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Teacyn

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Everything posted by Teacyn

  1. Having a 120 or 144 Hz monitor is like stepping into another world, but I don't think they're at all important for slower games like this. Are they nice? absolutely. Should you focus on them? absolutely not.
  2. Not sure if anyone here mentioned it, but you should wait for AMD to full-reveal their new cards. Chances are the 3000 series will be your best bet if you can afford it (the 3070 is astonishing for the price), but I'm curious what AMD's lineup will be.
  3. This does also work but uses so much steel that from my experience, by the time you can make this kind of structure semi-reliably you're probably just about out of things to do in the game.
  4. Yeah IMO base design kind of falls apart at super high stages in this game. A huge chunk of it is the fact demolishers can delete half your base instantly, but even without them zombies do so much block damage and there's so many of them that it's pretty much impossible to design "traditional" bases that won't get obliterated. Turning to cheese bases, meat grinders, and kill corridors are basically your only option outside of just reinforcing throwaway POIs and waiting the night out.
  5. One thing I noticed is that the lanterns you pick up suddenly become much more powerful when you place them back down. Guessing this is a Gameplay > Logic thing from TFP, but I think it mostly comes from the fact that the lanterns you find in POIs obey physics/objects with their lighting, while when you place them back down the light from them shines straight through the top and bottom of the lantern + seemingly through walls. Lanterns are a huge upgrade from torches (electric/non-flame lighting in general is meant to be a big upgrade step, because it doesn't attract zombies), so these lanterns being so powerful breaks a bit of the progression. Pick up 3 or 4 of them and it's enough to light your entire base + the area around it for horde nights. Would it be possible to replace them with weaker versions, perhaps that don't shine through everything like the POI versions?
  6. It seems to work fine! Thanks to you and the others who pointed it out. EDIT: I do have one more feature request. Would it be possible to turn the "Untouched" text on containers green, and the "Empty" text on empty, searched containers red? It helps a lot with quick visual identification.
  7. Are there any plans for a Target Health Bar module for this? It's the only thing keeping me on SMX over this.
  8. Yeah, I think it would be nice if picking up the flashlights in the world specifically gave you the version you place down rather than the tool version, to make the tool version a bit more important instead of getting it on day 1-2.
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