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Everything posted by Slawa

  1. Slawa

    Server Tools

    Welche Version von ST benutzt du? Die Koordinaten von /home werden in der .bin von Servertools gespeichert und die hatte vor langer Zeit einen Fehler, so das sie öfters resettet wurde -inzwischen behoben. https://github.com/dmustanger/7dtd-ServerTools/releases/download/19.6.3/7dtd-ServerTools-19.6.3.zip
  2. It doenst work as a xml only mod for servers 😕 Assets are not pushed from server to client and the vanilla behemoth has no hitbox.
  3. Sounds like a challange and 3 players should be able to handle it :p... Here is the point, did you like the normal hordes or this kind of mod. Get a AK or a few turrets and it feels like better balanced gameplay (cause the game gets boring at level xxx).
  4. Hi, have a question but it is a bit off-topic...: Is it possible to mod the hotkeys from the debugmod (numpad 0)? My problem is: im the owner of a server and im a lefthanded person and i need the numpad keys BUT numpad0 (my crouch key) displays always the zombie informations (on, off, on, off,...) It would be great, if you can mod that feature out (completly disabling it would be cool).
  5. You forgot this: <append xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append> <append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append> <append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ChickenFeed,RabbitFeed</append> and thanks for sharing 😃
  6. Epic xD. Btw. does that attach funtion works on trees? xmas tree with candy weapons and a santa hat on top :p...
  7. Can someone update the junkturret Flashlight mod, for both turrets now... @arramus? 😛
  8. Slawa

    Riles Deco Blocks

    Hi riles and thanks for sharing ... Question, can you add another recipe/master block for all the signs in the game? Would be cool.
  9. Hiho, the rounds per minute of "Rick Dangers improved auger " <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,10"/> <!-- random APM --> the 10 is a typo or? it is ultra fast (till ~5000 hits per minute) xD. "-.05,1" would be balanced and still great.
  10. There are 2 errors but one makes no sense and has nothing to do with the weapon mod. Give it a try and swap this sound.xml in your custom weapon mod: https://www.dropbox.com/s/soxhkvn6jd8jc7s/sounds.rar?dl=0
  11. Der Hai spawnt doch garnicht von allein, den kannste nur per command oder im f6 menü spawnen.
  12. Slawa

    Car Respawning

    upload a few logs
  13. aaaand the kronos works. should be everything fine now https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0
  14. Vulcan works now and the link above is updated. Thanks goes to @oakraven Kronos still left (visual bug/invisible sometimes).
  15. Works and updated the link. Thank you
  16. What i changed for 19.1 to fix the invisible bug (for most of the weapons): From: <triggered_effect trigger="onSelfEquipStart" action="AddPart".... To: <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart".... https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0 I fixed the most part by myself but have trouble with this 3 items: Bugs: 1: Vampire Gauntlets has no range -> Fixed, thanks to @oakraven 2: Kronos is sometimes invisible -> Fixed 3: Vulcan is completly useless, white glow -> Fixed, thanks to @oakraven
  17. I will upload my half fixed mod later (if im home). Funny part is, every weapon works but the kronos and vulcan needs to be swapped from the inventory, back to the toolbelt, to remove the visual bug. And that screen in the other topic was just a link to this one here ^^
  18. Please spend some love on your items, like steel boots of haste As example, 1 resource (crafting) is to much, so players didnt see whats needed as 6nd material. And the quality doenst work, it is permanently q1, if you craft it.
  19. @arramus Can you take a look at this, after you finished the vehicle mod? Would be cool. Trying to fix it for myself in 19.1 but no chance, there is still a few visual bugs
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