Dunno what is already implemented in 2.4 (will test it at evening, DLing right now) but from experimental some late feedback:
- If you read a book "bikes for dummies" while you have already 3/3 skill in mechanic, You will gain a skill from book but Your mechanic will be lowered to 1/3 (no skill points refunds)
- If aim was to make a coil-weapons a upgrade from classic firearms, cost of coil weapon ammo (plastic!) have to be adjusted - IMO cost lowered 10 times or alternate source of plastic to be made (eg: craft from oil). At our current state, even when we have quite large farm of corns, we cannot use it as standard ammo.
- TURBO mod for bikes gives so small improvement that noone bothers to craft it. We have resources, we have workbenches, but its so meaningless that noone cares.
- Muscle car is useless anywhere except ultra flat terrain. It have problems even on small slopes on game-made roads. We crafted one and noone likes to use it, bikes are superior even if far "lower in technology"
- Muscle car crafting recipe, to use 3x stearing mechanizm is just lol. Advice: make it 1x, and if necessary increase crafting its crafting costs accordingly.
-Forges - advice is to make "better forge" able to do exactly same crafts as "lower one". Right now we need all 3 in base (we still miss fusion) to be able to have full access to recipes.
- LAB - block above doors can be destroyed, and zombies can be killed tru that hole. Due to glitch one zombie can RARELY push tru (during 7th night for example).
- LAB - small lab (the one that have 4 rooms only) have multiple weak spots. Minimal use of Auger and you can access it without cards. Due to block-above-doors glitch it makes easy farm of EVE lab quest.
- Zombie soldiers - around day 50 they begin to become bulletproof. Coil weapon have to be used or a poke'n'run tactic with titanium spears. Shotgun shells are useless at any range for example (slugs still penetrate) for any ammo trype cost vs gain from soldiers is unprofitable.
- Radiation zone - quantiy of iron bars scattered around causes excessive hate toward game-designer.