Jump to content

minisith

Members
  • Content Count

    56
  • Joined

  • Last visited

Community Reputation

2 Neutral

About minisith

  • Rank
    Scavenger
  1. You should add that information to the map loading screen.
  2. I was in a game when I was running up to the trader's base when my game froze. I was just reaching the corner of the base. When I unfroze I was on the opposite corner, like my guy kept on running during that game freeze. The weirdest part was as I turned around to the trader's base a zombie nurse was walking up to the trader's door not even aware of me. That tripped my mind out. I am still questioning if this actually happened and want to do that again.
  3. Wow, my game is taking 16 Gigs of RAM on ultra settings. And still getting 60+ FPS.
  4. TFP will tell you at stable release.
  5. That can take anywhere from5 to 30 minutes or longer depending on you PC.
  6. I would like to see a mod for Battle Royal that is a a pre-made map the was made with performance in mind to get the most player size of course. The zombie spawn should stay light and less zombie POI spawns. But the main feature for the Mod is going to the the ring of destruction closing in on the players. A zombie hoard so thick and choked out by clouds of dust that would reach high in the sky. At first I was thinking of just lots of zombies spawning in over time. But that would be taxing. So can we make a biome that actively moves. Then we can add decal/blocks/particles for that biome change where the zombie hoard ring is a block type entity that can damage players like cactus does. I think type of MOD would be huge but will shine strongest after the final release of 7DTD. Hopes someone runs with this idea. Also I would like to see options of disabling the crafting and lowering the damage down to blocks by a lot. Also the loot tables should be refocused to more weapon and things that would help in PVP. The focus of this type of mod should be looting and PVP.
  7. I was watching some Lets-plays of the new Minecraft update and an idea came to me the TFP might be interested in for 7DTD or the sequel or another game they make. I would love to see an altered version to the land that has been corrupted by the infection and shows most in the area with the most zombies. So as zombies die their flesh rots and fertilizes the land which changes whatever it fertilized by making it more dangerous or super helpful. Lets say a carrot has its normal version which is great for home made meals but lets say the corrupted carrot looks more evil or super weird/alien. That corrupted carrot also gives you some slight night vision effect when eaten. You can workstation that corrupted carrot into a concentrate or candy. This concept can be applied to the whole land including grass, dirt, trees. It would be a separate biome that follows along with bigger hoards or at POIs the has a lot of zombies in. I think this would be a more welcome addition for more content on farming/cooking play style because you can have more things to grow and experiment also it gives possible recipes. The farming does not need to get more complex in my mind just needs a bit more added to it that helps out the game-play and maybe story/lore. Let me know what you think or add to this idea.
  8. Steam name:minisith Hours played:1,472 Started on Alpha:Alpha 7 Discord name:Minisith Native language:English
  9. if you actually read madmole's post he only mentioned underground. above ground would still be destructable. stop trying to sabotage what madmole says for your own narrative.
  10. No I found out scraping auto ejects the bullets now. I do not know when that became a thing but now I scrap then cancel the scrapping since it is faster then going to the modify menu on guns.
  11. The loot table changes with the updated files, anything that was explored on the map will stay loaded according to the previous update but after updating any unexplored areas of the map will have the changes from the newer update.
  12. Wouldn't stunning the zombies be helpful for 2 turrets that were placed shooting the zombies?
  13. Or place the junk turret down. Running zombies are harder if you have not placed down the turret. I am trying the turret build now and will hope to use 5-10 turrets on hoard night so once one runs out of bullets the next will activate. Then I would just need to micro manage reloading empty turrets on top of repairing/adding my own fire power.
  14. I have been infected multiple time but always had honey on me. Now I have some honey and a lot of antibiotics. Infection still seems pointless and non threatening.
×
×
  • Create New...