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ArNaLdInHo

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Everything posted by ArNaLdInHo

  1. This update have not implement my sugestion ?
  2. can you put or give the code for show the gamestage ? tanks
  3. Is is possible to show Mobility or armor rating in ui, or other STATS how i do that ?
  4. "path, block name, position, rotation, color/texture name path" tanks
  5. TANKS the position of blocks whould help
  6. so where is the sounds files? traders zombies ? I dont what music files, that i can do, is the same file music ? OK SORRY, i found its the same file tanks
  7. tell-me steps i do ? 1. open Sounds 2. says that bundle is compressed if unpack i say YES 3. ask file name i say UNPACKSOUNDS and then ???
  8. Sounds unpack sounds it creates 1 file and then ? how to extract .wav files, where is the list ?
  9. for example : server site mods like Sled, you have to know the blocks possition to do some fun stuff, and creating UMA zombies too, if not, have to start the game to see the possition of blocks and maybe get your prefabs moving like veicles »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» <buff name="SledCheck" hidden="true"> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chassis"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="pedal"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="seat"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="handlebar"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="back_wheel"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="front_wheel"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chain"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box1"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box2"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box3"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.6,0" local_rotation="0,0,0" parent_transform="Physics"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="pallet"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="LOD0"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Animals/Wolf/animalStandardWolfRagdoll" local_offset="0,-1.6,1" local_rotation="20,0,0" parent_transform="Origin/handlebar_joint"/> <triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Origin/handlebar_joint" transform_path="Origin"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset="-.15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset=".15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset="-.15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset=".15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.5,0" local_rotation="0,0,0" parent_transform="Origin"/> <triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Sandbags/sandbag_single_01Prefab" local_offset="0,0.77,-.4" local_rotation="0,0,0" parent_transform="Origin"/> »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» <buff name="ScorcherDeco" hidden="true"> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="LeftShoulder" local_offset=".15,-.15,0" local_rotation="0,0,0"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="RightShoulder" local_offset="-.15,.15,0" local_rotation="180,0,0"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelOilPrefab" local_offset=".275,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/> <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelGasPrefab" local_offset="-.175,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="BaseMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_cone"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="DiscMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_laser"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="BaseMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_cone"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="DiscMesh"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_laser"/> <triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="Detonator"/>
  10. Open your heli4 print all prefab xls data CRASH PROGRAM is it possible to get TXT file of prefab with all blocks localion and path of them to similiar output to containing information: Entities/OutdoorDecor/modularRopeTopTiedPrefab local_offset="-.15 ,-0.8,1.25" local_rotation="75 ,0 ,0 "
  11. i cant open Sounds any trick to view / extract ? music i can ok , nut sounds no
  12. Tanks How do i make all Bundles 30k ? that line dont work <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set>
  13. IndexOutOfRangeException: Index was outside the bounds of the array.
  14. Can you make a mod 30k Stack of Resources Clay Soil Iron Lead Lump of Coal Nitrate Powder Oil Shale Small Stone Wood Concrete Mix Forged Iron Forged Steel Gas Can Gun Powder Oil And Other Mod of Bigger chests space / 160 or 300 space
  15. i got 2 times in my server, from 2 players, i have to be alert when appen again ...
  16. AStallionsdensOpenDoorSyndromeWithRespawnLockPickingAdditions
  17. OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS
  18. OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS
  19. Good Mod, No gear icon sinse you last update
  20. “Friendly Animal Helpers” I keep getting null reference errors with this mod only when the pet appears. Have to reload the game to get rid of it.
  21. A19 Friendly Animal Helpers i get this error when mobs ar moving, when i stop mobs errors gone, start mobs and erros start again no possible play
  22. Hello, what code should i use to put only zombie names and no health on zombies? tanks
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