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GanTheGrey

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Everything posted by GanTheGrey

  1. Hi @Flaya, Thanks to @paulj_3 for the translation attempt. Very sorry for the delay in response, I was not aware of these posts till now. Back then the mod was still up to date and sorry I wasn't able to help get you running. Savage and I are hard at work getting the mod updated for A21 and if you still want to give it a shot when it is, I am more than happy to help! Sadly I don't speak German so if you could post your questions in English next time I will be able to help! Again, sorry for the delay! Regards, Gan
  2. Hi @AllyHamer, Thanks for the interest in the mod! Like any other overhaul mod, once you have the base game installed on your server you need to upload the Mods folder to your server. Also every client needs to have the mod installed locally.
  3. Hi @baconbot, Yes, but probably not till a20. Adding it now would break the forge for anyone that has one down in their current saves.
  4. Hi Moody, There is an option in the 7D2D Mod Launcher to Delete Complete for a specific mod.
  5. Hi moodygamer, Yes it appears that you are missing the twitch.xml and gameevents.xml that were added with 19.5 from TFP. I would recommend doing a delete complete and make sure that your steam version is also 19.5. Hope this helps! -Gan
  6. Hi Startscream, This was the only model that I found that was close enough to the original, and would have to review the license for it to see if I can change it. Unfortunately I'm not a modeler/artist so modifying it would be difficult for me, but I do appreciate the feedback and will see what I can do! -Gan
  7. Hi @user2010, I looked at your log and you are running an extra mod that is not part of Grey's Prophecy, this line in particular: E:/Games/SteamLibrary/steamapps/common/7_Days_To_Die/Alpha19/GanTheGrey/Greys_Prophecy/7DaysToDie_Data/../Mods\khzmusik_Seasonal_Weather_DMT/Harmony/Harmony-khzmusik_Seasonal_Weather_DMT.dll is trying to load the dll from that mod
  8. Hi All, My apologies for the delayed responses, real life has been extremely busy! The mod has been updated to support the current version of the game and sorry to hear there have been issues getting it running! I did change the code repository I was using to store the code so this could be what has caused the issues. I have updated the link in the original post and will add it here: https://dev.azure.com/pouellette25/Greys-Prophecy-a19/_git/Greys-Prophecy-a19 I have also recently added scrap iron tools, and a 357 Magnum! Sorry again for any issues! -Gan
  9. Hey Bulkininkas, I haven't run into that issue, but I know that the vanilla vehicles sometimes do the same thing. I can play around with things to see if I can get the collision to work better! Thanks for the feedback! - Gan
  10. Hi Bulkininkas, My apologies for missing this comment, and the late reply. Alpha 19 stable version has been added to the mod launcher and is available for play. - Gan
  11. Hi @Might8907, Thanks for checking out the mod! In addition to the Mods folder you need to copy up the 7DaysToDieServer_Data folder. There are dlls in there that need to be on the server for the mod to work. Also are you using the a18 version or a19? Have to make sure you're copying up the proper version as well. Here is a link to my Discord: http://discordapp.com/invite/Zh2AedD Please let me know if this doesn't work! -Gan
  12. Hi BMT, Sorry for the delayed response! Yes I would be posting here, and in my Discord server, on any updates that would require a map wipe. At this point I am waiting for a19 to hit before any new updates will be made. Stay tuned! -Gan
  13. Hey BMT, Yes this was a bug that is resolved with the latest updates. -Gan
  14. Hi BMT, Thanks for checking out the mod, and thanks for the feedback! Applied answers to the issues you found above.
  15. It was brought to my attention that there have been issues installing the mod on Linux based servers. In an effort to resolve these issues I have renamed the folders, modlet names, and made some tweaks to the unity resource files. Unfortunately this will require some extra work before doing a presync with the mod launcher, or before copying over the latest files. If this is not done then the modlets will be duplicated which will cause some unwanted behavior with games, or potentially a save break due to the duplication. If you're using the mod launcher you can do a Delete Complete without losing your save, or delete the mods folder, and the TempMods folder. If you download the files from gitlab you will need to delete the mods folder before copying in the new ones. I have been putting in my best effort to make updating the mod as painless as possible and without save breaking changes. However I am still learning some of the processes and it's sometimes unavoidable. I am grateful to everyone for the kind words and the enjoyment I am seeing from people playing the mod!
  16. Hi gpcstargate, Thanks for checking out the mod! There are 2 known warnings that have not affected gameplay. One is with the Gore Mod where 2 of the items are not applied. The other is a string of warnings about missing scripts related to a custom trader I've added to the game, which I will be revisiting and hoping to resolve in a future update. This is the first time anyone has commented about it crashing. Do you have the output logs that contain the crashes? Others have enjoyed the War3zuk map, sorry you don't like it. -Gan
  17. Hi Bunny, Thanks for checking out the mod! You get the crystals from digging gravel. Then you can use them in the Mortar and Pestle to create the Radiomantic Dust. 1 crystal + 1 Acid = 5 Dust.
  18. Grey's Prophecy a21 experimental is out! Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula. New this alpha - Glass Trap - Blue Takkis - Faae's Chocolate Milk - MGK's Crayons Updates from A20 - Progression changes - Blacksmith Attribute has been removed - Motherlode and Miner 69r moved to Jack of all Trades - Advanced Blacksmith unlocks moved to respective magazines - Blacksmith improving apparel (ski goggles) was changed to increase Rogue - Empath perk is now a 5 point attribute - Alchemy perk has new effects - Previous Alchemy perk has been changed into a magazine - New Transmutation perk and crafting skill magazine have been added - Salvage Operations moved under Enginner attribute - General Changes and fixes - Blacksmith forge has been removed and it's recipes were rolled into the normal forge - Engineer's workbench has been removed and it's recipes were rolled into the normal workbench - The Wizard's Toolkit books were removed and the unlocks were rolled into their respective magazines - Special mods were changed into schematics - Lockpick crafting was changed into crafting all the time, and only require scrap iron to craft - Scrap iron tools are now craftable only - Potions now add a small amount of water - Empty flasks were removed to match the changes to water - Fixed a long time bug of sneak damage being higher than vanialla due to Hidden Strike perks counting twice - Fixed Reflex Sight position on the 357 Magnum - Farming has been reverted to always leaving the seed when harvested - BDubs vehicle pack has been removed - Traders now open at 4am - Cinnamon model has been scaled up so it's easier to find in the world - Zombies special to Grey's Prophecy now show up in several Twitch integration spawns - The auto paints are now general dyes and will turn up in all the usual places - Herbs, spices and their seeds can now be found in loot - Radiomantic dust is no longer harvestable from solid rock, but shows up in gravel and most rubble piles - Bicycle is no longer a reward for completing Tier 1 quests - You will now receive a random item from the following - 1 to 3 vehicle magazine(s) - Bicycle Chassis - Bicycle Handlebars - Wheel - NPCMod has been added in - This is to fix a bug with sync issues between zombie animations and getting hit. The animation would play and you wouldn't get hit till after it was almost finished - All NPCs have been commented out and will not spawn in the world - This also allows us to add other zombie packs that are created for the NPCMod Special Thanks: - Jen2u, TexCubSF, Latheos, NoxAegis, and Cokagaming for their continued support! - Guppy's Discord modding server for help with issues and ideas - Xyth and Sphereii for their continued work on the NPCMod - Mumpfy for the zombie texture variations Updates from a19 - a20 You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://dev.azure.com/pouellette25/Greys Prophecy a20/_git/Greys Prophecy a21. Support us on Patreon! https://www.patreon.com/ganthegrey Find us on Twitch: GanTheGrey SavageHarbinger Join the Discord: The Wizard's Tower Terms of use: The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. However some have been purchased and are not available for redistribution. Please reach out to me before trying to reuse an asset. Failure to do so would result in copyright, or license, infringement. The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://assetstore.unity.com/packages/3d/vehicles/land/hd-car-american-muscle-01-101297 Coka's Skyline model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://www.cgtrader.com/3d-models/car/racing/nissan-skyline-gtr-fast-and-furious
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