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Gimli

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Everything posted by Gimli

  1. I ended up using https://kui.github.io/7dtd-map/ instead, that worked with all the same files.
  2. I copied there to let the previewer run while I was playing, but I tried it on the original paths as well and it gives me the same results.
  3. I don't use KG, I'm using this map previewer to generate a preview of the map generated by 7 Days. The OP states it works with Vanilla 7 Days. map.info.xml is available in the World folder along with all the other files generated by 7 Days. I tried adding the generated map name to the World path ('Lirata Mountains') and it still behaves the same way. 7DTD-MapPreview 2.1 ------------------------- World Folder: D:/Temp/7daysmap/World/'Lirata Mountains'/ Prefab Folder: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/ --> Prefab List - Start Prefab count : 755 --> Prefab List - End --> MapInfo - Start File : D:/Temp/7daysmap/World/'Lirata Mountains'/map_info.xml --> MapInfo - End Map size: 14336 X 14336 Game Version: Alpha.21.0.324 Seed Used: --> Biome - Start File : D:/Temp/7daysmap/World/'Lirata Mountains'/biomes.png
  4. So, I'm trying to use this to generate a preview of my world map and it doesn't seem to be doing anything. Is it normal for it to just sit doing nothing (according to Task Manager) for 10+ minutes? The status window shows: 7DTD-MapPreview 2.1 ------------------------- World Folder: D:/Temp/7daysmap/World/ Prefab Folder: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Data/Prefabs/ --> Prefab List - Start Prefab count : 755 --> Prefab List - End --> MapInfo - Start File : D:/Temp/7daysmap/World/map_info.xml --> MapInfo - End Map size: 14336 X 14336 Game Version: Alpha.21.0.324 Seed Used: --> Biome - Start File : D:/Temp/7daysmap/World/biomes.png The progress bar next to the "Generate Preview" button isn't moving at all. Task Manager shows no CPU use and the memory used is static. Is is supposed to take a very long time to run?
  5. No antivirus, it's a Linux virtual machine that only runs this 7DTD server. Like I stated in my previous post, I have validated that my port forwarding work by connecting manually through them, it's just the 7 days client that doesn't seem to get through. Even locally on my network (behind my firewall), it won't directly connect to the server without SteamNetworking enabled anymore.
  6. I started having the same problem with my dedicated server (running on Linux with LinuxGSM) a couple of weeks ago. I had to enable SteamNetworking in the server config file to be able to connect to it again, even though my firewall port redirects haven't changed and used to work fine (all the way from 17.0 to and including 20.5), and I can manually connect through them, the 7Days client doesn't seem to be able to connect directly through it anymore. Seems to be connected to enabling the Epic Online Services as my log files are now filled with the following: 2022-07-31T11:14:51 147593.999 WRN [EOS] Attribute count: 63 2022-07-31T11:14:51 147593.999 ERR [EOS] Failed updating session on backend: NoConnection. From: UnityEngine.StackTraceUtility:ExtractStackTrace () Platform.EOS.SessionsHost:sessionUpdatedCallback (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo) Platform.EOS.SessionsHost:commitSessionCallbackWrapper (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo) Epic.OnlineServices.Sessions.SessionsInterface:OnUpdateSessionCallbackInternalImplementation (intptr) Epic.OnlineServices.Platform.PlatformInterface:Tick () Platform.EOS.Api:Update () Platform.AbsPlatform:Update () Platform.PlatformManager:Update () GameManager:gmUpdate () GameManager:Update () and 2022-07-31T11:14:52 147595.196 WRN [EOS] [LogEOS - Warning] Failed to connect to the backend. ServiceName=[EOSAuth], OperationName=[TokenGrant], Url=[<Redacted>] 2022-07-31T11:14:52 147595.439 ERR [EOS] [LogEOSAnalytics - Error] Unable to get the client client auth token. Last result: EOS_NoConnection. 2
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