for example :
server site mods like Sled, you have to know the blocks possition to do some fun stuff, and creating UMA zombies too, if not, have to start the game to see the possition of blocks and maybe get your prefabs moving like veicles
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<buff name="SledCheck" hidden="true">
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chassis"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="pedal"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="seat"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="handlebar"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="back_wheel"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="front_wheel"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" transform_path="chain"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box1"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box2"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="Box3"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.6,0" local_rotation="0,0,0" parent_transform="Physics"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="pallet"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Physics" transform_path="LOD0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Animals/Wolf/animalStandardWolfRagdoll" local_offset="0,-1.6,1" local_rotation="20,0,0" parent_transform="Origin/handlebar_joint"/>
<triggered_effect trigger="onSelfBuffUpdate" action="SetTransformActive" active="false" parent_transform="Origin/handlebar_joint" transform_path="Origin"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset="-.15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTopTiedPrefab" local_offset=".15 ,-0.8,1.25" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset="-.15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/RightArmAttachJoint"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/OutdoorDecor/modularRopeTiledPrefab" local_offset=".15 ,-1 ,0.5" local_rotation="75 ,0 ,0 " parent_transform="Origin/handlebar_joint/LeftArmAttachJoint"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Industrial/palletPrefab" local_offset="0,.5,0" local_rotation="0,0,0" parent_transform="Origin"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="Entities/Sandbags/sandbag_single_01Prefab" local_offset="0,0.77,-.4" local_rotation="0,0,0" parent_transform="Origin"/>
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<buff name="ScorcherDeco" hidden="true">
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="LeftShoulder" local_offset=".15,-.15,0" local_rotation="0,0,0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="#Other/Items?Weapons/Ranged/JunkTurret/junkTurret_Prefab.prefab" parent_transform="RightShoulder" local_offset="-.15,.15,0" local_rotation="180,0,0"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelOilPrefab" local_offset=".275,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Industrial/barrelGasPrefab" local_offset="-.175,.35,-.2" local_rotation="0,0,0" parent_transform="Spine"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="BaseMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_cone"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="DiscMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="RightShoulder" transform_path="turret_laser"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="BaseMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_cone"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="DiscMesh"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="LeftShoulder" transform_path="turret_laser"/>
<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="Detonator"/>