Jump to content

Tom Peters

Members
  • Posts

    40
  • Joined

  • Last visited

Everything posted by Tom Peters

  1. Speaking of EAC on M1/M2, where is the bottleneck here ? The EAC developer or Apple ? thanks, Mad Dog
  2. At one point I thought we had a M1 native mac client, but that no longer seems to be the case. Is there a separate download available for this ? thanks, Mad Dog
  3. At this point the biggest problem is EAC. it runs very well under Rosetta. thanks Mad Dog
  4. Is this no longer applicable ? Not that it helps at this time. Is the EAC issue Apples problem or EAC's ? thanks Mad Dog
  5. I suspect these are common, but I wanted to check. 1) I am running the latest 20.4 drop and my app is the intel version. I thought there was a Apple Silicon native executable for this ? 2) I cannot play on EAC servers, I have heard this is due to EAC not supporting the M1 apple client. So far I tried to play under Crossover and Parallels and both fail. thanks, Mad Dog
  6. It pains me to see so many good admins getting burned out trying to run a PvP server. If I understand the current issues (as of 12/30), it doesnt matter if it's 8 or 50 people on the server, or even PvE vs PvP, all are subject to bad actors doing malicious things (such as at NaPvP). This game is so much more fun and challenging on multiplayer. I have been playing since A7 or so. I have seen the game getting a lot more polished over time and I am not worried about some of the issues other have mentioned. The game will get prettier. The game will have better map generation. Building recipes will get balanced. These are all evolutions of the game. The problem I see are elements such as multiplayer, the limit to the # of zombies, the network traffic, hacker prevention, and other elements that are probably tied to the underlying game engine. I would love to see a video Q/A session like they have been doing, but with an eye towards the game engine capabilities and issues. Mad Dog
×
×
  • Create New...