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Guppys Fur

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Everything posted by Guppys Fur

  1. Thanks for that wonderful professional Reply that prooved my words wrong entirely.
  2. Your Post made me re-activate my Account that was sleeping about 2 years. You talk about arrogance, while you think bought copies entitle you to some sort of special treatment. Take a step back and choose your words more careful. All i read is a big whiny outburst of dissapointed feelings. That being said i agree with the essence of your Post. After a decade of broken Promises TFP still didnt learn and spews out Releasedates they dont hold. But that is ok. It happens in Software Development. What is not ok, is the lack of communication and behaviour towards the Fanbase. While Roland is not "Supermoderator" any more, he still has a representive Role but doesnt act accordingly. No Entry in that Dev Diary, not on the Streamer Weekend-Thread that the Release now most likely is June and people who wonder why/how get treated poorly. As it was stated the other day, if the Release would be the 22th, we would know by now. The only good/fair approach in communication was made by Laz with the Silver Lining of possible more POIs that might be in the next Update. Thank you Laz. But after one of the bosses of TFP said "Mid-May" the least the community deserves is an official Update. You know, something like an Entry by a Dev in the Dev-Diary. Enough negative things. While i skipped A20 entirly since im more and more ....unhappy about certain things and Devs, im looking forward to A21. Love the new Blocks, new Prefabs (enjoyed Laz´s Part in the Stream alot) and the improved graphics and i think it will be the "roundest" Alpha so far. There was Talks about a Playtest Dev-Stream, why was this cancelled? Can we still get one please?
  3. Damn, how many here didnt got the sarcasm. Well done Sir. yeah 4 different Stations are really over the top. why a station at all. Lets craft everything via the players Craft Menu! Careful, the last days i learnt only compliments stay here, the rest gets softdeleted aka moved to Nirvana.
  4. yeah its like they are intentionally burning everything down that created this fanbase, what made the game big. These news just being the tip of the iceberg sicne A17/18-ish. I still got trust in TFP, but i dont like the way they are going AT ALL.
  5. Dear Mr. Mole, i hope you guys reconsider here. I was really looking forward to this, as im sure many others too. Just imagine the level of satisfaction, having this icon of progression in your lategame. Positivly forcing you to re-design your craft room to create place for that Beauty
  6. Same here. From what i read ( or rather, from what i not read) its a long Road to go down still. They shall take their time and make an Alpha with a landing as smooth as A19. Would like to see the Streams picked up again. Doesnt have to be just A20 Material but a deeper look into their roadmap, whats to come and with what kind of probability... that would be dope and sweeten the months of wait to come. Anyhow: In Pimps i trust again, im willing to wait for nice features, and of course: The Drone
  7. i think Madmoles mentioned Wasteland overhaul will come close. Places/Cities there will have a higher gamestage and with Gold´s optimisation, we might have more walking/Roaming Zombies. They do work on walking sleepers for example wich might be a step towards this.
  8. A20 is really comming along nicely, alltough i wish for more dev-streams and info-bits. But thats just impatient me. With the Airport: A small one would do, as Fataal stated. It could be the size of the current ingame Football Field. T4 or T5 place, not a skyscraper for a change and would provide variety
  9. Would really like this. Jams, missfire, exploding ammo in the chamber hurting the player, depending on the durablity. That was a feature on Far Cry 2 that many hated, but i loved.
  10. Made you would not be ignored if you post in the right forum. Also your aggressive way does not open you doors.
  11. Please write in the Console Forum, you are on the PC Forum. But to answer: Developer got the rights to the Console Part back not long ago after Telltale screwed up. But they stated before any work will go into Consoles, Game will go Gold first. If my brain serves correctly, PS4/Xbox One Versions are being abondened and instead they will port to PS5 and Series X
  12. Mate, its litteraly on the front page. Read Page one before you take a swing here at the forum. No idea wich problem you have with the swimming argument or the Multiple POIs thing ( entirely possible?)
  13. you kind of missed some discussions about it. Armor... Well is not my taste so far too, especially the part that everything gets deleted and those premade outfits remain. i do hope dye and Transmog will become available in later alphas. The mechanic itself is easy explained: Role play and decicion making. you are forced to think twice what you do, how you do it. Zombies: you got wrong informations. Yes old ones get overhauled ( some direly needed) but they also told us they will bring a LOT of new ones with special abilities.
  14. Dark mate... i like it Please see the Console Forum for that, you are in the PC Section. But to be frank: The Fun Pimps had to bought back the rights to their console version because Telltale went belly up ugly. Since they now have to port it themselves, they decided to spend the ressources first in getting the PC Version to gold and after that bring the Console Version. Anybody feel free to correct me
  15. Got another Question for you guys Do you consider adding Notes/Paper Clues to Prefabs? The Flashlight Blocks in Prefabs were a huge step forwards in telling a narrative, followed by making many Prefabs Dungeon-Like with a Pathway. I think Notes with Text, like Skyrim (and Fallout with the Computer Entrys)did it and many other Games would greatly benefit the atmosphere and Immersion. Tiny Storys could be told that way, or clues of hidden treasures inside a Prefab given.
  16. To add to this, this is will be the first iteration. While im still intersted if dying and transmog will be a thing of these outfits, in later alphas we might see more outfits or variants. Just like the Bookset that started in A18 and got expanded in A19. People need to realize that A20 is in (early) work and things might change or get added.
  17. Well it certainly destroyes the Sandbox aspect of the game even more, i have to agree. yet, im still excited for it, that the game moves more in the direction of an RPG and still gives the Player Freedom to CHOOSE to wear this or that outfit. With the Slot i agree too, thats why i asked above about Tinting/Transmogrify
  18. Question: Did/do you consider a "Engineer" Outfit set? Handy for Basebuilders. Faster Block-place rate, higher Jump height ( yes i know, there is a perk too for it) less Costs when repairing Blocks and such things.
  19. To the entire Staff. I dont say it for the first time, i wont say it for the last time: Thank you. Thanks for 4068 Hours of Joy, Thrill, Anger and Fear (of Big Momma breaking through the ceiling of my Base) I had low expectations on A20 for some reason, but what i saw in the youtube recording of the Stream today left me in awe of whats to come. Power Generator Quest, Biome Progression, Lootprogression, Quest Menu and your Intention to make someday Decoration available for Players too... If i were a Dog i would wag my tail... nevermind im wagging something else. Another thing im really excited for is the Outfit System. And for that i got a question. Will we be able to alter their appearance, either by tinting, or Transmog? For example in the current system we are able to let Steel Helmets appear like Cowboy Hats. It would give the Player more freedom and not be "forced" to look exactly like the Set he is using.
  20. Question: Will we ever see Roadblock Prefabs? Like (Overrun) Military Camp that was improvised after apocalypse, or Car Crash. Or Traffic Jam with abondened Cars. Something like that. That scene in TWD were Rick at the start finds that crashed Helicopter, for Reference, is stuck in my brain ever since.
  21. Well A18+ they really did awesome Updates that were fairly stable even in experimental. But A16 ( we do not talk about A17!) and beyond .. there were many experiments in the experimental phase "Never play on patch day"
  22. yeah i got the same problems on mine. In A16 it was way worse tho. Solar Panels could render a Server broken. i think in the first two weeks of Experimental we had to wipe 10 times. That was "fun". Still refuse to use solar in the game because of that Trauma Both good ideas. My wish would be for an electrical kind of door that only gets opened with a switch. especially in Prefabs this could be immersive and forces you to go looking for that damn switch Doom-style.
  23. Madmole stated some months back, that the current limitations are intended and a too big powergrid would have a strong impact on performance. However he mentioned a Door Overhaul and new door kinds. maybe we see electrical ones.
  24. the problem is, you project your opinion (wich is fully ok) to all other players, at least implied. Out of the many people i met online only a fraction is really interested in PVP. Your Card is fairly outdated and while they work on performance with every Patch, i think in the next two years it will be more hardeware demanding as Graphics will progress and the most spread cards will be 1080+ by that time. Of course thats only my estimation. I did my fair share of Hours in the Game (you really dont wanna know how much ) and while i still find joy in it, i too feel boredom after a while into a new alpha. But i think what you are describing is only a temporary problem. They announced multiple new Zombies with special abilties aswell as reworked radiation zones. Both of them will ensure a lot more endgame and more depth. Not to mention the Bandits that will come some time. I fully understand the ... Impatience(sorry not native language) but i think we are talking about WHEN these Problems are solved, not IF. So we need to chill play some other games meanwhile and sit in awe of each new Alpha until our hearts gets heared In Pimps we Trust.
  25. We could also streamline blocks and get rid of all the shapes... just needless clutter. A Full Block of 1 x 1 x 1 is fully enough.
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