Jump to content

Adam the Waster

Members
  • Posts

    4,612
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by Adam the Waster

  1. I just hope we have alot of armors The ones I counted maybe at least 20/25 or something 1, Fiber, 2 waste assassin, 3 Nomad, 4enforcer, 5 athlete (questionable), 6 Biker, 7 Ranger, 8 Raider, 9 marauder, 10 Commando, 11 Scavenger, 12 Miner, 13 Hoarder, 14 nerd, 15 farmer, 16 lumberjack. I'm sure I forgot a few But the ones from bloodmoons I saw/seem is assassin and this armor in the box art. I love the biker like armors.... cough cough overlord armor
  2. Damn you keep spoiling us I love it
  3. Im not really interested in bloodmoons, I'm more interested in some of the changes Like the nurse being able to heal zombies, Hawaii being able to blow up like a bomb . How the hunting rifle fires 5 rounds....... and load 1 bullet..... I think those changes would be cool like maybe the hazmat or mutated zombies could heal zombies. And the Hawaiian could be the gasser again and be a moble bomb for base destruction
  4. I appreciate the transparency Thanks
  5. Yeah kinda wish people were informed but people don't read so
  6. This is just a small list of armors I think it would be cool too see. Operator: stolen millitary gear, a flak jacket madmaxed up with extra protection, leather, tape, and a nice set of night vision googles... that work Set: heavy Weather: mid Buffs: Helmet: Night vision goggles and 5% bullets resistance Outfit: 5% projectile protection and explosion resistance, increase stack size of bullets (only) and Grenades/bombs. Increase. Plus 5% more melee with knifes Gloves: increase roadload speed for ARs, and throwing range for Grenades Boots: can step on mines for a few seconds longer and increase movement speed when reloading. Bonus: 5% more explosion damage. And less damage to self. ARS deal 5% more damage and deal 10% more at night. Medic set: nurse jumpsuit set with a facemask and a surgeon cap, with medical supplies on a bandolier. A first aid kid on your back and your hip. Class: mid Weather: mid/hot buffs: Cap/mask: gives you and your group 10% less chance of infection and other debuffs and Last not as long. Outfits: hold extra medical items, 5% damage with batons, higher chance to dismember, increase healing output for you and teammates and increase hp by 5 points Gloves: increase healing speed/output and increase baton attack speed Boots: don't slow you down on bodies and gain movement speed buff from it. Fullset: gives you and team healing speed buff, less damage from zombies 5%. Gives you the " inspirational leader perk" if you have it it adds more. Wasteland primal hunter: a almost primal suit going back to basics. Wearing bones, lead, Leathers. And you probably stinky of animals guts... wait zombies can't smell. Armor: light Weather: cold/radioactive Buffs: Hood: animals are less likely to attack you 5% less damage against zombie animals and gives animal tracker perk. Outfit: spear damage increase 5%. 10% on animals, can hold more meat, hide, bones, and bows deal 5% more damage and have 10% more range Gloves, increase spear attack speed knife attack speed, and increase harvest amount. Boots: gives stealth bonus in wasteland and snow. Get less effects from zombies animals. Bonus: no stuns from zombie animals or bleeds, increase bone harvest by 25% bows, spears and knifes deal more damage. Wildlife is less likely to attack you. Runner armor: used by runners for whiteriver and other groups. This is for the Aaron boy in you. Wearing a cap, tanktop: jeans, and have a pack on you. Class light: Weather: hot/normal Buffs: Cap: increase bartering by 5% Outfit: deal 5% more damage with clubs, increases movement speed based on dukes held (max is 10% speed per 3000) Increase damage with pistols by 5%. Can hold even more dukes and quest loot (max is 2) Gloves: reload/mee speed for pistol and clubs is 5% faster and increase looting speed based on dukes (max is 25% per 1000 dukes) Boots: gives increase stamina by 10 points and crawlers can't cripple you. Move faster if crippled. Bonus: Deal more damage based on dukes (max is 10% per 3000) hold 1 more mission supplies. And gain bonus amounts from quest. Bouncer armor: A set of biker gear with a old police vest, a jager spiked biker helmet. With old bdus with old police gear. And scrap Weather: all around: aside from. Radioactive areas. Set: mid Buffs: Helmet: increase stamina by 5 points and more stun resistance Outfit: increase damage with shotguns and hammers by 5% hold more shotguns shells and explosives. Less damage from projectiles. Gloves: increase shotgun reload speed and hammer stamina and attack speed. Increase dismember with Said weapons Boots: hammers and shotgund deal more damage when running. Bonus: standing still with shotguns or hammers give you 50% less damage and 10% more damage. Gives you even less stun effects. Demolisher: a super heavy set of SWAT riot gear, EOD gear, and scrap. When a needs to get done. You know who to call. Set: super heavy Weather: n/a not very good. Buffs: Helmet: Increase hp by 5 points, less explosion damage deal 5% and take 5% less when standing still. Outfit: zombies have a 10% chance to be stuned when hitting you. Increase ammo stack, bonus damage with hammers and Ars. Take less damage from the front.... giggity Gloves: hammers throw zombies further with ragdoll, and deal bonus damage with Ar have less recoil Boots: hammers deal more damage the more damage when drunk..... rather then brawler weapons. Move faster when drunk. Bonus: have a chance to ignore damage from any attack. Gain plus 1 strength and 10 hp. Con. You become even slower (not effected by the adrenaline book) and can't hold as much. Wasteland overlord armor! (You know I has to add it) A heavy biker set. Too show those zombies or anyone who you are pillaging. Who's boss. Set: very heavy Weather: radioactive. N/A for everything else. Buffs: Helmet: being drunk blurs vision less and less recoil from Shotguns. Outfit: zombies take damage when attacking you from behind... (giggity) Can hold more drugs and alcohol... brawling weapons and shotguns deal 5% more damage. Gloves: increase attack speed and firerate for shotguns and knuckles, punching zombies when running will ragdoll them back. Boots: knuckles and shotguns deal more damage when standing still. And take less damage due to that. Bonus: Zombies can take damage when attacking you. Being drunk last longer, when you reach 20% hp you gain a rage buff. Deal more damage and take less. Cons: heavy you move slower and stamina is lost faster
  7. I do hope it shows up. Then again how would stuff work for the enforcer armor? Are you going to wear shades on your shades?
  8. As long as I can change hats and stuff I'm fine. But more importantly.. feet
  9. Does that mean I will get my overlord armor?
  10. I don't get Why we can't. It would be so cool to Lock pick more stuff. Like army trucks, doors, players cars, maybe fuses box's to turn power on or generators Should be in the block shape menu for that
  11. Maybe we have both wasteland assassin and normal assassin I hope we get it
  12. I really like the new layout for the armor. And yeah the create does looks new. I want to see all the new armors and how the mods work
  13. I mean swatchs put something so go crazy 🤪 But do they show? And how about that enforcer set? Do you put glasses on your glasses?
  14. Just want news! More i hunger for more
  15. How did the armor system work was it 5 parts? 4? 6? Did you find new armors Did you find sky scrappers on the console demo? And what new zombie cloths have you seen so far. Like anything special Yes annouce it!!!
  16. I could see that the only zombie I think could do anything is the bird! But still kinda sad.. Like I said maybe bandits could have drones with junk turrets
  17. Airgun, tier 1 Flamethrower tier 2 Coilgun, tier 3
  18. I mean lasers are possible. We uses them for anti air weapons. But I don't think a single car battery would work.
  19. They did but they just thought it would be better as a tool as support rather then assault I think it would be cool for Bandits to have both combat and support drones.
  20. New laser confirmed Intelligent class! Speaking of! We're is the plasma baton!!@!
  21. My question is...... when on console I an't playing *pew pew*
  22. I also want to discuss and see peoples thoughts about some of this stuff being in 7dtd og For example. Scrap tier weapons, not only it would provide another tier so more progression but it would make getting steel a much more endgame thing. But it also makes sense in terms of the world. Granted I could see it interfering with stone but just simply buff iron and maybe mechanical stuff (augers are kinda under powerd imo, too much gas and breaks too quickly for results) Tries with be for example. Stone axe, Scrap axe, iron, steel chainsaw Another thing that would be awesome is some of the billboards and other building asset. Like the power pylon. Imagine building a base into the tower or breaking it down for Scrap or electronics. And adds some nice world building That new lever action would be cool as a alt version that shoots 44 rounds rather then 7.62 Also new spear found. My guess is a scrap spear.
  23. Exactly if it was all new content then people would really complain From how I see it. It's 7dtd horde mode with pvpe
  24. RRRREEEEEE Your not wrong. I just don't wanna spend that kinda money yet. I wanna bo3 zombies customs Plus I work about 50 hours a week so I'm bearly home
×
×
  • Create New...