Hi, sphereii. I would kindly like to ask you for some new features for your DMT core mod if I may.
After months of fiddling, I finally got an animation with an animator for my new weapon in unity and triggered it in the game via AnimatorFireTrigger. However, the animation is also played when the weapon is empty or broken.
I would like to have more requirement conditions, such as loaded ammunition and the condition of the durability of an item / weapon.
A new trigger, which is only activated when firing a weapon that is loaded and intact, would also be perfect for animations and easy to use.
While I'm on the conditions, these are very limited in the game and I would also like to be able to query whether there are items with certain tags in the backpack or the tool belt. Among other things, I would love to bring back the classic smell system. These would then be buff conditions.
Last but not least, I would like to have a way to create new terrain blocks with your own textures. Perhaps, similar to the zombies, assign a new unity material to a standard block using an XML code line?
I hope this is not too much to ask for and that you can help me. Especially all of the gun mods out there would benefit from a better gun fire trigger too.
Unfortunately I do not know C ++, I can just modify a little with dnSpy after a lot of time and trial and error, so you are my last hope for these new functions.
Thank you for your time and effort to offer the modding community more opportunities!