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GoldenHobo

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  • Birthday December 6

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  1. Hello Khaine. (1) The armor shredder ammo mod seems to not work on multiplayer but does in single player. In single player when i shoot at military zombies with shotgun without mod they take no damage and with mod on they take damage. In multiplayer it does not matter if the mod is on or off, they still take no damage with a shotgun. Why is this happening ? (2) The perk "The Survivor" seems to not increase the duration of the consumables. Thank you.
  2. Hello Khaine, 1) It seems that adam the soldier does not deal ranged damage, only melee damage (although sometimes even melee does not work), the same with Season survivor eve it seems that sometimes they just do not deal any damage 2) Is it intended that % increase of damage in the action skills only affect the base damage of the tool/weapon (lets say that the damage of the M6 is 200 with the mods and without the mods it is 60 so if all the action skills are unlocked the damage increase is supposed to be by 75% (350) but the thing is that 75% is only affecting the 60 not the 200 so the actual damage is (245 ), this thing is kind of annoying as the incentive to upgrade the weapon skills is not the damage increase it is the fire rate and the reloading speed. 3) Will there be an increase in xp gained from demonic zeds? from what i saw they give approx 800 xp 4)Is it maybe possible in the future that you would increase the dismemberment % of the shotgun skills, as it would provide greater incentive to use the shotgun rather than automatic weapons. 5) WIll there be any modifications to coil ammo/cells as they use too much resources hence it is better of using standard weapons, also will there be an addition to cell guns as the damage is good but the firerate is slow hence not that good compared to "Standard auto Guns" 6) Where do i find Laser workbench? (I have looked everywhere in a creative mode and did not see any underground bunkers) 7) Will there be stronger zeds in the future(similar to demonic behemoth but would possibly not slow down when shot(perhaps move faster) or maybe would require certain weapon/recog to kill due to high regeneration or zombies that would have alot of hp that would act as bullet sponges to protect perhaps demolishers or other zombies that would explode hence even at the bases players would not feel 100% safe). current zombies pose no threat as they cannot get to you(if you have a base then it is almost impossible for them to kill you unless you have a base made of wood) it would be awesome if in the future you would add zombies and scenarios that even end game players would find difficult to complete and at the same time rewarding. Thank you in advance
  3. I have encountered another problem where i hand in quest to eve season survivor the console says that "Null reference exception: object reference not set to an instance of an object" the menu with the rewards shows up but the rewards just cannot be clicked on hence the quest cannot be handed in. (all gucci now)
  4. Hello Khaine, I have got a small problem. Whenever i point my cursor towards some doors(so far commercial doors and house doors that cause the problem) the console says that the specified cast is not valid. What could be the problem? Thank you in advance (it seems that the doors are nuisances when they are locked)
  5. Hello Khaine, I have a question about consumable that give buffs like( grandpa's moonshine, steroids, recog and fort bites), the skill "The survivor" seems to not work on the duration of those consumables. Thank you in advance
  6. Hello, Is there any way to reduce crafting time of gunpowder, since it takes alot of gunpowder to make 4k-8k(standard for BM) bullets therefore lots of time is required to craft, whereas bullet casings and tips are no problem since their crafting speed is fast. also will there be any ammunition boxes(like in vanilla) that require less resources per 100 bullets ? Regarding the stone hammer is it intented that it upgrades blocks faster than any claw hammer/nail gun ?. Sorry for so many questions, thank you in advance
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