Would like to take a quick pulse to see if our multiplayer server experience in DF is what is expected or if there is something abnormal happening.
Basically from the get-go we've been absolutely rofflstomped by the zombies. I read in an earlier post that night #1 is generally savage, which is fine, but every night since then has also been savage. Even the days are savage.
In general I like savage. This is the first overhaul we've played were we have felt challenged and I love it, but it's day 18 and we had something called a Demon Spider spawn and we threw everything we had at it (Sniper Rifles, Grenades, RPG, Pump Shotguns, harsh language) at it and we couldnt' break it's tank. It regenerated too fast.
I had to beat on it with a machete and lure it away from our base far enough that it would just de-spawn.
We've got the game difficulty set at '2'. Our player levels currently range from 20 to 40.
From the beginning we've had glowing ferals running in packs every night, some with 1,000hp.
We have what I thought was a pretty good base, started in square building POI that has 4 floors with the ground floor being 8 large pillings to support the upper levels with a melee column cage in the center. It's also got a roof top garden area. Anyway right away we filled the ground level with spikes in prep for the first bloodmoon. We had mainly bows and hunting knives with some light firearms support (blunderbuss, pistol). 4 or 5 of us on that night. TOTAL PARTY KILL! Glowing Ferals galore as well as multiple night stalkers. We just couldn't DPS them down fast enough. They moon walked over the spikes and then wrecking balled the melee cage on the ground floor in about 15 seconds. Respawning, hiding and and quietly sobbing seemed to help.
We refocused our efforts on the base for the 2nd blood night. Fully upgraded iron spikes, built a very steep upgraded concrete slope at the base, sniper rifles, shotguns, 9mm's, better melee weapons, and then we waited. We felt nervous but... you know... a little confident that we would represent, honor the names of our fathers before us. Literally 30 in-game minutes before Bloodmoon there was a microburst of feral zombies, like a scouting party for the hoard to come. At first they were bemused with the ramp, it was working. Then one block on the ramp failed and they opened our base like a can opener. They moved in. They drank our beer. They threw bricks through our new TV. They left the toilet seat up. After feeding the zombies (with ourselves) we fled, hopped on bicycles and went on a mad caper through the forest being chased by our house-guests. We went to ask the local trader for help. This, in hind site, was a poor choice for everyone involve as our house guests proceeded to remodel his base as well.
Is this just the way of things or have we done something wrong?
I'd also just like to restate that I really love this overhaul.