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Khalagar

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Everything posted by Khalagar

  1. It's just the house but with roughly double the zombies, which they evaluate as the tier + 1 Some are hard as hell and a lot harder than the higher tier lol, but they are fun
  2. Yeah I'm confused on why Pack Mule even exists besides to be a noob trap honestly. You get max slots from mods so easily that pack mule is pointless within like the first week, and there aren't enough good mods for armor to really care about the pocket mod slot. Especially since clothes take pocket mods too
  3. None of the suggested changes would affect new players, what are you guys talking about? New players aren't chain doing quests to hit max tier faster than the magazines level up, and even if they do reach high level, they would still be getting rewards that are great. A new player getting to pick between a level 3 autoshotgun or 500 cement or 1,000 gunpowder or something would still give them plenty of excitement and incentive to do quests Nobody is saying entirely remove rewards, we are saying that being handed a quality 6 version of a weapon completely invalidates the magazine line and means any more you find in loot are straight up trash. There's nothing wrong with saying only players can craft quality 5 and 6 and saying the trader can't give over quality 3 or 4 at most (probably should still be lower though)
  4. Gear breaking is an interesting idea. I was thinking just give gear more random stats, so you have the late game goal of finding better gear like an ARPG, but RNG can be really annoying and finding better gear so you can find better gear gets old fast. If gear broke every so often or if repairing it downgraded it a tier, it would actually give you a lot more reasons to grind late game
  5. The game still has to be balanced at a fundamental level. Trader rewards are not balanced. The trader handed me a level 6 steel club when I had like 10 club magazines at most read. That means the entire club magazine line is pointless now Currently the trader will give you gear that's FAR superior to what you can craft, in a fraction of the time. Even with me having 10 int and every related Junk Turret perk, the trader still handed me a level 6 drone long before I could craft one. You can start getting ridiculously good trader rewards within the first week or two, well before you could ever find them in the wild or craft them. It isn't about making trader rewards useless, it's about making them useful but not game breaking. Instead of offering you a level 6 steel club, he should just offer you 150 forged iron or a mod bundle or something
  6. Only a trader deals in absolutes Joke aside though, I think parts / resources are the best reward, with the trade being able to offer up to level 3 items. A level 3 Auger was a nice reward when augers weren't awful (please buff augers) or a level 3 auto shotgun is huge when you don't have one yet. But it also doesn't invalidate the magazine line and you will still want to craft one later. IMO traders should just offer resources like 5000 wood, 50 duct tape etc, and the crafting costs should be ramped up for end game items. Currently, I have like 60+ robotic turret parts, but it only takes like 5 to craft one. The duct tape cost is insane already, so the trader offering duct tape rewards would be good for this too. Scrapping a high tier item should also give more than 1 part The issue atm is that Tier 1 trader quests actually offers some of the best stuff in the game. It will give you molotovs and pipe bombs and resources etc, where as higher ones just spam useless things you may not need like double barrel shotguns and leather armor etc. Sure that's great the first time, but when I am needing a trillion duct tape, I really don't need a 12th doubel barrel shotgun right now
  7. As many as can be done during the day, usually even doing them at night too. The game's setup is designed around quests, why would you loot any Poi that you don't have a quest for? You get the exact same loot as well as getting the extra quest rewards, so looting a building *without* a quest for it is flat out a worse use of time and ammo
  8. Press F1 Type JD Clear Spawn in a new drone and you can now place it This happened to me the other day, and my drone and minibike both were gone for days. Then suddenly they appeared back on the map on their own. In my case, it was in coop and my drone and minibike were both gone until everyone logged back into the server that was on it when the game crashed
  9. Yeah that happens in all voxel games AFAIK, it's just the nature of the game engine being weird. Happens in Minecraft and tons of other games with no real way for the devs to fix it / no easy way to fix it
  10. Err, no lol. The game has gotten pretty big graphic updates, but compared to the other generic zombie games it still looks really dated and a lot of people I've tried to get into the game still say it "looks too old". People that are impressed by graphics are definitely not the target market / the ones coming to the game in droves Look at "No One Survived" on Steam. If people just cared about graphics they would go for that because it has generic Unreal Engine 5 graphics which are a lot more modern. But in reality, that game gets dumpstered in reviews for the most part despite most reviews saying "it do be pretty tho" before trashing the game Imo none of the other zombie survival games have the same fun gameplay loop, which a lot of that comes from 7 Days using a Voxel based world so you can dig and break through walls etc. 7 Days also just has way better balance and mechanics etc, because you can tell how much the devs actually like their own game. Madmole actually plays 7 Days himself (or used to) and you can tell how much difference that alone makes in polish and quality of life ??? The last 4 years have been massive, wtf are you talking about lol. The zombies all had visual overhauls and some new ones were added, we had like 900 new Poi added with a complete overhaul of RWG in A20 I believe it was, then A21 added another almost 300 Poi and improved RWG further, we had the entire weapon system overhauled with a bunch of new weapons added etc
  11. Yeah, sadly a lot of things are not craftable. One I've noticed is the new climbing rope that's in some Poi. It's just a big rope hanging down, but players can't make it
  12. Great suggestions and I agree with basically all of them.
  13. Alpha 21 coupled with the Steam Sale has been an amazing success, lets have a positive thread for once praising the devs as they clearly know what they are doing. I for one love the way the devs have handled the game over all. There are many, many, many generic zombie survival games, but none have managed to even remotely stand up to 7 Days gameplay loop The constant updates has also been a great thing IMO. I treat each alpha like a "Season" in an ARPG where you come in fresh and make a new character in and start over from scratch, and just get to play again in a massively updated game and see all the new stuff added. Here's to 90K heading towards 100k! Great stuff TFP, thanks for the nearly 1,000 hours I've gotten out of the game over the years
  14. I play on high difficulty so Early Game - You use what you get, and you don't have enough points to where it matters terribly Mid game - I use what I'm perked into 99% of the time but will use an unperked back up Late game - Only perked weapons There's some nuances though. In a case like Int where you don't have an on perk weapon for most of the game, it feels really bad because your points are being "wasted" and you aren't getting relevant drops. Like early game the ONLY things you can get for the first week or so are pipe batons and nothing else. So investing in int early game feels like dog crap because you basically get nothing out of it. Especially so because pipe batons are straight up worse than clubs so early game you get nothing for your points besides a higher chance to see the worst weapon in the game both early game and late game. Late game the perks make such a huge difference that you are just outright wasting ammo and resources using an unperked weapon. Lead spent making 7.62 ammo instead of shotgun shells for a strength build just means you could have had more shotgun ammo which would do far more damage.
  15. ??? More details needed, what are you talking about
  16. Agility and Int are wonky as hell and seriously need a full pass over imo, because it really does seem like nobody on the balance team actually plays either attribute as a build. Agility has weapons competing with itself like Pistol vs Bow and Int has no tier 0, tier 1, or tier 3 ranged weapon and no tier 2 or 3 melee one. I need to check my robotic turrets again, but I'm pretty sure the level 5 sledge and turret I crafted only have 3 slots, I know the sledge definitely only had 3. Their weird reluctance to fill in the tier gaps on int leave it really painful to use for most of the game where you just outright don't have a weapon of your tier. On my current run I'm reaching late game, and stun baton is falling off fast and basically relying 100% on the 10% instant kill chance and dismember chance, and robotic turrets are taking absurd amounts of resources to even kill small groups compared to just pulling out a shotgun and clearing the room with 5 shells I've been doing an Int / Agility build this time and SMG just seems horribly weak compared to an equivalent machine gun and crossbow is basically just a hunting rifle side grade / worse than the sniper in most situations
  17. The minibike feels horrifically slow now. My friend nearly outran me on foot with me giving it gas the entire time, it took me like 200 yards to actually get up to speed to outrun him I guess they wanted to make them slower to take off so zombies can punch you in the back of the head a few times, but man they straight up drag ass now lol
  18. I was riding on a minibike to a destination with my drone following me and the game crashed. When I reloaded my minibike + drone were gone which sucks, but it happens. I spawned in a new one, but I can't place my drone because it says drone limit reached There's no marker on map indicating where it's at I've checked the area around where I crashed and can't find it I've used DM mode to telelport around but it doesn't appear next to me I can't place another one to replace the lost one Anyone have any ideas?
  19. My friend has had really bad luck with the revive at backpack option. He usually spawns 1+ km away from it, sometimes multiple km away. Which means, spawning naked in the middle of the woods / city and dying horrifically within 30 seconds lol It usually works for me, but it's a little janky
  20. Parts should definitely have more use. I have like 90 robotic parts, but need like 400 duct tape instead
  21. The duct tape late game is insane. For my 2 t5 robotic sledges + 2 t5 robotic turrets + the drone would need so much duct tape. Duct tape is worth more than steel and gold combined
  22. Good change over all then, now we just need it to be backwards where you can't find Q6 items and can only craft them. The trader just handed me a Q6 Drone and Q6 M60, which completely invalidates the entire magazine lines. It would make a lot more sense imo if the trader gave you only parts and materials rather than the full item, so you still needed to find the books
  23. Maybe I'm biased since I already play on high difficulty with feral senses on, and high zombie count + a mod that makes wandering hordes more common too, but I still just don't get this crazy backlash lol I have 4 dew collectors + a forge + 2 cement mixers going 24/7 and usually my campfire is going most of the day too, and spend a lot of time mining in the area like 20 feet from my base Every so often I'll go out and whack a screamer on the head, and kill any horde she summons, then go back to what I was doing. Even when screamers summon screamers that summon screamers I just back up to my fortified killbox entrance to my base, and treat it like a mini horde night, then go on about my buisness with an extra level worth of exp. Guess it's a playstyle diff, but the backlash seems extreme to me for what seems like a reasonable balancing change. Dew collector generates free water, so of course it needs some offset to make it a survival game, and no the cost to buy a filter doesn't matter when you get one for free and dukes are more plentiful than stones on the ground
  24. Just because you've had even more, doesn't mean that's not still a lot lol I guess I'm still not understanding the issue. Build mega base with tons of heat generation = Zombies notice That's the whole point of the game really, and means you want to have a decently defended base before you rebuild the entire city with your 36 cement mixers and forges 48 water collectors all going at once. My current base just has some stairs leading up to the entrance with two junk sledges guarding it, and they take care of any screamers and horders that wander in, so it's free exp for me AFAIK heat map's range is affected by vertical block count too, so building at bedrock on top of a big building will stop screamers from spawning if it's that big of a deal.
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