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namjjman

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  1. I do like that idea but how about have 2 classes of spears. One is melee use, longer hit reach, higher damage, power attack would be a big thrust that would guarantee a knock down if hit at cost of huge amount of stamina, half stamina loss if misses. Throwing javelins, you would have something like a quiver of some sort, have a stack of 3 or with mods 5, Give it zoom like the bow does. For mods for it, large bag, allows 2 additional Jav's to be thrown, not sure what to call it but a mod to allow quicker reload speed, grabbing the next jav quicker, sturdier shafts, allows higher chance of recovering jav's from bodies or hard surface cause they have a high chance of breaking. Pretty much treat them like arrows but make the materials more expensive then what arrows make. I am a huge fan of the spear but it falls off so fast once I get a hold of pipe weapons. One thing I do use them for is for stealth attacks. They are silent like a bow, they are nice so when you are low on ammo. But they are obsolete the first few minutes of game play and is forgotten. If they don't get a update then what's the point in having a useless weapon that no one will ever use on horde nights. Would love thought to have a spear as a main weapon like a club or 2H hammer.
  2. I have a thought on wandering hordes. Was wondering if you guys would be able to set up a option for wandering hordes? For example the number of zombies in the Wandering Horde (WH) has, how frequent they come, how many hordes there are that wander, like having 3 groups come in different directions one day and 2 groups come another. You guys could make wandering hordes a event like horde night but instead of knowing and waiting for the horde to come, have them come unexpectedly. I feel that WH's would be more organic.
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