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SylenThunder

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Everything posted by SylenThunder

  1. Granpa's sauce that resets skill point might do it. Honestly I would not worry about it. Take the free points and move on. Or just don't use them.
  2. Roland confirmed in the same thread over on the Steam forum that split screen would not be coming to the new version for consoles. https://steamcommunity.com/app/251570/discussions/0/4288062841585311783/#c4288063042473855010
  3. Cannot help you figure things out without details. You can restart the server as often as you want. Just set it up to do so in cron or using your chosen server manager. We do ours every 12 hours. If you are on Windows, you need to do it every 6-8 hours. Vanilla Linux will usually be good for 18-24 hours, but adding mods can shorten the time.
  4. I haven't seen anything to indicate Bloodmoons will be ported to the console. 7 Days Blood Moons | Partner Games | Illogika
  5. Originally the drones did have a mod for a turret. However it ended up being extremely unbalanced, and the zombies had trouble targeting and attacking the drone. It ended up being way too OP and too easy to exploit mechanics so it was removed.
  6. To my knowledge they were hoping to get crossplay, but nothing specific beyond that had been announced. Last I had heard was that it would not be crossplay at release, but would be later or when the game is finished. I did not see PAX, so my information is not related to whatever statement was made there. Happen to have a direct quote or video?
  7. I too am curious about the details here, but also consider the alternative. Illogika wasn't "chosen", but rather they were the ones that approached TFP with the idea. Kind of like what happened with the TellTale/IG console release.
  8. Picture is completely useless. Please follow the PINNED Instructions.
  9. Though I had great hopes for Workshop support, that doesn't really work well with the console editions. IMHO, the best avenue would be similar to A:SA using CurseForge. That would allow for most mods to be universally shared and available on the consoles. You may still be limited from using some overhauls like Darkness Falls though. Depends on what Sony and MS will allow.
  10. And it explains why they have had to move worlds in orders of optimization if they are trying to get it to run on the S. Remember that 7 Days is CPU-bound and relies a lot on the processor. Now look at the difference in specs. Compare Xbox Series X vs Xbox Series S Consoles | Xbox
  11. Ok, first CoD isn't bound by the CPU, and even at that requires hardly any power to run. Easily half the minimum requirements of 7 Days. "Recommended" spec hardware for it was "OK" hardware over a decade ago. Before thoughts of 7 Days even got written down on a diner napkin. Minimum spec is already "meh" performance with an average FPS of 30. Your pocket board might be able to achieve 5FPS, but even that is lucky without a dedicated GPU to provide a minimum of 2GB VRAM.
  12. Sorry, didn't mean ARM in general, just the ones on the PI's they are trying to play games from.
  13. Almost no developers write for arm architecture. There is no value in it. Not to mention that the arm64 CPU's have nowhere near the compute power required to play the game. The minimum spec hardware for the game would have a CPU Mark score of about 8000, and your little Orange Pi only scores maybe 1800 on a good day.
  14. Nope. It literally has like a third of the processing power that the Series X has.
  15. No issues on Debian either. From what I could discover, this has been a known issue on Arch Linux for about six months now. Steam has two tickets still open on the issue. It isn't just 7 Days that is affected either, a number of other titles has been reported. People have reported that ticking the box for "Force the use of a specific Steam Play compatibility tool" twice in the properties can fix it temporarily. It is supposedly fixed in the current Beta branch of Steam, but I am not installing Arch to test it out. I've run into too many people that have had issues with Arch because of the customizations they have made in the code for that version.
  16. AFAIK the new title will only be available on Xbox Series X or PS5. The older consoles do not have the hardware to support it. Series S is just a "pro" version of the XB1 with more RAM and not much else.
  17. It is kind of similar to TellTale's version of 7 Days for the Console in that regard. I'm curious to see what it is like, but also a bit concerned about the future.
  18. So you did not exclude your client and save folders from security software then, and it could be blocking access as well. Not sure why you could not use Google DNS servers 8.8.8.8 and 8.8.4.4. That is very unusual unless for some reason they are blocked by your ISP, or by the network administrator. More information on your network/internet configuration could prove to be helpful.
  19. Basic troubleshooting for EoS. 1. Ensure your local clock is synced correctly for your local time. Right-Click on the Time in the bottom-right corner of the screen. Select Adjust Date/Time. Turn on the Set Time Automatically button. Click the Sync Now button. 2. Use a public DNS. 3. Make sure you aren't using any proxy servers. 4. Clear your cache. 5. Ensure Windows is updated and on a Stable version. Using insider builds will create issues. 6. Flush your DNS. Also curious, what exactly did you do when "adding exceptions for everything"?
  20. I would suggest doing a bit of research before copping an attitude.
  21. It is unknown if it will be included in GamePass for the console. Since the release is not an upgrade to the TellTale version, and cannot be, it will be a new purchase. TFP stated that they were working with Sony and MS to try and offer discounts for verified owners of the TellTale release, but that is not finalized yet as far as I am aware.
  22. This was always a feature in the game, it was just hidden. All the modders did with it was uncomment the developer code and maybe make some small changes to positioning.
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