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Donmegawatt

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About Donmegawatt

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    Refugee
  1. @Magoli … Thanks man! … Great stuff! … Going to start a new game now
  2. Confused. I'd like to experience the new "CompoPack 43" on a new Nitrogen map. - Copied the new prefabs to my 7DaysToDie folder - Replaced the "rwgmixer" file … per "Farket" YouTube tutorial - Found and Replaced the "configUI" and "prefablist" in the Nitrogen "resources" folder Run Nitrogen: … but in the Advanced section in the top right-hand corner … the "Prefab list" still only offers "Vanilla" / "CompoPack 42" / "Custom" If I click on "CompoPack 42" … will I actually get "CompoPack 43" content? Thanks.
  3. Confused. I'd like to experience the new "CompoPack 43" on a new Nitrogen map. - Copied the new prefabs to my 7DaysToDie folder - Replaced the "rwgmixer" file … per "Farket" YouTube tutorial - Found and Replaced the "configUI" and "prefablist" in the Nitrogen "resources" folder Run Nitrogen: … but in the Advanced section in the top right-hand corner … the "Prefab list" still only offers "Vanilla" / "CompoPack 42" / "Custom" If I click on "CompoPack 42" … will I actually get "CompoPack 43" content? Thanks.
  4. Loving this Mod!!! It has added so much exploration and diversity to the game. The "Nitro" method is definitely superior to conventional methods. I have explored dozens of the prefabs in this pack … lots of cool ideas … but had to give a special shout-out to the "NAGGcommunity's" "ColonyShip". So creative!
  5. Is there a mod that doubles or triples the amount of quest locations traders offer and guarantees a wider range of "tier" options regardless of your level/achievements? As you progress ... The quest tiers rise until virtually everything is level 5. I'm playing with the Magoli Compo-Pack which adds hundreds of new structures and Nitrogen Map Generator (excellent btw) and would like to explore the various tier 1, 2, 3, and 4 locations. Suggestions?
  6. @graphite ... Thanks for the tips. Most of your observations and suggestions are above my pay-grade. I just assumed ... with all the people complaining about the eventual Tier V grind ... that someone would have experimented with the tweaks you suggested and bundled it for general consumption. Maybe someone can experiment with your suggestions and then gift-wrap it for troglodytes like me
  7. Is there a mod that doubles or triples the amount of quest locations traders offer and guarantees a wider range of "tier" options regardless of your level/achievements? As you progress ... The quest tiers rise until virtually everything is level 5. I'm playing with the Magoli Compo-Pack and Nitrogen Map Generator (excellent btw) and would like to explore the various tier 1, 2, 3, and 4 locations.
  8. 7 Days to Die is my third most played game at 500 hours. After having a blast with Alpha 16 … I left 17 feeling like a jilted lover. I would check the Steam reviews a few times a week to see if I was alone. All I want to say is "Thank You" … Alpha 18 is very fun. I have quibbles … I have suggestions … But for now … I'm just grateful to see the game back on course.
  9. Yeah ... ha ha. @Magoli I packed up all my stuff and found two more traders. Unfortunately, both are still referring me to the Insane Asylums almost exclusively for Tier V missions because the town they are in is centrally located. Is there anyway that I can manually remove maybe 8 of those 10 Insane Asylums from the pool that traders are offering missions from? Maybe that way I can force some more diversity into the quests. Thanks again.
  10. I'm enjoying the pack … thanks! But … the randomizer may need some tweaking cause the town south of where I spawned has 10+ Insane Asylums. They take up 40% of the east side of the town. One after another … which kind of defeats the purpose of a mod meant to add variety. Literally ALL of the Level 5 quests offered by the trader 2km north are in Insane Asylums … I'll work on packing up my things and moving to another area. Small inconvenience. Good luck with the project
  11. Hello ... Thanks for the pack … I've installed it and am on Day 6. In a previous randomgen map I got a few hours exposure to the new POIs that came with Alpha 18 vanilla … and was enjoying them. Does your pack replace all of the vanilla POIs with the prefabs made by your crew? … or does it mix in with the ones that come stock with Alpha 18? … I can't tell. Thanks
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