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uselessjunkaccount

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  1. Why are you playing nightmare/insane/permadeath if you don't enjoy the early game struggle to get set up? That's an honest question. That's how I play the game and I love the struggle early game. I can't imagine why you'd play with that ruleset otherwise. You have to come up with more inventive ways of doing things. Sometimes early on I'll have trouble finding a wrench to make a workbench. So I end up busting into kitchens from the outside wall just to get into sinks to try to find a wrench. Or I'll clear POIs that I know are full of sinks. Or I'll search out POIs that I know have
  2. I question how much the OP has messed with game settings (let alone custom rulesets or mods) if they think the blunderbus is useless and that the bow is all you need early game. But I would like to see the game become more hardcore. It'd be great if the game's meta would still be constantly evolving like it used to. But this was always going to happen at some point, wasn't it? That the game was just going to get refined and little things added and removed to bring a polished product? Personally I wish TFP would get to gold at some point and start work on another game because I rea
  3. Not sure how to make them immune but you could turn up the block health for loot containers in the XMLs to a point where they're effectively immune.
  4. The iron bars are already kind of OP. Personally I would rather see their health halved over giving them more health. Or perhaps a better solution would be to skip the iron bars altogether and have only steel bars be in the game, but with the same health. So you get them later on and they cost more to upgrade/repair during a horde night.
  5. In the last few alphas, heavy armor seemed to be left unused by many because of the penalties. Personally I wouldn't wear any of it before the steel armor set, if even that, since I usually would never spec into it because none of the previous heavy armor sets made sense to me from a min/max standpoint. And while I feel the penalties nerf in this alpha was needed, it has made light armor a lot less interesting and put it in the same risk/reward purgatory that most heavy armor used to be in. I don't feel like there's a whole lot of usefulness into speccing into light armor anymore. Scrap armor
  6. I would be shocked if it's intentional, in fact this is exactly the type of thing they generally nerf. One example being how holding the magnum used to intimidate the vending machines into giving better prices. It's just an oversight in the code. I know I've been able to do this for at least two alphas so it's flown under the radar for awhile but I';ve seen a few people on Youtube do this so I bet it is fixed for A20.
  7. Here's a good strategy for killing them without much danger, at least if you see them first. Place a wood frame on the ground and upgrade it twice. Then jump-place another on top of that and upgrade that twice too. Then you're standing on top of a two high platform. Agro the animal and then kill it at your leisure. If you're jumped and have no guns to mow it down with quickly then look for a building to nerd pole up the side of. Jumping on the roof of a car can almost sometimes make them attack the side/trunk of it.... although sometimes they will run up the hood and you need to ki
  8. I play 90 because I enjoy doing a little bit of everything every day. I like to get a quest or two done and collect building resources. I find a POI I have dreamt up interesting plans for and then work on it at night - clear out the rubble, get walls repaired, get things upgraded and modified to how I like them. Eventually I'll paint the entire POI piece by piece with paint from scrapped dyes I get during the day. It gives me a nice sense of progression and also good exp during the night. But I feel like I'm wasting time if I do building during the day. I also don't like to spend e
  9. I think the gyro is by far the best vehicle. It's so much faster than everything else and the best bonus is that you don't have to get annoyed with running into something and grinding to a halt like with other vehicles. Motorcycle would be next as i like the speed/size/storage combo. 4x4 is good if you have a lot of crap to move. Minibike is last for me since I personally rarely even bother making a bike.
  10. So what does change, any idea? Just zombie health/dps?
  11. Why 'Boomers'? LBD is an older system than the most recent RPG style that was introduced in recent alphas. LBD is super old. I was a 90s/00s kid and LBD was more a part of the earliest RPGs than what has become the current industry standard - earning skill points to spend as you like. Not saying it's a bad system but it's certainly not the newer of the two, in fact I would call it old school at this point. And some Boomers play video games. I used to play MMOs with my uncle as a kid.
  12. The old forest biome was much better than the current on in my opinion. It actually felt much more like a forest. The current forest biome should really just be considered to be a plains biome, there aren't nearly enough trees to call it a forest. Speaking of plains biomes, the old one was alright although nothing special. I wouldn't mind seeing it again because it provided greater variety though. But for whatever reason the devs have been very clear that the plains is not coming back under any circumstances so don't get your hopes up. In fact I'd be quite surprised if they added any new biome
  13. Personally I love the new food mechanic tweaks. It gives a lot of incentive and meaning to those first 10 days or so. The point I start getting bored in each world is when i start to run out of things that need to get done each day.
  14. I don't think it makes the game any more grindy since it doesn't change how I play (not doing anything more often that usual) but it does make progression slower. Although too much in my opinion. It's not so much boredom that I experience but disappointment in the the good loot containers. If nothing else I hope they add a little variety to the boxes. Working Stiff crates are the worst, you have crates that end up containing only 4-5 small stone because you get your 1000th-1003rd stone items that you just scrap into small stone. I think it'd be cool to see maybe some flagstone bloc
  15. Personally I don't see the greater availability of PMW as being an oversight but a balancing measure to offset the food drain. Before this alpha the efficient digestion mechanic did not have much benefit. PMW and red tea have some actual benefit now and I think the only way it's really overpowered is if it so greatly offsets food that it's no longer an issue early game and IMO that's not currently the case. It's not like it's difficult to get hydration otherwise in this game. Trips to a lake mean nothing. Orr you see a snow biome, spend 10 minutes digging snow and have all the wate
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