46.159 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='gunNPCAShotgun']/effect_group[@name='WeaponType']" (line 216 at pos 3) 2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action0']/property[@name='DamageEntity']/@value" (line 708 at pos 3) 2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <set xpath="/items/item[@name='meleeNPCEmptyHand']/property[@class='Action1']/property[@name='DamageEntity']/@value" (line 709 at pos 3) 2023-12-26T20:58:06 46.184 WRN XML patch for "items.xml" from mod "The_Wasteland" did not apply: <remove xpath="/items/item[contains(@name, 'meleeNPC')]/effect_group/passive_effect[(@name='DamageModifier')]" (line 710 at pos 3) 2023-12-26T20:58:07 47.375 ERR XML loader: Loading and parsing 'items.xml' failed 2023-12-26T20:58:07 47.378 EXC Extends item gunNPCSMG5 is not specified for item gunUtilLaser' at (wrapper dynamic-method) ItemClassesFromXml.DMD<ItemClassesFromXml::parseItem>(System.Xml.Linq.XElement) at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x001a5] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:07 47.553 INF Item IDs with mapping 2023-12-26T20:58:07 47.553 INF ItemIDs from Mapping 2023-12-26T20:58:07 47.604 INF Loaded (local): item_modifiers in 0.23 2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITask-3']/@data" (line 12 at pos 3) 2023-12-26T20:58:07 47.629 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='animalTemplateHostileWalking']/property[@name='AITarget-3']/@data" (line 13 at pos 3) 2023-12-26T20:58:07 47.631 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value" (line 24 at pos 3) 2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value" (line 58 at pos 3) 2023-12-26T20:58:07 47.640 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='TimeStayAfterDeath']/@value" (line 60 at pos 3) 2023-12-26T20:58:07 47.660 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='Base Effects']" (line 344 at pos 3) 2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/effect_group[@name='ReduceDamageToPlayers']/passive_effect[@name='DamageModifier'][@value='-.2']/@value" (line 389 at pos 3) 2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='TimeStayAfterDeath']/@value" (line 391 at pos 3) 2023-12-26T20:58:07 47.664 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <set xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']/property[@name='DeadBodyHitPoints']/@value" (line 392 at pos 3) 2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='npcMeleeTemplate']" (line 394 at pos 3) 2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']" (line 409 at pos 3) 2023-12-26T20:58:07 47.665 WRN XML patch for "entityclasses.xml" from mod "The_Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='zombieBruteTemplate']" (line 464 at pos 3) 2023-12-26T20:58:07 47.725 ERR XML loader: Loading and parsing 'entityclasses.xml' failed 2023-12-26T20:58:07 47.725 EXC Did not find 'extends' entity 'npcMSMagnumTemplate' at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x0015d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:07 47.773 INF Loaded (local): qualityinfo in 0.05 2023-12-26T20:58:09 49.132 INF Loaded (local): sounds in 1.36 2023-12-26T20:58:09 49.278 ERR XML loader: Loading and parsing 'recipes.xml' failed 2023-12-26T20:58:09 49.278 EXC No item/block with name 'gunEnergyWeaponParts' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:09 49.353 INF Loaded (local): blockplaceholders in 0.06 2023-12-26T20:58:09 49.517 ERR XML loader: Loading and parsing 'loot.xml' failed 2023-12-26T20:58:09 49.517 EXC Item with name 'bookSPIFSALStength' not found! at LootFromXml.ParseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at LootFromXml.LoadLootGroup (System.Xml.Linq.XElement _elementGroup) [0x0020d] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x00081] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:09 49.767 ERR XML loader: Loading and parsing 'entitygroups.xml' failed 2023-12-26T20:58:09 49.767 EXC Entity with name 'zombieArmySoldier1s' not found at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x001c6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:09 49.833 INF Loaded (local): utilityai in 0.06 2023-12-26T20:58:09 49.893 INF Loaded (local): vehicles in 0.06 2023-12-26T20:58:09 49.953 INF Loaded (local): rwgmixer in 0.06 2023-12-26T20:58:10 50.013 INF Loaded (local): weathersurvival in 0.06 2023-12-26T20:58:10 50.073 INF Loaded (local): archetypes in 0.06 2023-12-26T20:58:10 50.145 INF Loaded (local): quests in 0.07 2023-12-26T20:58:10 50.175 ERR XML loader: Loading and parsing 'traders.xml' failed 2023-12-26T20:58:10 50.175 EXC Item with name 'noteNF' not found! at TradersFromXml.parseItemList (System.String _containerId, System.Collections.Generic.IEnumerable`1[T] _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0014e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at TradersFromXml.ParseTraderItemGroup (System.Xml.Linq.XElement e) [0x0018a] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at TradersFromXml.ParseTraderItemGroups (System.Xml.Linq.XElement e) [0x0001e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at TradersFromXml.ParseNode (System.Xml.Linq.XElement e) [0x001d7] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:10 50.238 ERR XML loader: Loading and parsing 'npc.xml' failed 2023-12-26T20:58:10 50.238 EXC Object reference not set to an instance of an object at FactionManager.GetFactionByName (System.String _name) [0x00004] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.Linq.XElement root) [0x0018b] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at NPCsFromXml.ParseFactionInfo (System.Xml.Linq.XElement root) [0x000bd] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at NPCsFromXml.ParseNode (System.Xml.Linq.XElement root) [0x00062] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x00029] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:10 50.313 INF Loaded (local): dialogs in 0.06 2023-12-26T20:58:10 50.373 INF Loaded (local): ui_display in 0.06 2023-12-26T20:58:10 50.433 INF Loaded (local): nav_objects in 0.06 2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/spawner[starts-with(@name, 'NPC')]" (line 2 at pos 3) 2023-12-26T20:58:10 50.454 WRN XML patch for "gamestages.xml" from mod "The_Wasteland" did not apply: <remove xpath="/gamestages/group[starts-with(@name, 'S_-Group_NPC')]" (line 3 at pos 6) 2023-12-26T20:58:10 50.493 INF Loaded (local): gamestages in 0.06 2023-12-26T20:58:10 50.640 INF Loaded (local): gameevents in 0.15 2023-12-26T20:58:10 50.693 INF Loaded (local): twitch in 0.05 2023-12-26T20:58:10 50.753 INF Loaded (local): twitch_events in 0.06 2023-12-26T20:58:10 50.813 INF Loaded (local): dmscontent in 0.06 2023-12-26T20:58:10 50.873 INF Loaded (local): XUi_Common/styles in 0.06 2023-12-26T20:58:10 50.933 INF Loaded (local): XUi_Common/controls in 0.06 2023-12-26T20:58:10 50.993 INF Loaded (local): XUi/styles in 0.06 2023-12-26T20:58:11 51.053 INF Loaded (local): XUi/controls in 0.06 2023-12-26T20:58:11 51.114 INF Loaded (local): XUi/windows in 0.06 2023-12-26T20:58:11 51.173 INF [XUi] Loading XUi asynchronously 2023-12-26T20:58:11 51.195 INF Loaded (local): XUi/xui in 0.08 2023-12-26T20:58:11 51.342 INF Loaded (local): biomes in 0.15 2023-12-26T20:58:11 51.505 INF Loaded (local): worldglobal in 0.16 2023-12-26T20:58:11 51.593 ERR XML loader: Loading and parsing 'spawning.xml' failed 2023-12-26T20:58:11 51.593 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup at EntitySpawnerClass.Init () [0x00099] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.Linq.XDocument _spawnXml) [0x00214] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-26T20:58:11 51.751 INF Loaded (local): loadingscreen in 0.13 2023-12-26T20:58:11 51.843 INF createWorld: Wasteland10K_2, 2, GameModeSurvival 2023-12-26T20:58:11 51.844 INF Occlusion: Enabled 2023-12-26T20:58:11 51.846 INF [XUi] Parsing all window groups completed in 549 ms total. 2023-12-26T20:58:11 51.914 INF Started thread ChunkRegeneration 2023-12-26T20:58:11 51.914 INF Started thread ChunkCalc 2023-12-26T20:58:11 51.914 INF Started thread ChunkMeshBake 2023-12-26T20:58:11 51.993 INF World.Load: Wasteland10K_2 2023-12-26T20:58:12 52.031 INF Started thread WaterSimulationApplyChanges 2023-12-26T20:58:12 52.879 INF ShapeControllers: 96 2023-12-26T20:58:13 53.631 INF [XUi] Initialized all window groups completed in 623 ms total. 2023-12-26T20:58:13 53.638 ERR Prefab loading failed. Prefab 'trader_bob2' does not exist! 2023-12-26T20:58:13 53.638 WRN Could not load prefab 'trader_bob2'. Skipping it 2023-12-26T20:58:13 53.826 ERR Prefab loading failed. Prefab 'trader_joel2' does not exist! 2023-12-26T20:58:13 53.826 WRN Could not load prefab 'trader_joel2'. Skipping it 2023-12-26T20:58:14 54.876 ERR Prefab loading failed. Prefab 'trader_jen2' does not exist! 2023-12-26T20:58:14 54.877 WRN Could not load prefab 'trader_jen2'. Skipping it 2023-12-26T20:58:15 55.226 ERR Prefab loading failed. Prefab 'trader_rekt2' does not exist! 2023-12-26T20:58:15 55.226 WRN Could not load prefab 'trader_rekt2'. Skipping it 2023-12-26T20:58:16 56.116 INF Started thread GenerateChunks 2023-12-26T20:58:16 56.815 INF Calculating world hashes took 659 ms (world size 525 MiB) 2023-12-26T20:58:17 57.013 INF Loading dtm raw file took 877ms 2023-12-26T20:58:17 57.935 INF Biomes image size w= 10240, h = 10240 2023-12-26T20:58:24 64.174 INF Loading and creating biomes took 7161ms 2023-12-26T20:58:26 66.519 INF Loading and creating shader control textures took 2345ms 2023-12-26T20:58:27 67.048 INF Loading and parsing of generator took 528ms 2023-12-26T20:58:27 67.074 INF Computed 982 chunk groups containing a total of 25579 chunks. Largest group contains 546 chunks. 2023-12-26T20:58:27 67.088 INF Started thread SaveChunks C:\7D2D\Saves\Custom\Wasteland self installed\Wasteland10K_2\2\Region 2023-12-26T20:58:30 70.392 INF [DECO] read 449698 2023-12-26T20:58:30 70.821 INF Dynamic Music Initialized on Server 2023-12-26T20:58:30 70.830 INF Dynamic Music Initialized on Client 2023-12-26T20:58:31 71.077 INF AstarManager Init 2023-12-26T20:58:31 71.240 INF WeatherManager: Init 8 weather packages 2023-12-26T20:58:31 71.419 INF WeatherManager: ApplySavedPackages 2023-12-26T20:58:31 71.421 INF createWorld() done 2023-12-26T20:58:31 71.422 INF Loading players.xml 2023-12-26T20:58:31 71.697 INF Created player with id=172 2023-12-26T20:58:31 71.703 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Shiana, id=172] 2023-12-26T20:58:31 71.755 INF Loaded player 2023-12-26T20:58:31 71.889 INF VehicleManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/vehicles.dat, loaded 0 2023-12-26T20:58:31 71.890 INF DroneManager C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/drones.dat, loaded 0 2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-26T20:58:31 71.966 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-26T20:58:31 71.966 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7 2023-12-26T20:58:32 72.042 INF [EOS] Registering server 2023-12-26T20:58:32 72.048 INF Starting Fire Manager 2023-12-26T20:58:32 72.048 INF :: Fire Interval Check time: 30 2023-12-26T20:58:32 72.048 INF Broadcast Manager is disabled. 2023-12-26T20:58:32 72.129 INF OpenSpawnWindow 2023-12-26T20:58:32 72.202 INF Loading dymesh settings 2023-12-26T20:58:32 72.202 INF Dynamic Mesh Settings 2023-12-26T20:58:32 72.202 INF Use Imposter Values: False 2023-12-26T20:58:32 72.202 INF Only Player Areas: True 2023-12-26T20:58:32 72.202 INF Player Area Buffer: 3 2023-12-26T20:58:32 72.202 INF Max View Distance: 1000 2023-12-26T20:58:32 72.202 INF Regen all on new world: False 2023-12-26T20:58:32 72.204 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2023-12-26T20:58:32 72.204 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/ Reading External Particles in ConfigFeatureBlock/ExternalParticles... Done Reading External Particles. 2023-12-26T20:58:32 72.204 INF StartGame done 2023-12-26T20:58:32 72.252 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2023-12-26T20:58:32 72.788 INF [EOS] Server registered, session: 6c3dd84bca8843f786d040fe257d8d88 2023-12-26T20:58:32 72.790 INF [EOS] Session address: 213.142.97.73 2023-12-26T20:58:32 72.794 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2023-12-26T20:58:33 73.092 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535477, server SteamID=, server public IP=21*.14*.9*.7*, server port=26900 2023-12-26T20:58:33 73.094 INF [Steamworks.NET] Lobby entered: 109775242227535477 2023-12-26T20:58:33 73.109 INF Dymesh: Warming dynamic mesh 2023-12-26T20:58:33 73.109 INF Dymesh: Creating dynamic mesh manager 2023-12-26T20:58:33 73.112 INF Dymesh: Awake 2023-12-26T20:58:33 73.112 INF Dymesh: Mesh location: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/ 2023-12-26T20:58:33 73.113 INF Dymesh: Loading Items: C:\7D2D\Saves\Custom\Wasteland self installed/Wasteland10K_2/2/DynamicMeshes/ 2023-12-26T20:58:33 73.114 INF Dymesh: Loaded Items: 0 2023-12-26T20:58:33 73.115 INF Dymesh: Loading all items took: 0.0020378 seconds. 2023-12-26T20:58:33 73.121 INF Meshlist count is now 1 2023-12-26T20:58:33 73.121 INF Meshlist count is now 2 2023-12-26T20:58:33 73.121 INF Force load took 0 seconds 2023-12-26T20:58:33 73.122 INF Clearing queues. 2023-12-26T20:58:33 73.122 INF Cleared queues. 2023-12-26T20:58:33 73.123 INF Dynamic thread starting 2023-12-26T20:58:33 73.123 INF Dymesh door replacement: imposterBlock 2023-12-26T20:58:33 73.445 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90179028049139714, public IP=21*.14*.9*.7* 2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Exiting Lobby 2023-12-26T20:58:33 73.447 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2023-12-26T20:58:33 73.662 INF Respawn almost done 2023-12-26T20:58:33 73.667 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -3477, 36, -2429): localplayer 2023-12-26T20:58:33 73.710 INF 1501+1 Origin Reposition (0.0, 0.0, 0.0) to (-3488.0, 32.0, -2432.0) 2023-12-26T20:58:33 73.815 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242227535495, server SteamID=90179028049139714, server public IP=21*.14*.9*.7*, server port=26900 2023-12-26T20:58:33 73.816 INF [Steamworks.NET] Lobby entered: 109775242227535495 2023-12-26T20:58:47 87.964 INF [DECO] written 449698, in 60ms 2023-12-26T20:58:47 87.978 INF [DECO] write thread 13ms 2023-12-26T20:59:02 102.062 INF Time: 1.18m FPS: 50.04 Heap: 2545.8MB Max: 2545.8MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5622.2MB 2023-12-26T20:59:32 132.054 INF Time: 1.68m FPS: 49.99 Heap: 2559.9MB Max: 2559.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5602.3MB 2023-12-26T21:00:02 162.061 INF Time: 2.18m FPS: 49.40 Heap: 2574.7MB Max: 2574.7MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5562.2MB 2023-12-26T21:00:32 192.048 INF VehicleManager saving 0 (0 + 0) 2023-12-26T21:00:32 192.049 INF DroneManager saving 0 (0 + 0) 2023-12-26T21:00:32 192.053 INF VehicleManager saved 9 bytes 2023-12-26T21:00:32 192.054 INF DroneManager saved 9 bytes 2023-12-26T21:00:32 192.068 INF Time: 2.68m FPS: 49.99 Heap: 2589.2MB Max: 2589.2MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5572.4MB 2023-12-26T21:01:02 222.075 INF Time: 3.18m FPS: 49.99 Heap: 2603.5MB Max: 2603.5MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5580.2MB 2023-12-26T21:01:32 252.082 INF Time: 3.68m FPS: 49.99 Heap: 2617.9MB Max: 2617.9MB Chunks: 315 CGO: 196 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 5595.2MB
  3. Installed all prerequisites, then the mod, no container is lootable. i then found out that there are many errors (red lines about containers when you press f1). The mod in its current state is broken. Installed it multiple times, everytime the same result.
  4. Weird mod. Kinda boring not able to loot anything but stones from the ground (Wasteland mod).
  5. Shiana

    DMT Modding Tool

    argh..... why did you make it soo easy! i am always looking for the hard path....
  6. Shiana

    DMT Modding Tool

    okay, seems to work if i copy the .dll from the DMT directory to the mod directory where i have the .cs files. But another question came up: I am wrinting a IHarmony Patch, which accesses some variables inside a class, which are privater and have no getters/setters. So i wrote an IPatcherMod, to turn these into public variables instead. BUT now comes the crux: The IHarmony script can't compile, because the IPatcherMod is called at runtime, while at compiletime the variables are still public, and the dmt compiler prevents the compilation because of that reason....
  7. Shiana

    DMT Modding Tool

    hmm.. seems Patcher Skripts (IPatcherMod, not IHarmony) cannot be compiled, because Cecil is not available Mono. But i see a Mono.Cecil.dll in the dmt folder....
  8. Strange. i downloaded the mod via the launcher, but i only get a black screen at the start of 7d2d, nothing more....
  9. Found a bug: Starting Questline, Quest 6 requires you to craft arrrow and bow, and one of the subitems is to craft 6 sticks......but sticks can only be crafted if you took the bowyer class at start, any other class cant progress past this subquest....... so no quest for the first trader, etc... that sucks - or it is a bug. Well, after going through the XMLs i cannot find the recipe for sticks anywhere, not even for the bowyer class...strange. Then its a bug? Or did i miss something?
  10. i think we found a bug in this mod: the recipe for the cncmachine is missing...
  11. Great mod, been playing for a few days on the test server. It's soo much more fun to find real garbage in trash heaps than preprocessed materials.... The Qualitiy of the Icons and additional Graphics is incredible, and fits surprisingly well into the game/world. Its really IMMERSIVE.
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