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Everything posted by Lain

  1. just got a email back from them and they white listed the application, yays
  2. ya thats what im guessing, Avast seems to be doing it, though my other machine thats using bitdefender isnt affected by this, but it might be a good idea to check avast false positive form, i'll report it as a false positive as well so they hopefully fix the issue.
  3. i updated to the newest version of the mod launcher and i got this message anyone else get this, i know this is a False positive last versionb didnt trigger avast like this
  4. Hmm map is going ok, now im workinmg on the poi's and i place 3 cities up single red pixel in the yellow helpers on one of the island and it keeps placing cities on another island not even close to where i placed the markers as the 3 are in one spot ( yes i have the mask and import in correct positions), but it places them inconsistantly? and i have cities set to small and grid to tight just to see how far they bleed off, but it placed 2 cities in roughly the correct spot but the last one Went right oevr the top of a lake on another island, See preview image here 3 badly circled spots 2 have a city in it and the one with out a city, its city is sitting in the middle of a lake that does not have a city marker. https://i.imgur.com/OCO35hy.jpg but it generates super fast, 50 seconds 8k map
  5. blah i didnt see that it was set to output rather then resources, im dumb and probly need sleep
  6. @Damocles Aloha! been testing out your experimental version and so far love that i can do a 10k map, but it will not read the import_HM file at all not even the default one you have in the resources directory. ``` creating output directory: NitroGenMap2 H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator\output\NitroGenMap2 output directory created running generation thread ... running terrain generation ... importing Hightmap: H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png : Image could not be read Can't read input file! java.lang.RuntimeException: Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png at nitrogen.terraingen.c.a(Unknown Source) at nitrogen.gui.NitroGenUI.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Could not import hightmap from H:\7 days to die\NitroGen_WorldGenerator_v0460\NitroGen_WorldGenerator/output/NitroGenMap2/import_HM.png Total time taken: 0 min 0 sec ```
  7. thank you for the help, definatly making this map making enjoyable, now i just need to make a mask so that the roads ect dont generate out on the water like i been seeing XD
  8. So this any good? and where do i place the biome file back in the map directory or do i need to feed it in to the tool and regenerate it? not sure how that works
  9. Ahh a high detail test of maui county, the islands arent -exactly- in the correct positions, also increased the size of 3 other islands around maui, i removed everything as to generate just to see what kind of biomes get generated, it seems im lacking things like burnt wastelands forests and deserts, looks like i got the snow though, how to do the biomes, i wouldnt mind forcing the island furthest south to be desert only
  10. So ive been experimenting on making my island homes map and using some STL models i made and forced them in to png and edited it around, they make really nice islands, but my trouble is the preview of it is fliped and rotated, what causes that? do i have to play around and keep fliping the import_HM in my paint.net till it looks correct?, Also noticed its not making any Snow or desert say like ontop of the mountains i suppose i'll have to use mask? still learning all this never done it before. but if ya'll want to see what i have as import_hmi can show it ( also does the file size matter? 4096x4096 should i shrink it after edit it? as currently the map is making lovely accurate valleys)
  11. Wows Ty so much that is exactly what i was looking for, certainly would love to make a Vid Tutorial for exactly this =)
  12. This is a great tool! but i was wondering if there was a way to download a server modpack, like a collection ive placed on github to make it easier for my players to download the whole set of mods dmt's map and other changes, not looking to get it added to the list but with the use of add my mods option. i see that each directory in your github mod example has a modinfo.xml but wouldnt that go to just the mod folders and not like data or 7DaysToDieServer_Data? just confused is all still looking at all the posts for info on these things
  13. i was curious, in the imports section was there a way say i want to control the shape of the land to make a huge island from like a map or something of a real world island?
  14. Lain

    True Survival

    oops double post ignore this
  15. Lain

    True Survival

    does this overhaul have ajny incompatabilities with modlets? i notice alot of the other overhauls give warnings about modlets
  16. i should be able to use root's crontab -e and paste that in there and should work right? having alittle issue with crontab not starting it
  17. Restart scripts that work with Linux management scripts? Aloha, im having alittle trouble restarting my server i have to do it manually, one of my server managers restarts the server but serverside nothing starts it back up in the management scripts automatically, are there any scripts made to restart a certain instance anywhere?
  18. Wow thats an awesome setup for the scripts, iu went thru it and i forced a shellrestart now, but my cron doesnt seem to be working on my end, not restarting the server in a min as ive been watching for the log to appear in /root and by monitoring ps aux for the server to come up, like i mentioned earlier not too good with crontabs this is how mines looks now # Edit this file to introduce tasks to be run by cron. # # Each task to run has to be defined through a single line # indicating with different fields when the task will be run # and what command to run for the task # # To define the time you can provide concrete values for # minute (m), hour (h), day of month (dom), month (mon), # and day of week (dow) or use '*' in these fields (for 'any').# # Notice that tasks will be started based on the cron's system # daemon's notion of time and timezones. # # Output of the crontab jobs (including errors) is sent through # email to the user the crontab file belongs to (unless redirected). # # For example, you can run a backup of all your user accounts # at 5 a.m every week with: # 0 5 * * 1 tar -zcf /var/backups/home.tgz /home/ # # For more information see the manual pages of crontab(5) and cron(8) # # m h dom mon dow command 54 2,8,14,20 * * * /home/sdtd/shellrestart.sh 5 >> /root/shellrestart.txt 2>&1 55 2,8,14,20 * * * /home/sdtd/shellrestart.sh 4 >> /root/shellrestart.txt 2>&1 56 2,8,14,20 * * * /home/sdtd/shellrestart.sh 3 >> /root/shellrestart.txt 2>&1 57 2,8,14,20 * * * /home/sdtd/shellrestart.sh 2 >> /root/shellrestart.txt 2>&1 58 2,8,14,20 * * * /home/sdtd/shellrestart.sh 1 >> /root/shellrestart.txt 2>&1 59 2,8,14,20 * * * /home/sdtd/shellrestart.sh now >> /root/shellrestart.txt 2>&1 0 3,9,15,21 * * * /usr/local/bin/7dtd.sh kill Hawaii; /usr/local/bin/7dtd.sh start Hawaii >> /root/shellrestart.txt 2>&1 using sudo crontab -e or by su'ing in to root and doing it from there... So im suspecting my cron not working, i have Ubuntu 14.04 64-bit and ive always thought ubuntu to have a strange cron setup vs Slackware i used in the past.
  19. well i have a Ubuntu setup using the scripts from https://7dtd.illy.bz/ im not very good with cron scripts or how to make it check my instance to see if its running and start it back up.
  20. Does the scripts support an Auto-restart of a server instance or if someone has a script for it, our server seems to crash randomly and i have to manually restart it.
  21. Lain

    True Survival

    Ive been trying to add this mod to my server, it starts up but no one can connect to it, Is it because im running the server from linux usig https://7dtd.illy.bz/ server management scripts, but i dont think that should matter? its like the config files rewrite something that causes it to fail on my ports Status: Running Open ports: 26900 (udp) (UNKNOWN) [] 8081 (tproxy) : Connection refused Players: Game info: Server name: Hawaii Ne Password: Max players: 40 World: Random Gen when running properly it loioks like this Status: Running Open ports: 26900 (tcp) 26900 (udp) 26901 (udp) 26902 (udp) 8080 (tcp) 8081 (tcp) 8082 (tcp) Players: 0 Game info: Server name: Hawaii Ne Password: Max players: 40 World: Random Gen so im not sure what breaks any clue's?
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