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About GotinDrachenhart

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  1. Ok here's the log from the output file which seems to verify what you were saying Beelzybub in regards the file location... 2020-09-23T19:42:51 1.650 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-09-23T19:42:51 1.682 INF Loading permissions file done. 2020-09-23T19:42:52 2.408 INF Reloading serveradmin.xml 2020-09-23T19:42:52 2.408 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-09-23T19:42:52 2.409 INF Loading permissions file done. Not sure why it's loading it twice though, but it seems to mirror yours. And here is the section from the serverconfig xml file... <!-- Folder and file locations --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder --> <!-- <property name="UserDataFolder" value="" /> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! --> <!-- <property name="SaveGameFolder" Which again, seems to be ok. The funny thing is that when b178 went live we had this same issue. Between us and our host we couldn't figure it out, tried everything. Even tried rolling back to previous saves. Then, when the game went to a stable rollout this functionality worked just fine. We didn't think anything of it at the time because we just figured our host had nailed the problem down and we forgot to ask as RL kept us busy at the time. Now, we've gone to stable....yet the dm menu is still borked. We get cm but cannot actually function AS server admins. Normally this isn't a big deal but the game does still have some buggy things happen from time to time and being able to dm really helps with this. Things like stuck players or helping to retrieve a pack that falls through something, etc.. The mods we're running were going just fine and have worked great all this time with the one exception being the vanilla firearms overhaul which, someone tweaked the files for not too long ago and now it runs perfectly in a19 (woot woot), so while I'm sure mods could bash things around it doesn't seem like these are the culprit. At this point....I'm actually starting to wonder if it isn't something to do with the host and how they installed/set up the server. Maybe they got a path wrong or have some other fat finger issue happening. Because it looks like it SHOULD be just fine and I just don't get it!
  2. Hey, so we ended up having to just start from scratch. My wife tried a few things and got it working but now we're on b4 and are having this issue again. I'll attach the serveradmin file here. From what I've read online and even in the file header's how-to it LOOKS like it should be working just fine. But, while we can use the CM menu we still cannot use the DM menu. We didn't think much of it but tonight we could have used it as she got herself stuck in a wall and couldn't get out. Thanks! 7 days to die serverxml backup.txt
  3. ooph....well, I mean I'm open to suggestions on another host to try. We've been with these guys a long time and their customer service is really good. We typically get replies within the hour even on sundays and that's what's kept us there. I do agree though that their hardware is bad. It takes up to two hours for our ark server (50+ mods), to reboot and of course, this means that with mod devs updating their files all the time the server is almost unplayable due to the frequent reboots.
  4. Hey all, So, we fired up the game today and joined our server.....we couldn't because it had updated to 178 and we'd missed this. The server reported it was on a randomgen even though we were using pregen3. So, the host had to get in there and blow it out and reset it. Now it's working fine EXCEPT that we can no longer log in as admins. We added our steam ID's and in game names to the serveradmin.xml file but that doesn't help. Is there something we're missing or that has changed? Thanks!
  5. Survival Servers. Their customer service is really good but their hardware is circa 1996 it seems lol Ya, so the host looked at it and said that despite having chosen pregen 3 the server was reporting the world was a randomgen. He also said that this patch reset almost every one of their clients running the experimental build. So....new map! Time to try a mod or two I guess
  6. Did this update wipe the server for you guys or is it just us? Went to play tonight (sunday), and it's a default server. Default map, no mods, heck not even a server name or password.
  7. Woot.....ok so, where do these go?
  8. It does it with windows managed and with me setting the size. And yes it's just me. I'll have to get with the server admin...I mean my wife...about the log file. Ok, just played several hours. I turned off anything to do with shadows and while the world looks washed out...it kept me from crashing. I have had this problem with Ark in the past with the RTX cards so I'm wondering if it's related to that.
  9. Hey all, Ok so, out A19 server has been running great. Today however, we logged in and I was disconnected within a minute. I kept getting randomly dropped about 1-5 minutes, no matter what I was doing. I've tried everything I could find from resetting my network interface, flushing the caches, even adjusting the page file size which actually DID help...now I can play up to 30 minutes. If I look at F1 it says it disconnected me due to timeout...yet I'm playing, not just afk or something. If anyone has any pointers or even a place to go read up on something I'd really appreciate it.
  10. This just started happening to me today. I get random disconnects, typically only a few minutes into the game. My wife's machine hums right along with zero issues. Was fine just yesterday so not sure why today (8/2/2020), is any different.
  11. Having the same issue. Ran great up until just today (8/2/2020), and now I can connect...but after a few minutes I get disconnected and when I pull up F1 it says the connection timed out. My wife however, who sits right beside me, is still connected and playing just fine. Also, I never had this issue in any previous alpha.
  12. Not a fan of the DE's silly looking rear sight and safety. Seriously, wtf....all the other weapons look serviceable but that's just goofy guys. The rear sight is just a bit of metal in a dovetail slot FFS it isn't like it's going to just flop out, they're pressed in. The front sight would have issues before most rear sights in fact. And, if you just up and lost the safety while totally disassembling it one day because, you know out on the zombie frontier you had to, nay NEEDED to take the most durable hand cannon on the planet down to bare metal one day....then fine, you need to get that safety working. How's about cutting that nail down a bit to make it...hmm...what's the term? USABLE??? And not be such a snag that it even stops a passing breeze??
  13. It's still not enough brass from loot. Dukes, yes you can get tons of them but just not fast on short notice. The reason I suggested what I did is that every building has lighting you can wrench on....which should get you wires. Same for appliances, lots of wiring. And that should be a resource as brass or copper etc.. Vs running around clearing trader stuff for dukes to smelt. Which, is fine....unless you're saving for that motorbike chassis or you know...your quests are busted AF on your server right now and you can never complete them. Point is, whoever heard of a lead trophy? Yet we have those....so why not some wiring you can use too??
  14. I've seen someone talking about a brass catcher mod for just this reason. I'd be ok with that too as it would mirror my life IRL when going to the range lol....policing brass is a PITA IRL. And it'd have to be some kind of auto-pickup, borderlands style. Because imagine after a long horde night after you've expelled almost 2K rounds each lol
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