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Balthazod

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About Balthazod

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    Refugee
  1. There,s no story to succeed what does that mean? there is a mission to complete success or fail if you fail you have a long walk back to get your stuff. Fight better defend better so you never get damaged never get ambushed. Its true there will be a need to restratergise some missions but things don't always go as planed An hour thirty minutes is like 1-2 minute game time have you ever played this game and played alpha19.2 clearly not. Well as you waffle about base being rekt (sic) the post was about the first 7 days and the loot reward and the reduced stamina making the game very slow and getting stone axes as loot unrewarding nothing to do with base's. And yes I walked from Namibia to Botswana in the summer it wasn't nice.
  2. If you have time to sit an wait 1hour while doing a mission that you can not leave site or the mission fails you can not go forward because your health is low well I wish I had that much time and patience and carried enough food but I like to be entertained by my survival games If I want real life I will go walk across the kalahari again. As for base breach's well build better bases. Why would I wish for bland and boring that is the opposite of what I am saying the severity of the penalty makes the game boring I am suggesting a better balance. I appreciate a challenge and the injury's would make more sense if the 1hour30mins penalty/recovery was game time. So far I have only reached lvl 22 in Alpha 19.2 but I can imagine doing lvl 5 missions will be very hard when I 10 radioactive zombies charging you but I will see what happens when I get there. I don't shake hands with Zombies and I normally play 7D2D on Ravenhurst mod which if you think you like a challenge should try it out but it will be too much for you.
  3. Blunderbuss is all you get in Alpha19.2 and its not weak 10 pellets 14dmg per pellet its the same as a sawn of shot gun it just not versatile and axe is a weapon it does the same damage as a baseball bat mine a little more as was moded with serrated edge.
  4. because the there's a problem with the game mechanics at close range I shot it point blanl with a lvl 6 blunderbuss and then hit 5 times with iron axe but some fickle aspect of the game made the shots miss and only when I moved back did the hits connect Have you played 7D2D its very common problem.
  5. It is low lvl easy stuff as I was lvl 12 and got it of a solo wolf that would not die this is a game not an apocalypse simulation
  6. I am talking 1st 7 days so steel armour not viable and have you played Alpha 19.2 as seem you don't really understand the changes. Its not boring untill I get to q6 the early part of the game was the fun part random chance of loot that could change the game now that it not there Now its wow a lvl 6 stone axe thats way its boring I am now lvl 22 and still looting stone shovels. I had heavy armour and still got broken arm, fatigue and so on less cuts but it still slowed the game down 1hr20 min real time is too much and carry all the various cures for all ailments is not viable and they are not available at low lvl. If they made it game time it would be more viable. Even after 2000hrs I still get surprised now and the when 6 zombies drop out the ceiling
  7. I planned on going melle but the damage penalty make close combat perilous with the injury penalty. For blood moon you need range attack really as for ammo it not a problem as there is coal and nitrate a plenty and the loot is ammo rich as it happens I found ( lvl 18 now) rifle parts and the trader had a M4 for sale leaving me with aboyt 5 game hours to prep for the onslaught. I have got like 2000 hrs in this game so my fort building skills are finely tuned its a the fun part building traps for zombies. Slowing the game down should not equate to making it boring time is not the measure you should be using making me take 2 hours to walk 600m and back is not good game play doing 20 missions to get a lvl 5 stone axe is not rewarding. The problem was never in the early game but the later game when when all you have is the same lvl 5 mission over and over they should play Ravenhurst and take some of the ideas from there.
  8. I planned on going melle but the damage penalty make close combat perilous with the injury penalty. For blood moon you need range attack really as for ammo it not a problem as there is coal and nitrate a plenty and the loot is ammo rich as it happens I found ( lvl 18 now) rifle parts and the trader had a M4 for sale leaving me with aboyt 5 game hours to prep for the onslaught. I have got like 2000 hrs in this game so my fort building skills are finely tuned its a the fun part building traps for zombies.
  9. Its not a matter of luck the penalty for injury are too extreme a broken arm treated with plaster cat is still 20 mins and this is low lvl easy stuff it slows the game play down too much and its dull. And there are no health bars in the vender but a lot of other interesting stuff thats new As well as vitamins I have found no seeds except flowers which are in abundance so no garden and food is a pain in the arse.
  10. The improvements on the graphics is welcome you no longer set my graphics card on fire I will have to put the heating on now. The Injury system is a good idea but its not good game play in its current form "you have fatigue" 1.30 hours real time "ONE AND HALF HOURS" curable by vitamins I don't have vitamins the trader does not have vitamins I have 1.5 hours where I can do very little. And now we need to carry loads med a with us or suffer huge penalty times and massive impairments, but you dropped the stamina so we are playing with with a geriatric asthmatic who can not even cycle 50m with out being exhausted and being overloaded brings you to a crawl. The loot changes WTF: I am now on day 7, I was really lucky the trader is in a town and the missions all pretty close but the loot and rewards are useless. I am at level 15 and the final loot reward box's which would normally be weapons and ammo and tools or food are: Ammo lots of ammo but no weapons, All I have found are stone tools and blunderbuss, The rewards of traders are ammo and meds. I have even lock picked a few gun safes and found to my delite a fine selection of stone axes and shovels. The slowness of the avatar and poor rewards makes doing mission boring, a big part of the enjoyment was getting to the end of a tough POI and getting juicy random reward Its simple 101 psychology. I have 20k dukes but the traders have no range weapons so I face a blood moon with Blunderbuss and a bone knife. The over all experience of my first 7 days on Alpha 19.2 is boring
  11. Bit of a bug the traders will not speak to me any more I get an error message. I tried a reboot and re sync that has not fixed it.
  12. If you find a broken research desk then have the repair kit in your inventory and repair the destroyed research desk with a hammer or nailgun.
  13. Am I supposed to be able to build the rain catcher and beehive I have all the resources (on me) and made a workbench but it wil not let me build it says needs Rain catcher schematic.?
  14. I started a new game this time the food perk was bugged put a point in cooking but it would not let me cook bacon and egg which makes it tough to stay alive. Doh! Just realized I need the survival Campfire to cook it...
  15. I found a crow bar in a car at about lvl 58 I have only found 1 so far, in an early game attempt I found one on the first day in the 1st house i looted so it may be RNG.
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