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Neo23

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  1. Hi, sphereii. I would kindly like to ask you for some new features for your DMT core mod if I may. After months of fiddling, I finally got an animation with an animator for my new weapon in unity and triggered it in the game via AnimatorFireTrigger. However, the animation is also played when the weapon is empty or broken. I would like to have more requirement conditions, such as loaded ammunition and the condition of the durability of an item / weapon. A new trigger, which is only activated when firing a weapon that is loaded and intact, would also be perfect for animations and easy to use. While I'm on the conditions, these are very limited in the game and I would also like to be able to query whether there are items with certain tags in the backpack or the tool belt. Among other things, I would love to bring back the classic smell system. These would then be buff conditions. Last but not least, I would like to have a way to create new terrain blocks with your own textures. Perhaps, similar to the zombies, assign a new unity material to a standard block using an XML code line? I hope this is not too much to ask for and that you can help me. Especially all of the gun mods out there would benefit from a better gun fire trigger too. Unfortunately I do not know C ++, I can just modify a little with dnSpy after a lot of time and trial and error, so you are my last hope for these new functions. Thank you for your time and effort to offer the modding community more opportunities!
  2. Neo23

    DMT Modding Tool

    Same with A18.3 stable. Not working anymore. I have admin rights and UAC is set to low. My work directory is on my physical F: drive. The DMTViewer.exe is allowed in my firewall and anti-virus softwares. So... I tried something else. I copied a freshly downloaded A18.4 exp b4 to my second computer in the cellar and used it with DMT to patch it (without mods). Now I copied everything back to my online PC and run it... with success. Now the game works fine after patching. After that I installed some mods for DMT and build/patched them again on my second computer. Still working. I can not say if this is just a coincidence (it worked in the past with 18.3 exp once), but I think the problem has to do with my online computer. I do not know why, but as long as the patch and build process is working on my second system, I can live with that. If this happen again, even on my other systems, I will report back. Thank you very much for your help and time.
  3. Neo23

    DMT Modding Tool

    Hi, thanks for your reply. Your installation steps are identical to my usual routines. However, most of the time, I had already mods installed on the first build with DMT (I am sure I tried without mods sometime ago). Just to be sure, I downloaded everything again and fresh. I tried this time just to build DMT without any mods, but the issues remain the same. Starting the game resulting in the Mono.Cecil.dll error. There are no errors in the build progress itself. Everything should be working, but the game is unusable after patching. I even tried my original steam folder for patching, but this does not work either.
  4. Neo23

    DMT Modding Tool

    Hi, I had the same issues as Sykriss and gone through all his/her steps before too. But somehow after several re-installations through steam it worked with A18.3 exp eventually. Today I tried to update to A18.4 exp. I installed DMT and unfortunately the Mono.Cecil.dll error is now back and I can not get rid of it anymore too. Same as before, see Sykriss post above and my earlier posts. I tried so many things again and verified the game files through steam 10 times now. I even deleted all my saves and config folders. Only one time I was able to get DMT running and I don't even know why it worked in A18.3 once. I have Windows 7 (malware 10 is not an option for me). Maybe this is the culprit? For most people DMT works I suppose, but I seem to be not the only one having this problem. I do not know what to do anymore. Maybe something comes to light in the future. Never had any problems with SDX in the past.
  5. Neo23

    DMT Modding Tool

    I've wiped everything from my hard drive and installed again from scratch. Now I tried DMT with this mod combination: 0-SphereIICore SphereII Food Spoilage SphereII Music Boxes Xyth Bandits This bring up 2 compile errors: c:\Progs\Steam\steamapps\common\7 Days To Die\DMT_Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,40): error CS0117 and... c:\Progs\Steam\steamapps\common\7 Days To Die\DMT_Mods\0-SphereIICore\Scripts\Blocks\BlockMortSpawner.cs(187,9): error CS0023 Failed to compile Mods.dll Build failed Compiling without mods worked without errors and I am not getting DLL errors anymore and my animals and zombies can move again and are no longer stuck. Now it works I guess, only these 2 compile errors are left so solve. Since the core mod belong to you, maybe you can help me out fix the problem? I never fully learned C++ and have only some basic programming knowledge. Thank you very much.
  6. Neo23

    DMT Modding Tool

    Hi, I have used SDX to install some mods in the past and had no problems so far. Now with A18.3 experimental, I tried the new DMT, but run into some serious issues. I always got the Error: „Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies“ after starting the game, but I fixed it by manually copying all 4 Mono.Cecil.dll and Newtonsoft.Json.dll to managed. This happen even with a DMT compile alone without any mods selected. Now the game starts without errors to the main menu, but on entering the game world all animals and zombies can not move anymore (but can still attack, if I get close). The console puts the following error constantly: There are no graphs in the scene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) This occurs even with just DMT without additional mods installed and goes away if DMT is removed. I verified the game cache and installed DMT multiple times without success. Maybe Alpha 18.3 broke the tool? I hope this can be resolved. Thank you very much for your time and efforts to make modding in this game better!
  7. Neo23

    DMT Modding Tool

    Hi, I have used SDX to install some mods in the past and had no problems so far. Now with A18.3 experimental, I tried the new DMT, but run into some serious issues. I always got the Error: „Could not load file or assembly 'Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies“ after starting the game, but I fixed it by manually copying all 4 Mono.Cecil.dll and Newtonsoft.Json.dll to managed. This happen even with a DMT compile alone without any mods selected. Now the game starts without errors to the main menu, but on entering the game world all animals and zombies can not move anymore (but can still attack, if I get close). The console puts the following error constantly: There are no graphs in the scene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) This occurs even with just DMT without additional mods installed and goes away if DMT is removed. I verified the game cache and installed DMT multiple times without success. Maybe Alpha 18.3 broke the tool? I hope this can be resolved. Thank you very much for your time and efforts to make modding in this game better!
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