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falloutcloud

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Posts posted by falloutcloud

  1. 6 hours ago, Demonoid74 said:

    Are we there yet?

     

    lol, I know...I know...keep up the good work and do, fix and add everything you can. however long it takes! Its all good and always has been. Every single alpha I always put more hours into it before I stop playing till the next alpha. Alpha 7, I think I did around 18 hours and Alpha 21 I was up to 72 hours before I stopped.

     

    But really, right now sucks because I am waiting for the next proper alpha for 7days, Mist Survival and No One Survived. All 3 survival/horror games I play, have been waiting for a few months for each of them, for their next release cycle before I start a new game. Non horror, Wild West Dynasty and Nightingale so far have been...buggy and meh

     

    Been doing a lot more writing and work around the house though lol

     

    Tell me about it. I am also waiting on the alpha 42 to drop for Project Zomboid which is soooo close yet so far away. My luck is both games will drop their patches the same week.

  2. On 4/9/2024 at 2:26 AM, Jost Amman said:

    No, it's not, but my educated guess is they'll also take a pass on that one since the model is the same....

     

    They are making drastic changes to the dire wolf compared to the wolf. My fingers are crossed for a uniquely grotesque zombie bear

  3. On 3/31/2024 at 7:00 AM, schwanz9000 said:

    Since you guys have seen/guessed most of them, here is the current list of Armors for A22.
    As always, this list is still WIP and/or subject to change.
    Armors previously shown that are NOT listed below, may or may not be used in a future update.


    Primitive Outfit - Replacement for legacy plant fiber clothing. Adds some protection, but no buffs or bonuses.

    Light Armors - No movement penalties like legacy padded armor

    1. Lumberjack
    2. Preacher
    3. Rogue
    4. Athletic
    5. Enforcer

    Medium Armors - Replacements for legacy "Light Armor" such as leather and military

    1. Farmer
    2. Biker
    3. Scavenger
    4. Ranger
    5. Commando
    6. Assassin

    Heavy Armors - Replacements for legacy "Heavy Armor" such as scrap, iron, and steel

    1. Miner
    2. Nomad
    3. Nerd
    4. Raider

     

    I haven't seen anyone mention the "Preacher" set. I plan on turning a church into a horde base and cast out the demons! I hope the bonuses are good :)

  4. I really enjoy RWG. I think it's one of the best parts of the game to be able to always have a new world to explore. However, I do wish that I could paint a map with where I want the desert, forest, wasteland, and snow biomes to be. I could plot where I want small, medium, large, and x-large cities. And to draw the roads on how I want them to connect. Right now the roads look a ton better than previous alphas but still do some crazy stuff that makes no sense. Like why do I have 2 cities close together but the road that connects them has to go all the way around the map first?

  5. On 7/13/2023 at 2:22 PM, Zombiepoptard said:

    so you  think the skipping/ missing frames of the recoil is acceptable?

    You think the 2d plan of gun sway is acceptable? 

    You think that having your running animation be the bobbing of everything in your hand is ok as oppose to every fps doing the tuck and run.

    Every game with melee animations at least have 2 animation one swing from the left to right. 

    I'm not asking for much. I'm asking for bare minimum standards to be realized. 

    I'm thinking you got way to comfortable with what the game is that any added compared standards of what an fps should be is just something that "would be a plus" at most.

     

    When I first heard about TFP updating graphics to HD I didn't really care at the time. I do now though. Trying to play an earlier alpha reminds me how far visually the game has come and I much prefer how it is now. Things like this I believe are reasonable asks. I believe it will add to the games visual appeal. It's not a game changer but since TFP is already working on the character models why not work on this too?

  6. 3 hours ago, weldabar said:

    It seems this way to me too. I just unlocked crafting an iron pick axe and iron spear. I crafted both and when I saw the stats immediately threw them in the forge to be smelted. So from this I'm expecting to never craft lvl 1-3 of higher tiered items. Also my stone items only had a mod or two in them, not fully modded. It's much better progression than A20, where I would often jump from stone to steel. I do think there is still too much overlap.

    I very much agree with this assessment. Going from tier 1 level 5 to tier 2 level 1 should feel like a progression. Considering it will hold less mods then the stats should play a bigger role. I can see looting a level 6 would have an overlap.

  7. 42 minutes ago, Philipp said:

    I have the feeling, that food / Drinks are no problem since day 1.

     

    I find way enough cans / water. 

    Sell some junk I find without rly searching for it, do 2 Missions and have always enough money to buy more food / drinks. 

     

    So in General, I dont have the feeling that theres a "food Problem" I Need to fix myself within a few days to survive. 

     

    Do you experience the Same guys or is It just me? 

     

    If you are allocating your resources towards food & water then yes it will not be an issue. However, it is resource management so you may find you need or want other things. To me this is good gameplay if you have to make hard decisions. If the resources are too abundant then it waters down the experience.

     

    For example, the crucible does not unlock until you find 75 magazines. You may find yourself wanting to craft items with steel long before you reach that many. I have taken the 25 steel bars as a quest reward several times at the cost of a reward that would have given me more food or water.

  8. 4 hours ago, retrogamingdev said:

    That said, I have always felt slightly annoyed by how much you do have to eat (and drink) in the game. A slider in the game setup that decreases or increases the rate of food/water consumption would be a good idea. Just one more layer to really defining how your game goes. 

     

     

    The Iron Gut perk will decrease the rate your food and hunger go down. The perk has other useful bits such as extended buffs but if you nerf the hunger and thirst you'll dilute the perk and some of the challenge.

  9. It takes 70 workbench magazines to craft a crucible. Steel craftables start becoming available much earlier. And now you nerfed the magazine finds with today's patch. I'm good with everything taking longer to reach but now you are making the level 70 workbench goal negligible as players are far more likely to either find it or buy it off the trader before ever coming close to 70 magazines.

  10. 4 hours ago, Roland said:

    Suggestion: Take a full stack

     

    Suggestion: Drive around the 5 scrap iron blocks instead of over them.

     

    People are letting their worries overcome their good sense. Why shouldn't you be punished for driving willy nilly over and on top of and through every obstacle you come across? Why shouldn't you be rewarded for driving well and effectively by avoiding such things? Going off-road and avoiding damage in the forest, snow, and desert biomes will be relatively easy. Going off-road in the wasteland and avoiding damage is going to be harder and you are going to pay for the choice to do so in repair kits. How MANY repair kits will depend on your skill as a driver-- as it should. If you aren't very skilled as a driver and don't want to have to repair a lot then stick to the roads and paths with your vehicle.  This is classic risk/reward gameplay with player skill factoring into the costs. This is game design 101.  Nerfing the damage down to where it is negligible and players don't have to use skills and good decisions and good planning and it doesn't matter because at most you'll just take a bit of damage that you can always repair when you get back to base isn't a good feature. There needs to be actual risk and an actual cost for how and where you choose to drive.

     

    I would really like to see the shopping carts get some kind of physics so when you ram it it goes flying instead of disappearing. Will the damage keep me from ramming them though? No, because I hate those damn things.

  11. 6 hours ago, Riamus said:

    I think the hope of release by Christmas was a community hope and not in any way promoted by TFP, so there isn't a "planning delay".  They have always said "when it's done", so there no one telling us any expected release dates.  As they have mentioned here, they are working on critical bugs and there won't be a release until those are fixed.  The fact that we are seeing more screenshots suggests it may be getting closer, but they'll likely still do the normal streams and stuff before release, so even if they were ready now, we'd still be a month or so off (not sure the normal timeframe for those lead-ups to release).  Of course, they may be showing more screenshots just to calm people down and it may not have anything to do with being close to release. :)

     

    Btw, people always assume "by Christmas" for a game that is near release (even just a new alpha in this case) because they expect companies to get things out for the Steam sale.  But TFP doesn't seem to be concerned about trying to jump through the Steam sale hoops, which is a good thing because companies that do are often ones that release games with game-breaking bugs that weren't fixed because they ran out of time before the deadline to be in the sale.

    I think the reason many of us had hoped it would release by Christmas is that Rick sounded optimistic that it could happen. We all pretty much knew that it was just a guess but I don't think that we thought he'd be off by 4 months.

  12. 15 minutes ago, beHypE said:

     

    That's as subjective as it gets, I've played this game so much that the eye candy doesn't even get registered by my brain most of the time. As a seasoned player, I can't help but feel that it has been quite some time since the last game-changing aspect was introduced. And A21 won't change that to be honest, even though I'm still eagerly awaiting starting over with the new LBL system.

    I really notice how great the game looks now when I try and play the console version. I am also eagerly waiting to try out the LBL system

  13. 2 hours ago, saoron666 said:

    @Roland Happy New Year!

     

    How come A21 did not come out during this holidays like before? you know around end Dec..

     

    i saw you wrote release date 2023, is it soon? early 2023 or mid year >.>

    was hopping it would be now so we get to play and enjoy it during holidays and with so much snow we get here in Canada lol

     

    you think you can give a estimate time?

    I think we were all hoping to get it before Christmas including TFP. When the team gets back maybe they can give us an idea of where they're at with the patch. 

  14. 9 hours ago, RipClaw said:

    Yes, there are players who simply commit suicide to heal their leg, but I wouldn't use them as a benchmark. I think most players avoid dying.

     

     

    I have gotten into the habit of restarting to a new game on death. It changes how I play a bit but just makes those night missions even more fun. Except for the time I fell off a skyscraper.... I was upset about that one.

  15. 2 hours ago, Cr0wst0rm said:

    This^, they would save much more time on z's with modular way, they instead chose easy way out. But it can still be fixed, they would just need to take them apart and shape them around the parts that would be modular for more flexibility to allow for more variation... It is never too late

    This sounds like it would take a lot of work and time to change. I believe they're trying to finish up their current features and get the game to gold which is probably the best business decision as they can start hyping the fans up with their next projects. Like 7 Days to Die 2: Fortnight

  16. 2 hours ago, AmishMan53 said:

    To be fair to @Beelzebubs Ghost

    -Game has been in alpha for longer then most games' development cycle, scratch to finish

    -Even if someone bought the game at alpha 5 with the "it's an alpha, expectations are low" mindset.. it's been ages and they want their moneys worth, whatever that means to them

    -Alpha 15 had a different perk system then it is now, it was overhauled to the current perk system, and now it's being changed again.. I can be grateful for this kind of change cuz, imo, alpha 15's was way better and this looks a little closer to that.. but still i want a playable game more then anything and that's looking further away if the devs keep retouching on things over and over again

    I'd say this much.. I want optimization.. tis all i care about.  The build system is great, the gameplay is great, and i haven't driven the game to death for the last 4 years since i bought it on PC to know what every POI variation and such looks like to care that they are adding more POI's.  However it's completely egocentric to, at this point, think anyone's expectations for this game is less or more important than anyone elses.  Some people have driven the content into the ground, have high-end pc's to handle the games hiccups/optimization oversights (whatever you would call it), and have different want's or needs from the game.  As for wanting Ultra settings to work at 4K 60fps.. might be a bit of a push, but again when the game was put in alpha nearly 9 years ago.. if you have todays top-end PC with RTX capability blah blah.. it should probably handle that of a 9 year old game.  

     

    This all being said.. I wasn't here to really gripe.. came to check what's been confirmed for alpha 21 and see if their was any optimization talk, cuz again that's what i care about.  Instead i see water voxel stuff.. which i did see some crazy water block issues in a rwg that just looked ugly so that's cool and all... and people starting some silly argument over what "right" a person has to complain over this or that.  I personally wouldn't blame anyone for raging right now if they payed for a product near 9 years ago and that product still hasn't been delivered in full, regardless of what they want to rage about.  Just my 2 cents.

    My take away from the conversation on the optimization end is that there will always be small improvements here and there. I see it with every patch. Do not expect a large overhaul as we are on the final stretch of features so they can move on to Beta and then Gold.

     

    Early Access games I see take a longer development cycle all the time due to the nature of people playing and giving feedback which in turn increases development time. Much different than going Gold and then dropping a patch afterwards to address the feedback. I remember the days of no patches, you got what you got.

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