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Doomofman

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Everything posted by Doomofman

  1. @faatal You mentioned trader biome restrictions in a previous post and it maybe being tied to story progression in the future. But what exactly is happening in A22? Are specific traders only going to appear in specific biomes for every map? (Example: Jen always in wasteland) or is it more random like for each map you generate it decides which traders go in which biomes. I hope that makes some sort of sense (Example: One map Jen might only be in wasteland but another map Jen will only be in the desert etc)
  2. I think it was even mentioned at the time that it needed more feathers. Hard to tell from the glimpse we can see in the recent images
  3. Looks like the model is an improved version of the below one which was shown off way back before A20 I think
  4. Am I right in saying there's a new vulture model hiding in those pics as well? I remember we were shown a model way back possibly before A20
  5. https://x.com/7DaystoDie/status/1780630922431275290 I spy a zombie bear model in the back
  6. I mean it's not even been a year since A21 yet
  7. It's there... It's just black and barely visible for some reason
  8. The zombie variants continue to look cool. I take it the arrow symbol is some sort of quick swap function for console?
  9. I'll kinda miss the jank of the current models
  10. Ranger hat, nerd body, biker gloves, lumberjack legs Though I'm not particularly confident
  11. I think they were just missing a comma... I believe it should read "A little alpha 22, coming to PC and Consoles this summer. Stay tuned!" So a little tease of A22 in screenshot form, nothing more to read into it
  12. Need to add an easter egg now that when you add a red dye to those pieces the name changes to Rouge 😁
  13. Screenshot is from Bloodmoons so not necessarily going to be in regular 7 Days, it looks a bit different to what we previously saw of the "assassin" set
  14. How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons
  15. Take every single date TFP ever mention with absolute mountains of salt I'm really surprised to see them even hinting at dates at this point
  16. Whatever happened to that zombie squirrel....
  17. I can't stand those super tall front posts. It feels like extending the front post was the easier/quicker solution than reorienting the holding animation. Hopefully with the A22 character changes a bit more care is put into it
  18. Is the zombie bear getting a new skin? I think we've seen every animal but it at this point
  19. All very reasonable fix requests I have to say. Have come across most of these while playing myself
  20. So the new console version is called 7 Days to Die: Apocalypse Edition Not the most exciting news but it's something new all the same Also both it and 7 Days Bloodmoons will have demos at Pax East at the end of March
  21. I do hope the zombie bear gets the update treatment as well
  22. https://x.com/7DaystoDie/status/1751277387965161675?s=20 Can someone tell me if I'm losing my mind. I'd swear there used to be a 'Grover' school POI (maybe A15 or A16) that was great for book shelves but I can't find any evidence. Is my brain just making stuff up?
  23. This question comes from someone who doesn't really know the ins and outs of how these various components work but my idiot brain reads those as things that'll make the game look better but run worse. Or am I wrong and these are actually intended to reduce performance impact while maintaining the current fidelity? I hope that made some sort of sense
  24. Such sad news. A part of him lives on in the game now. Rest in peace
  25. I thought we got a new animation with the same old model. I could be wrong though
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