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Blight

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Everything posted by Blight

  1. taking a look into it, if im home
  2. dont use the research mod, it comes with his own entityclasses.xml and overrides the a19 customzombie mod
  3. Try this version: https://bit.ly/2AFA1uf They are much more present now
  4. Zombies updated for the latest experimental. Have fun https://bit.ly/3fe1X7q
  5. Server only and it works. The buttons are there if you in a chest.
  6. Thats a nice idea but i think no (a locked version which is only yours). BUT will test it later
  7. Put that into entityclasses.xml <entity_class name="CustomJuggernautDrop"> <property name="Mesh" value="#Entities/LootContainers?super_chestPrefab.prefab"/> <property name="ModelType" value="Custom"/> <property name="Prefab" value="Backpack"/> <property name="Class" value="EntityLootContainer"/> <property name="Parent" value="Backpack"/> <property name="IsEnemyEntity" value="false"/> <property name="TimeStayAfterDeath" value="1200"/> <property name="LootListOnDeath" value="73"/> <property name="Faction" value="none"/> </entity_class> and link it to the Juggernaut <entity_class name="ZombieJuggernaut" extends="Zombie_Template"> <property name="Archetype" value="Juggernaut" /> <property name="LootDropEntityClass" value="CustomJuggernautDrop"/>
  8. Snuf, can you please add Ghillie to the visual mod =)? Edit: The vanilla game has a bug with the anvil. If you wear and hold it (belt) then you get the craftingbonus of it, which works on the miner. Here is a fix, if you want it for your mod: <item name="toolAnvil"> <property name="UnlockedBy" value="toolAnvilSchematic"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Msteel"/> <property name="Weight" value="200"/> <property name="Stacknumber" value="1"/> <!-- STK loot --> <property name="EconomicValue" value="240"/> <property name="Group" value="Tools/Traps"/> <property name="DisplayType" value="toolAnvil"/> <effect_group tiered="false"> <passive_effect name="CraftingTime" operation="perc_add" value="-.333"/> <display_value name="dCraftingTime" value=".5"/> <triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="AnvilFix" /> <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="AnvilFix" /> </effect_group> </item> <buff name="AnvilFix" hidden="true"> <stack_type value="ignore" /> <update_rate value="1" /> <effect_group> <passive_effect name="CraftingTime" operation="perc_add" value="+.333"/> </effect_group> </buff>
  9. Thanks, thanks and thanks xpath error http://prntscr.com/s9byzf
  10. still there (unit_...) Edit: more bugs, as example: Forged steel cost 20 iron and 10 clay (maxed skilltree) = 1600 iron and 800 clay for 80 forged steel. The bundle with x500 cost the same (1600/800)
  11. Juggernaut still not work 😕 Edit: Its the research mod, have manually deleted the juggernaut from the entityclasses file (reasearch cam) and works now
  12. The game shows the original item names for forge recipes, if i add your mod (dedicated only). unit_brass instead of just brass as example: http://prntscr.com/s555cn
  13. Didnt work but it must be something on my end.. cause it is working on a new server. That Juggernaut still not works
  14. Blight

    Highope's Modlets

    Hi Highhope, the winter trees still dropping tons of seeds. Can you change that (doprate nearly zero) in your mod "Tree respawn"? =) Thanks
  15. in entitygroups.xml. use notepad++ "search and replace", easy to do . Snuf, the Juggernaut used no projectiles since the last update
  16. Must be a dedicated problem, have tested it now in SP., with a stack of research cameras and just one. both are working. Edit: Strange, it works on my self hosted dedicated... need some testing Edit2: Tested everything now, a 1:1 copy of every file from the server to my own pc (+own hosted dedicated) and it just works on the test server... hmm
  17. 1 of them: https://prnt.sc/s207vq its visual for you and others (looks like a flashlight but just brighter) Edit: 2: http://prntscr.com/s20hrr
  18. Hi Snuf, the progress bar (research) didnt fill up and the economic is a bit high, for the camera http://prntscr.com/s1zmtw Edit: that high price was a stack of 500 cameras but it was shown as one
  19. Hi Snuf, is there a way to put the sound of "Thors Hammer" off. or is that hardocded into the buff/animation?
  20. Hi snuf, the quality from the lootboxes didnt work correctly. Its 90+% just q2 http://prntscr.com/ryn7l6 Edit: used this one (50 chests): http://prntscr.com/rynx4i <qualitytemplate level="1,999999"> <loot quality="2" prob="0.3"/> <loot quality="3" prob="0.25"/> <loot quality="4" prob="0.2"/> <loot quality="5" prob="0.15"/> <loot quality="6" prob="0.1"/> </qualitytemplate>
  21. The arrows in the crossbowmag are invisible BUT sometimes you can see them, if your char died (in the animation)... strange.
  22. Hi Snufkin, i made a mod for easter in the past -> https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/84320-easter-rabbits-eggs#post1344631 ..... Question about this is: Can you take a look into this mod and making your own easter rabbit model, with a backpack or something similar? =) -a fast rabbit, which explode after x second and let the loot open for us (as admins).
  23. Siren didnt speak (like in your video), only music. -> dedicated server Edit: on both, singeplayer and dedi edit2: ok, it works but extremly rare xD
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